Total War: PHARAOH DYNASTIES

Total War: PHARAOH DYNASTIES

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Dynasties bronze collection
   
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Description
SEND ME MORE LIONS I CAN STRANGLE ONE MORE WITH MY BEARD

This is a collection of stuff that I'm currently using on a reliable basis. I'm not including stuff that shows promise yet.

TBC
Items (21)
Better Camera Mod
Created by kam2150
Hello, Famous mod from Warhammer 1, 2 and 3 is back! This simple mod allows both closer and further camera heights, more suitable for better screenshots and nicer view of the battlefield. Press "K" to turn off UI for more cinematic view, Press "N" in order...
Community Bug Fix Mod
Created by Alex Zhao
This mod fixed 50 bugs: A few cult centres don't have access to all cult centres buildings. Thanks to Iskar's help. All factions can't build main settlement public order buildings in some Aegean regions. All Mesopotamian factions can't build public order b...
Less Auto-Resolve Wipe Out
Created by Alex Zhao
This mod edit Auto-Resolve's setting to make similar units take penalty equally. Cavalries and chariots will retreat before severely damaged. Shouldn't affect the final result of the battle a lot. Works for saved game....
No Strategic Threat Penalty
Created by Alex Zhao
This mod removed the diplomacy relation penalty from strategic threat. Should be compatible with saved game and all mods that doesn't edit strategic threat....
Lower Lethal damage against Chariots
Created by Alex Zhao
This mod lowered the lethality chance against medium chariots to 40% and heavy chariots to 35% from 50%. All infantry generals also get a 10% incoming lethality modifier for the general entity only. Missile chariots get some accuracy and reload buff to cou...
10 Building Slots for Aegan and Mesopotamian Cult Centres
Created by Alex Zhao
As the title said, cult centres in Aegan and Mesopotamian regions (like Troy or Mycenaean) will also have 10 building slots. Babylon and Akhetaten were increased to 12 slots since 10 slots single settlement provinces are not very useful. Also fixed a vanil...
Capture Sea Peoples Units
Created by Alex Zhao
This mod allows you to get Sea Peoples units in the campaign by defeating them. Random Sea Peoples' units will be added to the winner's special recruitment pool after defeating a Sea Peoples army with at least 5 units. The more units were defeated, the mor...
Skip Intro Videos
Created by Alex Zhao
This mod will simply auto-skip the intro videos when launching the game or starting a new campaign....
Cataph's Bronze Collapse
Created by Cataph
DO YOU LIKE BRONZE? Do you like having a lot of it around thanks to the hidden efforts of a vast and interconnected trading network that brings rare tin from as far as Iberia and Cornwall to YOU, the customer? Well, tough luck, the apocalypse is coming. Th...
Fast Hammurabi Laws and Removal of Laws
Created by Alex Zhao
This mod decreases the time cost for positive laws by about 50% with a cap of 30 turns per effect, and changes the removal of law from 3 laws per faction leader to 1 law every 10 turns (the texts weren't changed). Should be compatible with most mods and sa...
Cataph's Thracian Units (lite)
Created by Cataph
DO YOU LIKE CURVED SWORDS? IN THEIR ABSENCE, DO YOU LIKE CURVED STICKS? DO YOU LIKE SCREAMING IN THE WOODS FOR NO REASON AND HAVING RED BEARDS? JAVELINS??? Now that we got Thrace in a nutshell, let's see. What does this mod do: - Adds two (yes, 2) factiona...
Cataph's Wood Tweaks
Created by Cataph
DO YOU LIKE BUILDING EMPIRES AND CHARIOT LEGIONS PURELY ON DRIFTWOOD YOU DIDN'T EVEN PAY FOR? Well, the Sea People Police is onto you, Jimmy boy, and we're going to investigate these allegations of creating timber with magic. This does three things: - Redu...
Better 2D Unit Card Highlighting
Created by Volcano
This simple mod improves the 2D unit card highlighting, so that it is easier to see at a glance. When you mouse over the units the unit card background become brighter, and when you select the units they change to a blue-shift background lighting hue (to m...
Diplomacy : Reduced Trade Region Penalties
Created by Freiya
This mod makes it easier to trade regions by reducing most penalties. The AI will be more willing to trade a settlement for another of the same value. You can activate/deactivate the mod at anytime during a campaign....
Grassy Flatland
Created by kam2150
Hi All! Behold, the classic Grassy Flatland map! Tired of dealing with pesky geographical obstacles like mountains, rivers, and valleys? Look no further, this time in all its green, grassy glory! Forget about strategic positioning or tactical maneuvers; in...
Imperial Administration
Created by Iskar
Administrative burden is... well, a burden on all of us that don't want to stay in our starting province until the Iron Age. Just lowering or removing it feels like cheating, though. Hence, I endeavoured to give meaning to the administratively flavoured bu...
Make Subjugation Great Again
Created by Nuin
Description Any faction you choose to play as the player will be able to subjugate (vassalize) factions by capturing their last settlement. You will also now have the diplomatic option, if you want to go that way. I have not changed diplomatic weighting, s...
Tower Ambushers
Created by IfThenOrElse
This mod gives tower outposts a 40% chance to spawn a small force to ambush enemy armies in their region. These can be reinforced by armies in refugee camp outposts. Why I made this mod I was never really that happy with towers, which had a pretty small be...
More Realistic Sacking and Razing of Outposts
Created by Alex Zhao
Description Anyone else absolutely sick and tired of enemy armies sacking or razing an outpost, entering march, going to next outpost, sacking/razing, entering march, going to next etc? Sometimes one army will destroy 3 outposts, and then still march half ...
Auto gossip
Created by Nuin
Description Court intrigue can be pretty annoying but useful, so I don't want to disable it entirely. Instead this mod automatically uses your court action (if unused) at the end of the turn to gossip with the position with the lowest regard towards you. I...
Better Quality Arrows
Created by Mavrik347
CA did a terrible job of modelling arrows, they fade away very quickly, dropping into a slinky undersized arrow model that you can barely see. This is the cause of the popping effect from one model to another you get when you go near them. I have rebuilt t...