Left 4 Dead 2

Left 4 Dead 2

Yama Finale fix
Showing 1-10 of 10 entries
Update: 9 Sep, 2021 @ 4:59pm

- Map 4 crash now fixed (hopefully) by using the bsp file from the outdated gamemaps version of yama.
- Attempt to fix the cable car issue where the door would not open at the end in map 3.
- Map 5 has stringtable again since why not. (since i had to include map 4 bsp anyway)

Yes i know there is a invisible wall at weird spot in map 4 now, this issue was in the old version.

Update: 16 May, 2021 @ 12:17pm

- Slight nav fixes to map 4.

Update: 16 May, 2021 @ 5:02am

- Attempt to fix the freeze/crash that can occur in beginning of map 4.
- Fixed the lever not dropping on safedoors in map 1 and 3
- Fixed "warp_all_survivors_to_checkpoint" cmd on map 1 teleporting you to map origin.
- Fixed medkits not spawning for team 2 on map 2 in VS.
- Safedoor on map 4 no longer can be closed for VS purposes.
- All maps now use Sacrifice ambient music.

Update: 8 Nov, 2020 @ 2:58am

- Fixed survivors spawning in wrong place in survival after round restart.

Update: 26 Sep, 2020 @ 3:27am

- Reverted back to lump file method since Stringtable crashes got fixed by The Last Stand update.

Update: 30 Jul, 2020 @ 5:48am

- Improvements to bot NAV for all maps.
- Red gascans no longer can spawn from random item spawns in finale map.

Update: 21 Aug, 2019 @ 8:52pm

- Added medkits to finale table.
- Added improved nav for bots so they should now pick up stuff from that table.

Update: 22 Feb, 2019 @ 5:50pm

- Added Stringables to finally fix crash when players join during finale map.

Update: 5 Feb, 2019 @ 6:36pm

- Increased needed gascans for balance.
- Fixed a massive oversight which caused finale to not advance when touching gascans. (OnItemPickedUp)

Update: 3 Sep, 2017 @ 4:56pm