Total War: SHOGUN 2

Total War: SHOGUN 2

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[S2TW] Quarter Time Technology
   
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Tags: mod
File Size
Posted
32.517 KB
2 Feb, 2017 @ 11:44am
1 Change Note ( view )

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[S2TW] Quarter Time Technology

Description
Please read before inquiring about an issue.

What does this mod do?
  • Reduces the overall time taken for technologies by three quarters.
What is the mod's file name?
  • "KAA_S2TW_QuarterTimeTech.pack"
What time periods does this apply to?
  • Gempei War (ROTS)
  • Sengoku Jidai (Main game)
  • Boshin War (FOTS)
Do technology buffs still apply?
  • Yes
Does this apply to the AI too?
  • If a player / AI has access to it, then yes.
What mods are incompatable?
  • Anything that may modify the technology trees. Results may vary.
I have an idea for a mod, could you do (Idea)?
  • Unfortunately I am no longer maintaining any mods for Total War.
This mod causes me to have "Incompatable Versions" in multiplayer!
  • This issue is caused on behalf of the developers and the primative modding system. The easiest way to fix this is to navigate to "%appdata%\The Creative Assembly\Shogun2\scripts" and have the host give their "user.scripts" file to the other player. This way, it ensures that there will not be any such issues in this manor. This resolution works universally, too, not just for this mod.
My issue isn't listed.
Just tell me in the comments, I'll be happy to help!

Have fun <3

My Other Shogun 2 Mods
Half Time Technology
Quarter Time Technology
Double Time Technology
Quadrouple Time Technology
Infinite Naval Fire Support
[MOS] Half Time Technology
[MOS] Quarter Time Technology
[MOS] Double Time Technology
[MOS] Quadrouple Time Technology
Half Resource Values
Quarter Resource Values
Double Resource Values
Quadrouple Resource Values
Longer Recruitment Time (1 Turn)
Longer Recruitment Time (2 Turns)
Longer Recruitment Time (4 Turns)
Longer Recruitment Time (8 Turns)
Double Resources from Trade Nodes
Half Time Construction
Double Time Construction
15 Comments
ANTONIS PEDRO 7 Apr, 2021 @ 4:12am 
It is my idea or this mod make all the factions go grazy attacking you?
The Blind Orphan 5 Jan, 2020 @ 10:10pm 
It isnt working, I only have this mod installed and it seems to not be doing anything...
KardaKAX  [author] 21 Mar, 2019 @ 9:03am 
Probably not
nisemono 21 Mar, 2019 @ 2:30am 
Is it compatible with DarthMod?
mikerdude 27 Apr, 2017 @ 12:17pm 
ah great thanks :)
nice job on the mods keep it up :D
KardaKAX  [author] 14 Apr, 2017 @ 1:50pm 
It should work with current saves and assuming they don't change the resource values (which most mods don't) you should be fine.
mikerdude 14 Apr, 2017 @ 12:25pm 
will it work with saves in progress without the mod or does it have to be a new game only? and also will it work with the vanilla campaign but with mod "minors pack" that adds many new clans and units?
KardaKAX  [author] 9 Feb, 2017 @ 7:18am 
It does.
Paragon 8 Feb, 2017 @ 11:34pm 
does this also apply for the ai?
KardaKAX  [author] 4 Feb, 2017 @ 1:43pm 
Yeah, but I just used the 4x to imply a quadrouple value on the effect. :P