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-They will need new units, but I'm planning to add Norscan mercenaries for the Empire, so those will work
-I need to figure out how to change their corruption preference. Hopefully it's not a startpos thing
-I don't want to make big changes to their faction mechanics, which are probably getting a major rework for Tides of Torment.
-I want it to still be compatible with Tribes of the North
Seems doable, which tribes would be the best match? Bjornling?
To a certain extent, Steppe factions are supposed to suck in sieges and choke-points since that's the best way to counter skirmish cavalry. When I a played a River Dolgan campaign, I would siege and wait for them to sally out (the AI underestimates horsemen, so that happens a lot) and kill them in the field. Then I could storm the walls and wipe out the survivors.
But I agree they can use some changes. I'll wait to see what units are added in Tides of Torment before I make any changes to their roster. I'll think I'll also add a siege attrition bonus to help with sieges.
All the extra ammunition is nice, but the faction has a hard time with tight maps or sieges as they have little that can stand in melee. Considering the skill tree gives little more than extra ammo I think the factions need some bonuses elsewhere or maybe a slightly larger roster (javelins or axe throwers would help at least).