Total War: WARHAMMER III

Total War: WARHAMMER III

25 ratings
Skaven Clans: Skaven Subfactions
2
   
Award
Favorite
Favorited
Unfavorite
campaign
Tags: mod
File Size
Posted
212.786 KB
29 Mar @ 4:31pm
1 Change Note ( view )

Subscribe to download
Skaven Clans: Skaven Subfactions

In 1 collection by Fizzle_Boom25
Fizzle Boom Sub-Factions
11 items
Description
Introduction
This mod splits up Skaven into individual clan sub-factions

How it Works
Each faction has a limit on what types of buildings they can build and what they can recruit. This forces the faction to lean into a certain play-style and make them stand out from each other. I also added buffs to some buildings and faction leader traits for all minor factions.

Faction-Leader Traits
Warlord
+30 Armor for faction leader
+4 Melee Defense for Clanrats
+25% Replenishment

Grey Seer
Greater Arcane Conduit faction leader
-33% Recruitment cost for Clanrats and Slaves
-5 Leadership for Clanrats
+25% Replenishment

Master Assasin
Stalk for all infantry units
Snipe for Jezzails
+3 Recruit rank for Eshin units

Sub-faction Summaries
Pestilens
Units: Skavenslaves, clanrats, warpgrinders, poison wind/deathglobes, plagueclaw catapult, plague monks, wolf rats, rat ogres

The plague recruitment building also causes disease attrition in region (tier 3), province (tier 4), and adjacent provinces (tier 5). The effect stops working if the building is damaged.

Factions: Clan Pestilens, Clan Fester, Clan Septik, Clan Morbidus, Clan Festerlingus [TOW], Clan Flem [TOW], Fester Clan Nest [TOW]

Moulder
Units: Skavenslaves, Clanrats, Warpgrinders, Warpfire Throwers, Wolf Rats, Rat Ogres, Mutant Rat Ogres, Brood Horrors, and Hellpit Abominations

The monsters recruitment building increases the hit-points of all characters by 2%

Factions: Clan Moulder, Clan Gritus, Clan Gnaw, Clan Gritus, Clan Krizzor, Clan Verms, Clan Crooktail [TOW]

Eshin
Units: Skavenslaves, Clanrats, All Eshin units, Warpgrinders, Poison Wind/Deathglobes, Jezzails, Wolf Rats, Rat Ogres

Factions: Clan Eshin, Clan Kreepus, Clan Treecherik, Clan Skully [TOW], Clan Gowjyer [TOW]

Skryre
Units: Skavenslaves, Clanrats, All Weapons Teams, Artillery, Doom-Flayers, Doom-Wheels, Wolf Rats, Rat Ogres

Factions: Clan Skryre, Clan Grutnik [TOW], Clan Skaar [TOW], Clan Klaw [TOW], Clan Skaul [TOW]

Mors/Other
All other factions can recruit stormvermin plus a few units from each clan

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Ogres: No plans
-Chaos Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
52 Comments
✯Lunion✯ 11 Jul @ 11:57am 
Thanks, will fulfilled it in the weekend
Fizzle_Boom25  [author] 10 Jul @ 7:14pm 
I started a spreadsheet for tracking everything. Still filling it out, but feel free to add anything. Each faction has a notes column.

https://docs.google.com/spreadsheets/d/1oYqcFv1JN_lksvFvXfAO030ZSva155CJkuTOCncxmxU/edit?usp=sharing
Fizzle_Boom25  [author] 10 Jul @ 6:57pm 
Awesome! I've been meaning to put together a spreadsheet to track all of these faction changes similar to my unit caps one. Let me set that up and you can put it there or in the comments. Whichever works best for you.
✯Lunion✯ 10 Jul @ 6:06pm 
Also, i wanted to tell you that i am doing some classification to respond to your question about the skavens clans; when it will be ready i will publish it there or another plateform if you want.
✯Lunion✯ 10 Jul @ 6:05pm 
Great news! I am sure that with more knowledge on how the Asset editor works, you will be pretty much capable of bringing whatever idea you have to life.
Fizzle_Boom25  [author] 9 Jul @ 12:03pm 
Also I learned to make reskins of units for my Cathay mod, so that will be a possibility going forward as long as the assets exist. I probably won't be making my own assets anytime soon.
Fizzle_Boom25  [author] 9 Jul @ 12:02pm 
-Speaking of minor factions, do you have any ideas for any of them? I just grouped them with one of the big five categories, but many of them have their own characteristics.
-I really like your idea for temporary contracts for Eshin units, but I don't think its possible. That does give me an idea for a different type of mercenary that wants their money up-front. They would have a very high recruitment cost, but no upkeep and no replenishment.
-For Clan Pestilens, I think its best to leave it allied recruitment if they only trust close friends.
Fizzle_Boom25  [author] 9 Jul @ 12:02pm 
Wow, amazing write-up! A lot of great ideas! Here are my initial thoughts:
-I agree that buildings for mercenaries from other clans are the way to go over mercenary pools. I never liked the instant recruitment from mercenary pools and I'm planning an overhaul of RoRs and other similar systems at some point.
-In general, mercenaries should have higher upkeep than their vanilla counterparts, but lower recruit cost and time since you don't have to train them yourself. I also think they should have a cap which ties into the next point.
-Good idea to use diplomatic relations, but I wouldn't tie it to just the main factions. If Clan Skryre hates you, one of their rival minor clans might still be willing to sell you warp lightning cannons. As long as you have high relations with one of the clans of a given sub-faction, that will unlock the cap for those units.
✯Lunion✯ 8 Jul @ 11:13pm 
voilà that was all i can think off for the moment, keep going the Good work and if you need something gameplay or lorewise related i am your man ^^ peaacee
✯Lunion✯ 8 Jul @ 11:12pm 
For Eshin, something similar would be possible with a high-tier dojo available that would give access to normal Eshin unit recruitment (they wouldn't disappear since they'd retire to the specially built dojo, solving the problem of why they don't return to Eshin after their service ends). In essence, it's an embassy system. Of course, for certain units - I'm thinking death runners with poison, triads, plague priests, brood horrors, lord types (technomages, assassin lords) - they simply wouldn't be available to other clans regardless of diplomacy level or otherwise.