Left 4 Dead 2

Left 4 Dead 2

Yama Finale fix
Visar 1–10 av 10 poster
Uppdatering: 9 sep, 2021 @ 16:59

- Map 4 crash now fixed (hopefully) by using the bsp file from the outdated gamemaps version of yama.
- Attempt to fix the cable car issue where the door would not open at the end in map 3.
- Map 5 has stringtable again since why not. (since i had to include map 4 bsp anyway)

Yes i know there is a invisible wall at weird spot in map 4 now, this issue was in the old version.

Uppdatering: 16 maj, 2021 @ 12:17

- Slight nav fixes to map 4.

Uppdatering: 16 maj, 2021 @ 5:02

- Attempt to fix the freeze/crash that can occur in beginning of map 4.
- Fixed the lever not dropping on safedoors in map 1 and 3
- Fixed "warp_all_survivors_to_checkpoint" cmd on map 1 teleporting you to map origin.
- Fixed medkits not spawning for team 2 on map 2 in VS.
- Safedoor on map 4 no longer can be closed for VS purposes.
- All maps now use Sacrifice ambient music.

Uppdatering: 8 nov, 2020 @ 2:58

- Fixed survivors spawning in wrong place in survival after round restart.

Uppdatering: 26 sep, 2020 @ 3:27

- Reverted back to lump file method since Stringtable crashes got fixed by The Last Stand update.

Uppdatering: 30 jul, 2020 @ 5:48

- Improvements to bot NAV for all maps.
- Red gascans no longer can spawn from random item spawns in finale map.

Uppdatering: 21 aug, 2019 @ 20:52

- Added medkits to finale table.
- Added improved nav for bots so they should now pick up stuff from that table.

Uppdatering: 22 feb, 2019 @ 17:50

- Added Stringables to finally fix crash when players join during finale map.

Uppdatering: 5 feb, 2019 @ 18:36

- Increased needed gascans for balance.
- Fixed a massive oversight which caused finale to not advance when touching gascans. (OnItemPickedUp)

Uppdatering: 3 sep, 2017 @ 16:56