Left 4 Dead 2
Yama Finale fix
Mostrando 1-10 de 10 aportaciones
Actualización: 9 SEP 2021 a las 16:59

- Map 4 crash now fixed (hopefully) by using the bsp file from the outdated gamemaps version of yama.
- Attempt to fix the cable car issue where the door would not open at the end in map 3.
- Map 5 has stringtable again since why not. (since i had to include map 4 bsp anyway)

Yes i know there is a invisible wall at weird spot in map 4 now, this issue was in the old version.

Actualización: 16 MAY 2021 a las 12:17

- Slight nav fixes to map 4.

Actualización: 16 MAY 2021 a las 5:02

- Attempt to fix the freeze/crash that can occur in beginning of map 4.
- Fixed the lever not dropping on safedoors in map 1 and 3
- Fixed "warp_all_survivors_to_checkpoint" cmd on map 1 teleporting you to map origin.
- Fixed medkits not spawning for team 2 on map 2 in VS.
- Safedoor on map 4 no longer can be closed for VS purposes.
- All maps now use Sacrifice ambient music.

Actualización: 8 NOV 2020 a las 2:58

- Fixed survivors spawning in wrong place in survival after round restart.

Actualización: 26 SEP 2020 a las 3:27

- Reverted back to lump file method since Stringtable crashes got fixed by The Last Stand update.

Actualización: 30 JUL 2020 a las 5:48

- Improvements to bot NAV for all maps.
- Red gascans no longer can spawn from random item spawns in finale map.

Actualización: 21 AGO 2019 a las 20:52

- Added medkits to finale table.
- Added improved nav for bots so they should now pick up stuff from that table.

Actualización: 22 FEB 2019 a las 17:50

- Added Stringables to finally fix crash when players join during finale map.

Actualización: 5 FEB 2019 a las 18:36

- Increased needed gascans for balance.
- Fixed a massive oversight which caused finale to not advance when touching gascans. (OnItemPickedUp)

Actualización: 3 SEP 2017 a las 16:56