STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 1 Jul, 2019 @ 10:22am

=== Version 2.11.2A [1 July, 2019] ===
Hotfix for Buzz Droid duration and AI minefield spamming

== SPACE ==
= GENERIC =
Mine Layer
-- Health: 250 > 200
-- Repair droids self damage per second: 3 > 6 (global health multiplier is applied here making the ability duration longer than it should've been)
-- -- (Duration: 30 > 15sec)
-- Heal amount: 15 > 20
-- New particle effect
-- Minefield FoW Reveal Range: 50 > 100
-- Minefield spawn squadron delay: 5 > 15sec (To fix AI spamming)
Mineral Transport
-- Shields: 250 > 200
-- Health: 200 > 150
Damage_FlakBeam vs
-- Armor_Strike_Hero: 2 > 1.5x
-- Shield_Strike_A/B/C: 2.6/2.8/3.0 > 2/2.5/3x

= EMPIRE =
Victory Cruiser
-- Turbolaser hardpoint health: 750 > 800

= REBEL =
MC99
-- Shields: 9000 > 8000
Bulwark
-- Minefield spawn squadron delay: 5 > 20sec (To fix AI spamming)

= UNDERWORLD =
Starviper Buzz Droids
-- Self damage per second: 3 > 4
-- -- (Duration: 13.3 > 10sec)
Orion Buzz Droids
-- Self damage per second: 2 > 4
-- -- (Duration: 20 > 10sec)

= HUTTS =
Mirage Mk2 Buzz Droids
-- Self damage per second: 2 > 3
-- Health: 20 > 21
-- -- (Duration: 20 > 14sec)
Silhouette
-- Rear Beam Cannons fire max recharge time: 2 > 3sec
Executioner SA
-- Laser Cannon fire recharge time: 2.5-3 > 3-4sec
-- Laser Cannon fire pulse delay: 0.2 > 0.25sec

Update: 30 Jun, 2019 @ 4:32pm

=== Version 2.11.2 [30 June, 2019] ===
== GALACTIC ==
Alderaan
-- Tactical planetary advantage text now matches galactic

== SPACE ==
= GENREIC =
Disable Tactical Superweapons
-- Now only disables supercapital class ships
Mine Layer
-- Ability type changed: Buzz_Droids > Deploy_Squad
-- -- Deployed minefields will no longer stack on top of each other
-- -- Deployed minefields will move to clear area if occupied by other object (like another minefield or asteroid field)
-- -- Minefields will now spawn on ability click at unit's location
-- -- Max minefields per ship (at one time) set to 20 (was unlimited)
-- -- Ability recharge time: 15 > 20sec
-- Added Ability: Repair Droids
-- -- Targeted area will deploy temporary repair droids to heal strikecraft and corvette class ships
-- Build Time increased: 10 > 12sec
Damage_Flak_Cannon vs
-- Armor_Station: 0.1 > 0.2x
-- A_Asteroid_Mine: 1 > 2x
-- A_Satellite: 0.75 > 1x
-- A_SSD_A/B/C: 0.12/0.15/0.15 > 0.2/0.2/0.2x
-- A_Capital_A/B/C: 0.2/0.25/0.25 > 0.3/0.3/0.3x
-- A_Cruiser_A: 0.4 > 0.5x
-- A_Cruiser_C: 0.5 > 0.6x
-- A_Frigate_A/B/C: 0.6/0.75/0.75 > 0.7/0.8/0.8x
-- A_Corvette_A/B/C: 0.8/1/1 > 1/1.25/1.25x
Damage_FlakBeam vs
-- Armor_Corvette_A/B/C: 1.0/1.15/1.3 > 1.0/1.1/1.2x
-- A_Frigate_A/B/C: 0.75/0.85/0.95 > 0.8/0.9/1.0x
-- A_SSD_A/B/C: 0.25/0.3/0.35 > 0.3/0.35/0.4x
-- A_Station: 0.2 > 0.3x
-- Shield_Corvette_A/B/C: 0.9/1.0/1.1 > 0.8/0.9/1.0
-- S_Frigate_A/B/C: 0.64/0.72/0.8 > 0.65/0.7/0.75x
-- S_Cruiser_A/B/C: 0.52/0.56/0.6 > 0.5/0.55/0.6x
-- S_Capital_A/B/C: 0.36/0.4/0.44 > 0.4/0.4/0.45x
-- S_SSD_A/B/C: 0.2/0.24/0.28 > 0.3/0.3/0.35x
-- S_Station: 0.2 > 0.3x
Damage_MassDriver vs
-- Armor_Strike_Hero: 1.1 > 1.25x
-- A_Strike_A/B/C: 1.2/1.3/1.4 > 1.25/1.5/1.5x
-- A_Corvette_A/B/C: 1.0/1.1/1.2 > 1.0/1.25/1.25x
-- A_Frigate_A/B/C: 0.8/0.9/1.0 > 0.75/1.0/1.0x
-- A_Cruiser_A/B/C: 0.8/0.9/1.0 > 0.75/0.75/1.0x
-- A_Capital_A/B/C: 0.7/0.75/0.8 > 0.6/0.75/0.75x
-- A_SSD_A/B/C: 0.7/0.75/0.8 > 0.6/0.6/0.75x
Mass Driver Projectile damage reduced:
-- Vengeance: 30 > 25
-- Station: 30 > 25
-- Others: 25 > 20
Damage_PlasmaCannon vs
-- A_Strike_A/B/C: 1.7/1.85/2.0 > 1.5/1.75/2.0x
-- A_Corvette_A/B/C: 1.7/1.85/2.0 > 2.0/2.25/2.5x
-- A_Frigate_A/B/C: 1.3/1.4/1.5 > 1.5/1.75/2.0x
-- A_Cruiser_A/B/C: 1.05/1.15/1.25 > 1.0/1.25/1.5x
-- A_Capital_A/B/C: 0.8/0.9/1.0 > 1.0/1.0/1.25x
-- A_SSD_A/B/C: 0.65/0.7/0.75 > 0.75/0.75/1.0x
-- A_Station: 0.5 > 1.0x
-- A_Satellite: 1.75 > 2.0x
-- Shield_Strike_A/B/C: 2.0/2.2/2.4 > 2.0/2.25/2.5x
-- S_Corvette_A/B/C: 2.0/2.2/2.4 > 1.75/2.0/2.25x
-- S_Frigate_A/B/C: 1.6/1.7/1.8 > 1.5/1.75/2.0x
-- S_Cruiser_A/B/C: 1.3/1.4/1.5: 1.25/1.5/1.75x
-- S_Capital_A/B/C: 1.0/1.1/1.2x > 1.0/1.25/1.5x
-- S_SSD_A/B/C: 0.8/0.85/0.9x > 0.75/1.0/1.25x
-- S_Station: 0.7 > 1.0x
-- S_Satellite: 2.1 > 2.0x

