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https://docs.google.com/spreadsheets/d/1oYqcFv1JN_lksvFvXfAO030ZSva155CJkuTOCncxmxU/edit?usp=sharing
-I really like your idea for temporary contracts for Eshin units, but I don't think its possible. That does give me an idea for a different type of mercenary that wants their money up-front. They would have a very high recruitment cost, but no upkeep and no replenishment.
-For Clan Pestilens, I think its best to leave it allied recruitment if they only trust close friends.
-I agree that buildings for mercenaries from other clans are the way to go over mercenary pools. I never liked the instant recruitment from mercenary pools and I'm planning an overhaul of RoRs and other similar systems at some point.
-In general, mercenaries should have higher upkeep than their vanilla counterparts, but lower recruit cost and time since you don't have to train them yourself. I also think they should have a cap which ties into the next point.
-Good idea to use diplomatic relations, but I wouldn't tie it to just the main factions. If Clan Skryre hates you, one of their rival minor clans might still be willing to sell you warp lightning cannons. As long as you have high relations with one of the clans of a given sub-faction, that will unlock the cap for those units.