Total War: SHOGUN 2

Total War: SHOGUN 2

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[S2TW][MOS] Half Time Technology
   
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Tags: mod
File Size
Posted
17.774 KB
12 Feb, 2017 @ 9:02am
1 Change Note ( view )

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[S2TW][MOS] Half Time Technology

Description
Please read before inquiring about an issue.

Installation Instructions
  • Enable all Master of Strategy mods, this mod, and any others that you want.
  • Close the launcher.
  • Navigate to "%appdata%\The Creative Assembly\Shogun2\scripts".
  • Open "user.scripts".
  • Move the line "mod KAA_S2TW_MOS_HalfTimeTech.pack" before the Master of Strategy mods.
  • Re-open the launcher.
  • Play the game.
What does this mod do?
  • Reduces the overall time taken for technologies by half.
What is the mod's file name?
  • "KAA_S2TW_MOS_HalfTimeTech.pack"
What time periods does this apply to?
  • Sengoku Jidai (Master of Strategy)
Do technology buffs still apply?
  • Yes
Does this apply to the AI too?
  • If a player / AI has access to it, then yes.
What mods are incompatable?
  • Anything that alters the Master of Strategy technology tree.
  • Anything incompatable with Master of Strategy.
I have an idea for a mod, could you do (Idea)?
  • Unfortunately I am no longer maintaining any mods for Total War.
This mod causes me to have "Incompatable Versions" in multiplayer!
  • This issue is caused on behalf of the developers and the primative modding system. The easiest way to fix this is to navigate to "%appdata%\The Creative Assembly\Shogun2\scripts" and have the host give their "user.scripts" file to the other player. This way, it ensures that there will not be any such issues in this manor. This resolution works universally, too, not just for this mod.
My issue isn't listed.
Just tell me in the comments, I'll be happy to help!

Have fun <3

Credits
Weierstrass - Master of Strategy usage permission.
Swink - Master of Strategy mod requestee.

My Other Shogun 2 Mods
Half Time Technology
Quarter Time Technology
Double Time Technology
Quadrouple Time Technology
Infinite Naval Fire Support
[MOS] Half Time Technology
[MOS] Quarter Time Technology
[MOS] Double Time Technology
[MOS] Quadrouple Time Technology
Half Resource Values
Quarter Resource Values
Double Resource Values
Quadrouple Resource Values
Longer Recruitment Time (1 Turn)
Longer Recruitment Time (2 Turns)
Longer Recruitment Time (4 Turns)
Longer Recruitment Time (8 Turns)
Double Resources from Trade Nodes
Half Time Construction
Double Time Construction
6 Comments
Sniff Concrete 26 Nov, 2021 @ 1:58pm 
it doesnt for me :( did all the steps in the instruction and in the comments.
KardaKAX  [author] 12 Feb, 2017 @ 12:23pm 
:>
Swinky 12 Feb, 2017 @ 12:19pm 
ooooh okay tank ya. you are awesome
KardaKAX  [author] 12 Feb, 2017 @ 11:19am 
You'll need to load the mod before the rest of the MOS mods to get this to work.
KardaKAX  [author] 12 Feb, 2017 @ 11:00am 
Alright, I'll check on that.
Swinky 12 Feb, 2017 @ 10:19am 
does load order mean anything for this to work or no? because i activated it and the techs are still the same amount of turns as befoer ;-;