= EMPIRE =
Eclipse
-- Shields: 35,000 > 30,000
-- Health: 60,000 > 45,000
-- Superlaser Duration: 6 > 5sec
-- -- (Damage: 54,000 > 45,000)
Executor
-- Health: 33,000 > 25,000
Daala
-- Shields: 2700 > 3000
-- Added missing center turbolaser
-- Build Cost: 5700 > 6000
-- Combat bonus changed
-- -- 10% Speed removed (bombers)
-- -- 20% Defense removed (bombers)
-- -- Now grants 25% shields to fighters and bombers
Thrawn
-- Find weakness passive no longer targets capital ships
-- Combat bonus (20% Defense / 5% Speed) no longer applies to fighters
-- -- Speed bonus increased to 10%
Piett
-- Energy Weapon damage per frame: 50 > 40
-- -- (Max damage: 7500 > 6000)
Arc Hammer
-- Combat Bonus increased: 10 > 15% damage for fighters, bombers, and transports
ISD-1
-- Shield Regen: 50 > 70
ISD-2
-- Shields: 2300 > 2400
-- Shield Regen: 55 > 50
-- Build Cost: 5400 > 5500
Interdictor
-- Fire bone angles changed: 50deg forward > 30deg forward
-- Fixed some out of place blast mesh bones
-- Build Cost: 20 > 22.5sec

= REBEL =
Viscount
-- Shields: 30,000 > 25,000
-- Health: 60,000 > 50,000
MC99
-- Health: 38,000 > 30,000
-- Passive Deflection chance: 25 > 20%
Nebula SD
-- Re-rigged hardpoints
-- Re-scaled model
-- Scale factor: 13.2 > 3.5x
-- Death clone scale: 13.2 > 14x
-- Slight model changes
Bulwark
-- Deploy minefield ability reworked (see Mine Layer above)
-- Max minefields per ship (at one time): 50
-- Ability recharge time: 30 > 24sec

= UNDERWORLD =
Subjugator
-- Shields: 35,000 > 30,000
-- Health: 55,000 > 40,000
-- Special Weapon fire cone width: 90 > 150deg
-- Special Weapon fire cone height: 120 > 150deg
-- Special Weapon will now opportunity fire when unit is idle (non-targeting)
-- Projectile max flight distance: 3500 > 4000 (now matches hardpoint fire range)
Valiance
-- Health: 25,000 > 20,000
Krayt Destroyer
-- Shield Regen: 56 > 60
Fury Flak Frigate
-- Partial re-rig of model
-- Hardpoint count: 8 > 5 flak cannons
-- Flak Cannon fire recharge time: 0.5 > 0.4sec
-- Weapon hardpoint healths: 200 > 300
-- Weapon fire cone width: 160 > 180deg

= HUTTS =
Chronoscepter
-- Shields: 30,000 > 25,000
-- Health: 60,000 > 45,000
SternenKreuzer
-- Health: 30,000 > 25,000
Spectre SA
-- Armor Type changed: A_Corvette_A > A_Frigate_C
Illuminator
-- Shields: 910 > 900
-- Shield Regen: 76 > 80

