Sid Meier's Civilization VII

Sid Meier's Civilization VII

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Mods Civ VII
   
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Description
Sorry Civ VII players, I can't upload a cover image. Steam keeps giving me an error message, even though my image is square and at least 195 px x 195 px. It's really annoying !
Items (13)
Better options menu
Created by mattifus
Features: ComboBoxDisplay for mods Options Collapsible headers (in Mods Tab only) Sort Headers (in Mods Tab only) add option to select on witch tab, option menu will open ...
Better Pause Menu
Created by Cyberdisc
Condenses the buttons in the pause menu into a single column like the pre-1.1.1 patches. The Player Banner will be hidden in singleplayer. This is replaced by new "Progress" button that'll take you to your progression menu (disabled in multiplayer to save ...
City Hall
Created by beezany
City Hall 1.13.1 better city & town interface improved production list and city details new and improved features: color-coded city views with buildings and adjacency bonuses unique quarter assistant one-click repairs compact production list and building b...
Color Guard
Created by beezany
Color Guard 1.1.1 Ada Lovelace: flag of Great Britain Amina: Hausa emblem, flag of Nigeria Ashoka: lotus flower Augustus: Tyrian purple Benjamin Franklin: flag of the USA (Old Glory Red) Simón Bolívar: flag of Gran Colombia Catherine: standard of the Empre...
Concise Specialists Lens
Created by JNR
Only shows net gain or loss in yields when placing specialists, as well as the sum of yields gained. This should make placing specialists easier and lets you find the best tiles without adding and subtracting a bunch of numbers in your head for every indiv...
Discovery Lens
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png A very simple QoL mod. Highlight the plots with discoveries when a scout is selected or via lens options above mini-map. ...
Fealty: Transfer Cities to Allies
Created by Sloth
Allows exchanging cities with Players using a modified Peace Deal city transfer screen. As in that screen, the AI can calculate the value of each respective city, so you can trade cities both ways. As a UI screen, this can be installed mid play-through. Th...
Flag Corps
Created by beezany
Flag Corps 3.1.2 better banners and flags improves city banner design tooltips with connection, growth, and production info town focus and civilization icons more readable lighting effects for text and icons better integration of health bars and timers mor...
Immersive Diplomacy Screen
Created by Cyberdisc
Leaders will now directly face you in diplomacy screens (except Leader Defeats) and your own leader will be hidden....
Map Trix
Created by beezany
Map Trix 3.1.0 better map tools better tooltips color highlights emphasize important map features: terrain obstacles, enemy territory and units, building types, and more. hold down Ctrl or Shift to change the level of detail, or set your preferences in the...
Purchasable attribute points [1.2.3]
Created by artem
Allows you to buy Leader attribute points with Gold and Influence. Costs: AP = received attribute points Gold: Antiquity 900 + AP * 50 Exploration 1700 + AP * 75 Modern 2600 + AP * 100 Influence: Antiquity 900 + AP * 50 Exploration 1700 + AP * 75 Modern 26...
Ready or Not
Created by beezany
Ready or Not 1.3.1 better system buttons are your social policies ready for a change? is your resource allocation unlocked? Ready or Not shows when social policies and resources are unlocked, by changing the Government and Resource Allocation buttons to fu...
Resource Re-sorts
Created by beezany
Resource Re-sorts 2.2.1 better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement...