Sid Meier's Civilization V

Sid Meier's Civilization V

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__Gaia's Core Mod (No UI)__
   
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File Size
Posted
Updated
44.148 MB
26 Jun @ 1:59am
26 Jun @ 1:00pm
3 Change Notes ( view )

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__Gaia's Core Mod (No UI)__

In 2 collections by Gaia
Sapiens Mods
31 items
Core Mods
16 items
Description
This is a No-UI version of Gaia's Core Mod. Works with EUI.
This Mod is needed for Sapiens. Also works on its own.
Important: Clear Cache and ModUserData before using!

Windows only! For more mods see: Sapiens Mod Collection.
Gaia's Core Mod provides thousands of additions and refinements to CiV, improving balance, stability, and modularity. Enable major mods like Megalopolis, 36 Major Civilizations and Sapiens, a massive overhaul that expands nearly every aspect of the game. From balance tweaks to deep code optimizations, this mod integrates countless QoL improvements and new gameplay options, all shaped by player feedback.
12 More Terrain Luxuries
Amber - Coffee - Coral - Jade - Lapis - Lavender - Seals
Olives - Poppies - Roses - Tea - Tobacco - Tulips
12 More Bonus Resources
Berries - Cacti - Coconuts - Flax - Lake Fish - Kelp
Maize - Rice - Rubber - Timber - Tin - Minerals
6 More City-State Luxuries
Carpets - Furniture - Glassware - Lacquerware - Mosaic Tiles - Perfume
180 More Great People. Reworked Unit Lines. 20 More Unit Classes.
Scout -- Explorer -- Ranger -- Commando. Swordsman -- Longswordsman -- Doppelhander.
Warrior -- Spearman -- Pikeman -- Pike and Shot. Slinger -- Archer -- ... -- Musketman.
Chariot Archer -- Horse Archer -- Heavy Horse Archer -- Dragoon -- Cavalry -- Halftrack.
Knight -- Lancer -- Cuirassier. Trireme -- Cog -- Three-Decker -- Ironclad -- Torpedo Gunboat.
Penteconter -- Galleass -- Frigate -- Armored Cruiser -- Dreadnought -- Battleship.
Also includes balanced mods that synergize to create a unique experience:
LANGUAGE SUPPORT
Fully localized in: English, French, German, Spanish, Korean, and Russian.


CREDITS AND THANKS
Concept, coding, research, and overall design by Gaia. Artwork by Manitorio. A huge thank you to everyone who contributed - whether through translations, feedback, suggestions, or bug reports - your support has been invaluable!

DISCLAIMER
Sid Meier's Civilization V, Civilization, Civ, Firaxis Games, 2K Games, and Take-Two Interactive Software are trademarks of Take-Two Interactive Software, Inc. This mod is not affiliated with, endorsed by, or sponsored by Take-Two, Firaxis, or any of their subsidiaries.

This is a fan-made project. It is provided "as is" with no warranties, express or implied, including but not limited to warranties of merchantability or fitness for a particular purpose. Use at your own risk.

Redistribution, re-hosting, or inclusion of this mod or its components in other works is prohibited without written permission from the authors. All rights to third-party content remain with their respective owners.
16 Comments
eric.pode 16 Jul @ 11:46pm 
I don't understand why we haven't rolled back to the previous version, whilst the new one is debugged? We are missing the best mod ever...!
Asterix 10 Jul @ 1:54pm 
OK, this is slightly better than the +UI mod, in that I can manage my citizen for more than one turn... but it's still so very broken.

I am very confused: version 300 or thereabouts was stable and fully functional, barring a couple of bugs. This version is... Not.
gen2002 9 Jul @ 9:40am 
Yes, city-states are broken, the ticker always goes to zero even if you ally them in 1 turn
eric.pode 9 Jul @ 9:29am 
Is everyone getting dysfunctional city states, red screen, and no friends after each turn?
eric.pode 9 Jul @ 9:27am 
TY :-)
Clobby 7 Jul @ 3:03pm 
@eric.pode its for the people who want to play Civ V with modded/enhanced UI no UI version lets the different UI function without issue. That is technically what its supposed to do but I guess theres been issues lately with the latest versions.
Asterix 6 Jul @ 2:27am 
Trying this one to see if it has fewer UI bugs. It... Sort of does.

Bug report: nuclear reprocessing plant is broken, it requires a nuclear power plant in *every* city instead of just the city where it is built.
eric.pode 5 Jul @ 6:41am 
Can someone explain why we have a UI and no UI version? I've tried both and the same bugs as described below occur. What do we meqn by UI in this context?
gen2002 4 Jul @ 3:15pm 
For me the UI messed up like the hapiness and policy button are not there, the entire top right is aalso missing
Grimdeath99 1 Jul @ 2:01pm 
Diplomacy screen does not show up when pressing the button on diploconer, also tooltip is bugged, also using 1.29i