Total War: WARHAMMER III

Total War: WARHAMMER III

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Dwarven Holds: Dwarf Subfactions
   
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9 Apr @ 12:32pm
4 Jul @ 1:41pm
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Dwarven Holds: Dwarf Subfactions

In 1 collection by Fizzle_Boom25
Fizzle Boom Sub-Factions
11 items
Description
Introduction
This mod splits up Dwarf minor factions into three sub-factions. One that focuses on tradition and mastering the old techniques, one that focuses on innovation and finding new ways to kill greenskins, and another that represents explorers and expeditions.

How it Works
Each faction has a limit on what types of buildings they can build and what they can recruit. This forces the faction to lean into a certain play-style and make them stand out from each other. I also added buffs to some buildings and faction leader traits for all minor factions.

Faction-Leader Traits
Lord
+30 Armor for Faction Leader
+2 Recruit Rank for All Units
+50% Mass for Longbeards
+10% Tradable Resources

Sub-faction Summaries
Tradition
Units: Miners (w/o Blasting Charges), Dwarf Warriors, Longbeards, Slayers, Giant Slayers, Doomseekers, Hammerers, Ironbreakers, Quarellers, Rangers, Bolt Thrower, Grudge Thrower

The smith building provides +20% magic resistance in province and settlements provide an accuracy bonus in region. Bonuses only apply in their own territory to encourage a more defensive playstyle.

Factions: Ironbrow Expedition, Karak Hirn, Karak Azul, Karak Zorn, Karak Ziflin, Kraka Drak, Kraka Ravensvake [TOW], Clan Durazgrund [TOW]

Innovation
Units: Miners, Dwarf Warriors, Slayers, Slayer Pirates, Hammerers, Ironbreakers, Thunderers, Irondrakes, Cannon, Organ Gun, Flame Cannon, Goblin Hewer, Gyrocopters, Thunderbarge

These faction get an armour bonus in region from their defensive buildings, once again encouraging a defensive playstyle.

Factions: Masters of Innovation (can recruit all slayers), Barak Varr, Zhufbar, Karak Norn, Karak Izor [TOW]

Expeditions
Each of these factions are unique, so I'll summarize them one by one:
-Ancestral Throng: Grombrindal is on the move and doesn't have time to settle down and build walls or advanced engineering buildings. They are limited to just infantry units.
-Karak Azorn: A newly established faction that doesn't have access to a lot of high end units, but has no problem using gunpowder. If my Warlords of Cathay mod is installed, they can also recruit Cathayan mercenaries.
-Greybeard's Prospectors: Explorers who can't build high end units or walls, but have access to Brettonian and Empire mercenaries
-Spine of Sotek Dwarfs: A long lost hold, that does not have access to new Dwarven technology. Adapted to Lustria and have poison attacks and can recruit cold ones and bastiladons.
-Bugman's Brewery [TOW]: Dwarves who have settled down in the empire. Can't build high end units or walls, but have access to Empire units
-Slaves of Zharr [TOW]: A slave revolt, very low tech. I plan to add some buffs to leadership and upkeep, but lower armour.
-Clan Barruk [TOW]: Greedy mercenaries who can't build some high end units or walls, but have access to Ogre mercenaries
-Clan Helhein [TOW]: A wandering clan who can not build walls. As heroes of the Battle of Dragonfire Pass, they can recruit Warriors of Dragonfire pass from any tier 3 settlement and get +1 capacity for each tier settlement.
-Firbeard's Excavators [IEE]: Same as Greybeard's Prospectors, except they use Cathay mercenaries instead (requires my Warlords of Cathay mod).

Other Subfaction Mods
-Empire: Planned
-Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Greenskins: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3446809693
-Vampires: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3473512199
-Bretonnia: No plans
-Wood Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290225744
-Beastmen: No plans
-Warriors of Chaos: No plans
-Norsca: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3439077222
-High Elves: Planned (Colonist factions)
-Dark Elves: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3529886662
-Skaven: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3454605611
-Lizardmen: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3489986082
-Tomb Kings: No plans
-Vampire Coast: Planned (Living Pirates faction)
-Kislev: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3464916787
-Cathay: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3461049488
-Ogres: No plans
-Chaos Dwarfs: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3508127542
-Demons of Chaos: Planned (Mortals vs Immortals)
28 Comments
Fizzle_Boom25  [author] 5 Jun @ 6:30pm 
Thank you! I'll look into doing an AIO when I get through all of my planned factions. I'm somewhat reluctant to do an AIO because I have a long list of things I want to add to all of my existing mods and I don't want to have to update them twice. But if I can come up with a good workflow where I can import one mod into the all-in-one mod and it would overwrite the old version, I'll do it.
OHM 5 Jun @ 5:26pm 
Hi, intrigued by your mods. Would you kindly consider an AIO mod for all the Subfactions, please? I have nearly 500 mods, and its getting hard to keep track of them all.
PaPa' SamBuBu 5 May @ 6:52pm 
ive never even heard of that and cant find anything when i look it up lol great mod btw
Fizzle_Boom25  [author] 5 May @ 7:37am 
I don’t know. Someone suggested an ultra conservative faction, but I ended up doing expeditions instead.
PaPa' SamBuBu 4 May @ 10:40pm 
im sorry what is a ultra conservative?
Fizzle_Boom25  [author] 15 Apr @ 6:58am 
Kislev most likely. I started Kislev and Vampire Counts, but I’m not sure what to do with the raise dead mechanic, so Vampires will need some more time.

I’m going to wait for the DLC to do elves and demons, so it’ll be Lizardmen and Cathay after that.
eduacicab70 15 Apr @ 1:51am 
which race is coming next? Also, peak modder.
Fizzle_Boom25  [author] 12 Apr @ 11:21pm 
Added Malakai as an Innovation sub-faction, Thorek as a Tradition sub-faction and Grombrindal as an Expedition sub-faction. Also tweaked the bonuses for Tradition and Innovation.

No more immediate plans now, moving on to the next mod.
Fizzle_Boom25  [author] 11 Apr @ 3:21pm 
New update for Spine of Sotek Dwarfs (poison attacks, cold ones, and bastiladons) and Clan Helhein (can recruit Warriors of Dragonfire Pass from any tier 3 settlement). Next up, something for the Chained of Zharr and I want to rework the bonuses for Tradition and Innovation factions.
Rincewind322 11 Apr @ 2:14am 
Awesome.