Total War: WARHAMMER III

Total War: WARHAMMER III

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Cultists and Corsairs: Dark Elf Sub-Factions
   
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19 Jul @ 4:35pm
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Cultists and Corsairs: Dark Elf Sub-Factions

In 1 collection by Fizzle_Boom25
Fizzle Boom Sub-Factions
11 items
Description
Introduction
This mod splits up Dark Elves into Corsairs, Cultists, and Naggarothi sub-factions. I reworked what buildings each one can build and what units they can recruit. Black Arks were reworked so that certain units can only be recruited on land. I also added bonuses to each faction through faction leader traits and other faction-wide effects.

Sub-faction Summaries
Corsairs
Units: Bleakswords, Dreadspears, Black Ark Corsairs, Darkshards, Dark Riders, Cold One Knights, Scourgerunner Chariots, Harpies, Manticore, Hydra, Kharibdyss, Bolt Thrower, and limited availibilty of all remaining units

The infamous Dark Elf raiders. They are out to acquire slaves, not land and therefore can not build walls. Have the strongest Black Arks with the access to the most upgrades of all sub-factions.

Factions: The Blessed Dread, Rakarth, Scourge of Khaine, Karond Kar, Blood Hall Coven, Corsairs of Spite [TOW/IEE], Harbingers of Pain [TOW/IEE]
Cultists
Units: Bleakswords, Dreadspears, Witch Elves, Sisters of Slaughter, Darkshards, Dark Riders, Doomfire Warlocks, Scourgerunner Chariots, Harpies, Manticore, Hydra, Kharibdyss, Medusa, Bloodwrack Shrine, Bolt Thrower, and limited availibilty of all remaining units

All cultist factions have access to Morathi's unique buildings and can recruit different units from the Pleasure buidling chain.

Factions: Cult of Pleasure, Ssildra Tor, Cult of Excess, Drackla Coven (can recruit Beastmen slaves), Deadwood Sentinels (can recruit Slaanesh marauders), The Dark Convent [TOW]
Naggaroth
Units: Bleakswords, Dreadspears, Sisters of Slaughter, Darkshards, Dark Riders, Scourgerunner Chariots, Harpies, Manticore, Hydra, Kharibdyss, Bolt Thrower

The remaining Dark Elf factions that live in Naggaroth. Each one in unique, refer to the spreadsheet for more details. Each of the major cities provides powerful faction-wide bonuses.

Factions: Naggarond, Har Ganeth, Hag Graef, Ghrond, Clar Karond, The Forgebound, Bleak Holds

Additional Notes
There are a lot of factions that don't exactly fit into one of the categories above. For a more detailed breakdown of each faction refer to this spreadsheet: https://docs.google.com/spreadsheets/d/1oYqcFv1JN_lksvFvXfAO030ZSva155CJkuTOCncxmxU/edit?usp=sharing

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Ogres: No plans
-Chaos Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
10 Comments
Fizzle_Boom25  [author] 21 Jul @ 6:46am 
Yep, that's intended. Morathi would've built it before being banished. They should not be able to recruit demons from it, though.
ConfusedHaberdasher 21 Jul @ 5:22am 
@GrumpyBadger According to the spreadsheet that's not a bug. Morathi is the Hag-Sorceress of Ghrond, after all...
GrumpyBadger 21 Jul @ 4:47am 
Ghrond has access to Morathi's Slanneshi order/corruption building and not the normal one. Reading above that could be a bug.
Fizzle_Boom25  [author] 20 Jul @ 7:56am 
@Gosudar I’m planning to do an all-in-one mod once I finish adding all of the planned factions.

I have some vague ideas for Bretonnia already. I want add some unchivalrous units like Men-at-Arms Crossbows and maybe a cannon. I feel like imperial knights are somewhat redundant, I’m thinking of giving crusaders easier access to Bretonnian knights (recruitable at a lower tier, head start on vows). Maybe I can also give them some imperial units that cost chivalry.

@Mr.Horakhty I haven’t checked, but the Cult of Slaanesh should be fine. I didn’t change Morathi much, I was mostly bringing the other cultist factions in line with her.
Mr.Horakhty 20 Jul @ 6:46am 
Thanks for the mods! They do add much needed themed variety inside the factions. Do you know if this one will be compatible with The Cult of Slaanesh? Since that one only changes Morathi' faction.
Gosudar 20 Jul @ 12:48am 
As for Bretonnia, they could be divided into duchies and crusaders, with the latter adding the imperial and southern knights.
Gosudar 20 Jul @ 12:46am 
Great mod series, is there a single version planned for all races?
Chen2014 19 Jul @ 9:34pm 
oh,Tides of Torment.I forgot this.:steamfacepalm:
Fizzle_Boom25  [author] 19 Jul @ 9:28pm 
Thanks! I'm waiting for Tides of Torment before starting on Demons. For now I want to rework Skaven and go thru my backlog of miscellaneous fixes and changes for all my other mods.
Chen2014 19 Jul @ 9:14pm 
Great!Expecting the Demons of Chaos:steamhappy: