Arma 3
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Strango's Random Co-Op Series
   
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Description
Strango's Random Co-Op Series is a collection of missions with the common design theme of being highly re-playable along with hardcore mission design elements. Each play-through will select a new area of operations from anywhere across the entire terrain, against enemy with varying strength and composition during dynamic weather & time of day. All missions will not utilize respawn. Starting load-outs of the players are designed to force teamwork and keep the one-man army syndrome to a minimum.

Features:
Dedicated Server Support – All missions will function on dedicated server, local server and single player. In multiplayer Friendly AI are disabled in most of the missions, but will be present if loaded as a single player scenario.
No Add-ons Required other than Apex - If a mission is ported to an add-on island then obviously that island will be require for that particular version.
RHS and CUP Support – If the server has loaded RHS or CUP then the mission will automatically detect and utilize those add-ons.
Select-able AI Skill Level – Each mission will have a lobby parameter to set the skill level of the enemy AI.
Enemy Strength is Scaled to Player Count.
Revive System, but No Respawn
Short to Medium length missions

Disclaimer: Some of these missions, such as Hot Extraction and Pilots Down, have a very high level of dynamics that can create a wide range of difficulty levels. Depending on how the dice roll that particular play-through it could be anywhere from easy to unfair. Keep this in mind the first time you play a mission and if you get a bad roll that first time give it another go and your next play-through will probably be drastically different.

Future Plans:
Port missions to additional islands once initial bug reports have been cleared
New missions

A special thanks to Zenophon for his Co-Op Mission Framework. https://forums.bistudio.com/topic/170177-zenophons-arma-3-co-op-mission-making-framework/

SRCS BIS Forum Thread Link: https://forums.bistudio.com/topic/193899-strangos-random-co-op-series/
Items (13)
co_10_SRCS_convoy_abduction
Created by Strango
Description: Abduct an enemy VIP traveling in a motorized convoy while they are en route to a meeting location. Players will know the convoy starting position and destination at the map screen allowing them to formulate a plan before the mission starts. Pl...
co_10_SRCS_hostage_rescue_tanoa
Created by Strango
Description: Rescue a hostage and eliminate their captors. Captors will receive orders to execute the hostage shortly after the players have been detected. Player Count: 1 to 10 Random Elements: Random AO, Random building picked for hostage to be placed in...
co_10_SRCS_hot_extraction
Created by Strango
Description: A recon team has been compromised in the field and is under heavy attack. A helicopter gunship and transport have been ordered to extract them. Player Count: 1 to 10. Playable positions are the recon team, helicopter gunship and helicopter tra...
co_10_SRCS_outpost_defense
Created by Strango
Description: A squad must defend an outpost against enemy attacks until reinforcements arrive. The group leader has curator abilities and will build a custom outpost for the players to defend. Player Count: 1 to 10. Random Elements: Random AO (but always n...
co_10_SRCS_patrol_ambush_altis
Created by Strango
Description: A group of resistance fighters will ambush a government military unit on patrol. Players will know the patrol route at the map screen so they may plan their ambush accordingly. Player Count: 1 to 10. Low player counts will be difficult, but po...
co_10_SRCS_patrol_ambush_stratis
Created by Strango
Description: A group of resistance fighters will ambush a government military unit on patrol. Players will know the patrol route at the map screen so they may plan their ambush accordingly. Player Count: 1 to 10. Low player counts will be difficult, but po...
co_10_SRCS_patrol_ambush_tanoa
Created by Strango
Description: A group of resistance fighters will ambush a government military unit on patrol. Players will know the patrol route at the map screen so they may plan their ambush accordingly. Player Count: 1 to 10. Low player counts will be difficult, but po...
co_10_SRCS_pilots_down
Created by Strango
Description: Survivors of a helicopter crash must extract out of a hostile area. High enemy presence including air and armored vehicles. Friendly CAS (AI controlled) assisting players. Player Count: 1 to 10 Random Elements: Random AO, Random enemy location...
co_10_SRCS_random_assault_altis
Created by Strango
Description: This is a simple and straight forward mission: Eliminate all resistance in the objective area. Player Count : 1 to 10 Random Elements: Random area with several buildings, enemy locations and composition. Player selected insertion point. Missio...
co_10_SRCS_random_assault_stratis
Created by Strango
Description: This is a simple and straight forward mission: Eliminate all resistance in the objective area. Player Count : 1 to 10 Random Elements: Random area with several buildings, enemy locations and composition. Player selected insertion point. Missio...
co_10_SRCS_random_assault_tanoa
Created by Strango
Description: This is a simple and straight forward mission: Eliminate all resistance in the objective area. Player Count : 1 to 10 Random Elements: Random area with several buildings, enemy locations and composition. Player selected insertion point. Missio...
co_10_SRCS_random_patrol
Created by Strango
Description: Player squad must perform a patrol of their ordered way points, clearing out enemy presence as they encounter them. Player Count: 1 to 10 Random Elements: Random AO, Random Waypoints, Random enemy locations & compositions Mission Duration: 15 ...
co_10_SRCS_hostage_rescue_altis
Created by Strango
Description: Rescue a hostage and eliminate their captors. Captors will receive orders to execute the hostage shortly after the players have been detected. Player Count: 1 to 10 Random Elements: Random AO, Random building picked for hostage to be placed in...