Total War: SHOGUN 2

Total War: SHOGUN 2

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[S2TW] Half Time Technology
   
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Tags: mod
File Size
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32.517 KB
2 Feb, 2017 @ 11:44am
1 Change Note ( view )

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[S2TW] Half Time Technology

Description
Please read before inquiring about an issue.

What does this mod do?
  • Reduces the overall time taken for technologies by half.
What is the mod's file name?
  • "KAA_S2TW_HalfTimeTech.pack"
What time periods does this apply to?
  • Gempei War (ROTS)
  • Sengoku Jidai (Main game)
  • Boshin War (FOTS)
Do technology buffs still apply?
  • Yes
Does this apply to the AI too?
  • If a player / AI has access to it, then yes.
What mods are incompatable?
  • Anything that may modify the technology trees. Results may vary.
I have an idea for a mod, could you do (Idea)?
  • Unfortunately I am no longer maintaining any mods for Total War.
This mod causes me to have "Incompatable Versions" in multiplayer!
  • This issue is caused on behalf of the developers and the primative modding system. The easiest way to fix this is to navigate to "%appdata%\The Creative Assembly\Shogun2\scripts" and have the host give their "user.scripts" file to the other player. This way, it ensures that there will not be any such issues in this manor. This resolution works universally, too, not just for this mod.
My issue isn't listed.
Just tell me in the comments, I'll be happy to help!

Have fun <3

My Other Shogun 2 Mods
Half Time Technology
Quarter Time Technology
Double Time Technology
Quadrouple Time Technology
Infinite Naval Fire Support
[MOS] Half Time Technology
[MOS] Quarter Time Technology
[MOS] Double Time Technology
[MOS] Quadrouple Time Technology
Half Resource Values
Quarter Resource Values
Double Resource Values
Quadrouple Resource Values
Longer Recruitment Time (1 Turn)
Longer Recruitment Time (2 Turns)
Longer Recruitment Time (4 Turns)
Longer Recruitment Time (8 Turns)
Double Resources from Trade Nodes
Half Time Construction
Double Time Construction
42 Comments
Sanosuke 24 Apr @ 1:22am 
update pls, this is only mod that affect ai
KardaKAX  [author] 16 Jan, 2018 @ 7:13am 
The mod's been uploaded here for you :D
Zoro 21 May, 2017 @ 2:56pm 
okay well its compatable with the other mod we use its 12 turns per year some reason it just blanks out join so cant play any online games with mods we used the same two mods for about two week so not sure? thanks anyway
KardaKAX  [author] 21 May, 2017 @ 1:42pm 
Read the "Incompatable versions" note on the list of the FAQ. That should answer your question.
Zoro 21 May, 2017 @ 1:06pm 
anyone know why i cant play in coop with mods the option two join is greyed out but works completly fine when mods are disabled and me and my friend have the exact same mods on it was working two ago?
at_weeb96 26 Feb, 2017 @ 12:18pm 
Yeah thats it! Thank you for your help. It starting working again this morning but I'll be sure to try the solutions you gave me. Thank You! :)
KardaKAX  [author] 26 Feb, 2017 @ 11:15am 
Assuming you are using the more campaign years from this mod, then it should be fine. I just tested that. Otherwise, I don't think I'll be able to help you with your issue.
at_weeb96 26 Feb, 2017 @ 10:49am 
The mods are: Half Time Technology and More Campaign Years:)
KardaKAX  [author] 26 Feb, 2017 @ 5:02am 
I did a check, and the mod does work correctly on a base Shogun 2 game. Foremost, could you navigate to "%appdata%\The Creative Assembly\Shogun2\scripts", delete the "user.scripts" file (if present) then enable each mod that you want to use. Just ensure that if you are using the Master of Strategy overhaul, that you use the specific MOS mod varient on it's own, rather than using one for the base game (Such as the one from this page). If this still doesn't work, please tell me which mods you have enabled so that I may check more directly what the issue may be.
at_weeb96 25 Feb, 2017 @ 8:11pm 
A solution would be good too:) Sorry i didn't mention it in my recent post.:steamfacepalm: