Left 4 Dead 2
Yama Finale fix
กำลังแสดง 1-10 จาก 10 รายการ
อัปเดต: 9 ก.ย. 2021 @ 4: 59pm

- Map 4 crash now fixed (hopefully) by using the bsp file from the outdated gamemaps version of yama.
- Attempt to fix the cable car issue where the door would not open at the end in map 3.
- Map 5 has stringtable again since why not. (since i had to include map 4 bsp anyway)

Yes i know there is a invisible wall at weird spot in map 4 now, this issue was in the old version.

อัปเดต: 16 พ.ค. 2021 @ 12: 17pm

- Slight nav fixes to map 4.

อัปเดต: 16 พ.ค. 2021 @ 5: 02am

- Attempt to fix the freeze/crash that can occur in beginning of map 4.
- Fixed the lever not dropping on safedoors in map 1 and 3
- Fixed "warp_all_survivors_to_checkpoint" cmd on map 1 teleporting you to map origin.
- Fixed medkits not spawning for team 2 on map 2 in VS.
- Safedoor on map 4 no longer can be closed for VS purposes.
- All maps now use Sacrifice ambient music.

อัปเดต: 8 พ.ย. 2020 @ 2: 58am

- Fixed survivors spawning in wrong place in survival after round restart.

อัปเดต: 26 ก.ย. 2020 @ 3: 27am

- Reverted back to lump file method since Stringtable crashes got fixed by The Last Stand update.

อัปเดต: 30 ก.ค. 2020 @ 5: 48am

- Improvements to bot NAV for all maps.
- Red gascans no longer can spawn from random item spawns in finale map.

อัปเดต: 21 ส.ค. 2019 @ 8: 52pm

- Added medkits to finale table.
- Added improved nav for bots so they should now pick up stuff from that table.

อัปเดต: 22 ก.พ. 2019 @ 5: 50pm

- Added Stringables to finally fix crash when players join during finale map.

อัปเดต: 5 ก.พ. 2019 @ 6: 36pm

- Increased needed gascans for balance.
- Fixed a massive oversight which caused finale to not advance when touching gascans. (OnItemPickedUp)

อัปเดต: 3 ก.ย. 2017 @ 4: 56pm