XCOM: Chimera Squad

XCOM: Chimera Squad

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Brigg's XCOM: Chimera Squad Mods
   
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Items (20)
New Ammo
Created by Juravis
-= AMMO LIST =- Bluescreen Rounds: +1 Damage VS Robots, Bypasses Shields if any. Reaper Rounds: +10% Crit and +1 Crit Damage Eagle Eye Rounds: +10% Hit, -20% Crit (Editable in INI file) Hollowpoint Rounds: Causes Rupture 1 VS Organic but 1 less damage agai...
New Subobjective - Save Friendly Shrike Survivor
Created by RealityMachina
Director Kelly: You'll likely meet Shrike cells that have been hired as private guards for businesses or for infrastructure defence. Be a good neighbour and help them out - it'll help Chimera Squad fit into City 31. Description This mod adds a new subobjec...
New Subobjective - Armed Civilian
Created by RealityMachina
Whisper: Son of a...Chimera Squad, watch out in the next room, we got a civilian trying to be a hero. Make sure they don't die, alright? Description This mod adds a new subobjective that can appear on missions: an armed civilian emulating the spirit of the...
Sleeper Agent
Created by Juravis
New squad ability: Sleeper Agent. Turns a humanoid (if it can be bound by a snake, it's humanoid), non robot non civilian unit to your side. The target must not be impaired in any way (stunned, panicked, burning, disoriented, rooted) or berserk. It can be ...
A Better Arsenal
Created by Scuba Steve
A serious upgrade to power and capabilities of your squad's weapons, armor, and gear. https://i.imgur.com/bFjlyaz.png In our history we have had to reinvent the wheel twice now. Getting our guns up to the level of lasers and plasma back when XCOM lived in ...
A Better Start
Created by Scuba Steve
Start your campaign with an advantage. Increased starting resources, reduced research, field team, market, spec op time / costs. https://i.imgur.com/qtNHQCc.png Here we are again five years later but now like your finances, we're diversified. The goal is t...
Roster Size Workaround + Base Agents Gain XP
Created by RealityMachina
Enables you to get more than 8 people on your roster. This mod accomplishes that via a hook on OnPreMission that checks if you've hit the vanilla roster limit, which you should by the time you start the second investigation. After that, by default it will ...
Grobo's Tactical Fun Overhaul
Created by Grobobobo
This mod is a complete overhaul of Chimera squad's tactical gameplay in order to attempt to make it significantly less bland and boring. DESIGN GOALS: 1) Significantly increase the number of viable tactical options at every stage of gameplay 2) Increase th...
Helios Highlander
HELIOS HIGHLANDER Github Repository Here! We accept contributions and issue reports. This highlander is an extension of RealityMachina's highlander, with some new features, hooks, and bug fixes for modders to use. If a mod requires functions or methods fro...
Guardian - Templar Agent
Created by RealityMachina
Ready to fight just as the war for liberation reached its conclusion, Guardian is ready to provide his brand of support to Chimera Squad. Abilities Guardian starts with both the basic Templar kit of Rend plus Momentum, plus his own unique psionic talent ca...
More Mission Variants
Created by RealityMachina
Adds additional mission variants to the game. Or, well, the one variant for now, at least. Description This mod currently adds: Turf War - a variation on the outbreak mission type, this adds a small squad of random enemies (they can be Shrike, Sacred Coil,...
RealityMachina's Personal Highlander
Created by RealityMachina
This is a personal highlander I've created as a temporary measure, so I can make some mods without needing to wait on a community highlander beforehand. What this Highlander alters UIArmory_MainMenu and UIArmory_AndroidUpgrades Uses a new function called I...
New Agent: Julian Shen
Created by RealityMachina
Welcome back a familiar not quite friend in a not quite familiar body. The Rundown Agent Shen's got a particular history with XCOM (and especially with Chief Lily Shen), but as for Chimera Squad, he's been a surprisingly good fit for the squad. Like a conv...
Medikit Expansion (CS Edition)
Created by RealityMachina
Adds robotic heal versions of Terminal's Safeguard (works like the vanilla version, unaffected by mods that change Safeguard directly) and the medikit heals. Also adds a Revive option that will bring back downed agents, but this needs to be used before you...
Order Surrender
Created by RealityMachina
Adds an alternate starting Breach option, Order Surrender. Order Surrender does a Will vs Will check with various bonuses and maluses. If it succeeds, the targeted unit will be panicking for the rest of the encounter, enabling you to clean them up afterwar...
A Better Agent
Created by Scuba Steve
Give your squad a major upgrade. Increased agent traits of health, mobility, offense, etc. Abilities are more powerful with shorter cool downs. Training time reduced and buffs increased. https://i.imgur.com/vHzK8E7.png How is it that a mythical named squad...
Updated Black Market
Created by ea192000
Updated Black Market This mod Update the Black Market (Scavenger Market) and the HQ Inventory. New features and upgrades: Scavenger Market prices now are on Supplies instead Intel. Scavenger Market now appears every day once is unlocked. Scavenger Market U...
Better Biography Screen
Created by RealityMachina
Improves the vanilla biography screen so it can handle long biographies, instead of just having them scroll past the bottom of your screen. Note that it's been a long while since I bothered with UI stuff, so this may not be work properly with some resoluti...
TitanMod
Created by SkacikPL
Adds a cut "Titan" Agent Titan was originally called Claymore before the indian guy took over her role (he was also called "Containment" before), subsequently the muton female agent with internal codename "Titan" was cut, there is not much left about how s...
Experimental Hybrid Rounds
Created by Fastrean
#About this mod This mod is adding 12 new rounds into the game. These rounds require complete research projects in Assembly to unlock purchase in Supply. ## Features New Research Projects: • Experimental Hybrid Rounds, this research project requires “Modul...