Total War: SHOGUN 2

Total War: SHOGUN 2

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[S2TW] Longer Recruitment Time (1 Turn)
   
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Tags: mod
File Size
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195.295 KB
18 Apr, 2017 @ 3:23pm
1 Change Note ( view )

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[S2TW] Longer Recruitment Time (1 Turn)

Description
Please read before inquiring about an issue.

What does this mod do?
  • Increases all unit recruitment times by 1 turn.
What is the mod's file name?
  • "KAA_S2TW_ETTB_OneTurnMore.pack"
What time periods does this apply to?
  • Gempei War (ROTS)
  • Sengoku Jidai (Main game)
  • Boshin War (FOTS)
Do building buffs still apply?
  • Yes
Does this apply to the AI too?
  • If a player / AI has access to it, then yes.
What mods are incompatable?
  • Any mod editing any data of vanilla units.
  • Most likely incompatable for most overhaul mods.
I have an idea for a mod, could you do (Idea)?
  • Unfortunately I am no longer maintaining any mods for Total War.
This mod causes me to have "Incompatable Versions" in multiplayer!
  • This issue is caused on behalf of the developers and the primative modding system. The easiest way to fix this is to navigate to "%appdata%\The Creative Assembly\Shogun2\scripts" and have the host give their "user.scripts" file to the other player. This way, it ensures that there will not be any such issues in this manor. This resolution works universally, too, not just for this mod.
My issue isn't listed.
Just tell me in the comments, I'll be happy to help!

Have fun <3

My Other Shogun 2 Mods
Half Time Technology
Quarter Time Technology
Double Time Technology
Quadrouple Time Technology
Infinite Naval Fire Support
[MOS] Half Time Technology
[MOS] Quarter Time Technology
[MOS] Double Time Technology
[MOS] Quadrouple Time Technology
Half Resource Values
Quarter Resource Values
Double Resource Values
Quadrouple Resource Values
Longer Recruitment Time (1 Turn)
Longer Recruitment Time (2 Turns)
Longer Recruitment Time (4 Turns)
Longer Recruitment Time (8 Turns)
Double Resources from Trade Nodes
Half Time Construction
Double Time Construction
6 Comments
Ultraman 9 Mar, 2019 @ 7:00pm 
can you make a single mod of unit cap like MOSS?
Baiterfly 3 Oct, 2018 @ 5:32am 
In my recent match, my Heir had three brothers, no sisters and there was only a single clan with one daughter from start to end.
So a mod for improved clan family systems would be cool.
- More female children
- Marriages causing wars of succession
- Annexation through marriage and correct assassinations of heirs (for alien clans, if even possible)
- Altering the event for "birth" (a couple can get new children faster than humanly possible e.g. four children in two years) to "pregnant" -> after 9 months/3 or 9 turns depending on mods -> newborn/dead born/abortion
- Exclusivly recruting children of non-heir couples as agents/generals. This would work because more daughters -> more marriages -> more children
Ghost Malone 12 Jul, 2018 @ 6:51pm 
Is there a way you can make one that shortens recuitment? at least by 1 turn
Yeazzal 29 Sep, 2017 @ 2:11pm 
Ah, I see. If that's what they like. lol
KardaKAX  [author] 29 Sep, 2017 @ 1:16pm 
Someone wanted it. I'm not one to judge their masochism :P
Yeazzal 29 Sep, 2017 @ 11:37am 
Who in the world wants longer recruitment? The recruitment times are long enough without making them longer!