Left 4 Dead 2

Left 4 Dead 2

Yama Finale fix
10件中 1-10 を表示
更新: 2021年9月9日 @ 16時59分

- Map 4 crash now fixed (hopefully) by using the bsp file from the outdated gamemaps version of yama.
- Attempt to fix the cable car issue where the door would not open at the end in map 3.
- Map 5 has stringtable again since why not. (since i had to include map 4 bsp anyway)

Yes i know there is a invisible wall at weird spot in map 4 now, this issue was in the old version.

更新: 2021年5月16日 @ 12時17分

- Slight nav fixes to map 4.

更新: 2021年5月16日 @ 5時02分

- Attempt to fix the freeze/crash that can occur in beginning of map 4.
- Fixed the lever not dropping on safedoors in map 1 and 3
- Fixed "warp_all_survivors_to_checkpoint" cmd on map 1 teleporting you to map origin.
- Fixed medkits not spawning for team 2 on map 2 in VS.
- Safedoor on map 4 no longer can be closed for VS purposes.
- All maps now use Sacrifice ambient music.

更新: 2020年11月8日 @ 2時58分

- Fixed survivors spawning in wrong place in survival after round restart.

更新: 2020年9月26日 @ 3時27分

- Reverted back to lump file method since Stringtable crashes got fixed by The Last Stand update.

更新: 2020年7月30日 @ 5時48分

- Improvements to bot NAV for all maps.
- Red gascans no longer can spawn from random item spawns in finale map.

更新: 2019年8月21日 @ 20時52分

- Added medkits to finale table.
- Added improved nav for bots so they should now pick up stuff from that table.

更新: 2019年2月22日 @ 17時50分

- Added Stringables to finally fix crash when players join during finale map.

更新: 2019年2月5日 @ 18時36分

- Increased needed gascans for balance.
- Fixed a massive oversight which caused finale to not advance when touching gascans. (OnItemPickedUp)

更新: 2017年9月3日 @ 16時56分