Update: 20 Jun, 2019 @ 6:44pm

=== Version 2.11.1 [20 June, 2019] ===
== SPACE ==
= GENERIC =
Added [Tournament] Maps
-- Dagobah
-- Dathomir
-- Endor
-- Geonosis
[Tournament] Main Station Radar Icons now all face the correct way
[Tournament] Starbase and Research Station Tech Upgrades
-- L3 Cost: 4000 > 3000
-- L4 Cost: 6000 > 4000
-- L5 Cost: 8000 > 5000
-- Flak Defenses Cost: 10,000 > 6000
-- Damage Control Cost: 3000 > 2000
Research Station Radar Icon Scale: 0.12 x 0.12 > 0.1 x 0.1
Space Tactical Camera adjusted
-- Default Distance: 750 > 800
-- Min Distance: 100 > 200
-- Distance per mouse unit: 333 > 300
Damage_Strike vs
-- A_Frigate_A/B/C: 0.55/0.6/0.65 > 0.6/0.65/0.7x
-- A_Cruiser_A/B/C: 0.4/0.45/0.5 > 0.5/0.55/0.6x
-- A_Capital_A/B/C: 0.32/0.36/0.4 > 0.4/0.45/0.5x
-- A_SSD_A/B/C: 0.24/0.27/0.3 > 0.3/0.35/0.4x
-- A_Satellite: 1.2 > 1.25x
-- A_Asteroid_Mine: 2.4 > 2.5x
-- A_Station: 0.2 > 0.3x
-- S_Frigate_A/B/C: 0.42/0.46/0.5 > 0.45/0.45/0.5x
-- S_Cruiser_A/B/C: 0.32/0.36/0.4 > 0.4/0.4/0.45x
-- S_Capital_A/B/C: 0.26/0.28/0.3 > 0.3/0.3/0.35x
-- S_SSD_A/B/C: 0.2/0.24/0.25 > 0.25/0.25/0.3x
-- S_Satellite: 0.8 > 0.75x
-- S_Station: 0.2 > 0.25x

= EMPIRE =
TIE Avenger
-- Container Min Speed: 2.0 > 3.0
TIE Droid
-- Fire Cone Width and Height: 60x60 > 40x40deg
Assault Gunboat
-- Laser and Ion Cannon Fire Cone Width and Height: 60x60 > 40x40deg
-- Missile Fire Cone Width and Height: 60x60 > 50x50deg
Flak Defense Station Level 5 Upgrade Icon changed

= UNDERWORLD =
Added Underworld L3 Station Radar Icon
Minor adjustments to Underworld L4 and L5 Station Radar Icon
Tyber Zann
-- Added targeting SFX for hangar and gravity well hardpoints

Update: 9 Jun, 2019 @ 6:16pm

=== Version 2.11.0 [9 June, 2019] === Space Tournament Beta
== GALACTIC ==
Fixed some tech tree icons
Fixed undefined tech tree arrows
Galactic land tactical upgrade prereq system reverted to pre-v2.10 style
-- Fixes assertion error when planets change control
-- This change only effects L1 upgrades - other tiers are still variants of skirmish

If you've started a GC and want to keep land tactical upgrades working:
-- For v2.10.x GC, revert to v2.10.2 config.meg (see alternate files folder in mod directory)
-- For v2.9.1 and older GC, missing upgrades should be back.
-- -- If you've used the v2.9.1 revert config.meg, you may delete it and redownload the newer config.

== SPACE ==
= GENERIC =
Default Skirmish Credits
-- 10,000 > 6000
Maximum Skirmish Starting Credits
-- 20,000 > 30,000
New [Tournament] Custom Maps
-- These maps have research station pre-built and defense stations disabled
-- Team 3 is a spectator team with full map FoW reveal (for streaming matches)
Main Station
-- Reinforcement Prevention Radius
-- -- L1: 2000
-- -- L2: 2125 > 2100
-- -- L3: 2250 > 2200
-- -- L4: 2375 > 2300
-- -- L5: 2500 > 2400
-- -- Flak Defense Station: 2625 > 2500
-- -- [Note: GC values are 2000 for all levels]
Research Station
-- FoW Reveal Range: 2000 > 1500 (Now matches L1 reinforcement prevention radius)
-- Scale Factor: 0.6 > 0.5x
-- L1-3 Select Box Scale: 1000 > 1200
Damage_CCM_Strike vs Armor
-- Strike_H: 1.5 > 1.0x
-- Strike_A: 2.0 > 1.5x
-- Strike_B: 2.2 > 1.75x
-- Strike_C: 2.4 > 2.0x
-- Frigate_A: 1.0 > 1.2x
-- Frigate_B: 1.1 > 1.35X
-- Frigate_C: 1.2 > 1.5x
-- Cruiser_A: 0.9 > 1.0x
-- Cruiser_B: 0.95 > 1.1x
-- Cruiser_C: 1.0 > 1.25x
-- Capital_A: 0.75 > 0.9x
-- Capital_B: 0.8 > 1.0x
-- Capital_C: 0.85 > 1.0x
-- SSD_A: 0.6 > 0.9x
-- SSD_B: 0.65 > 1.0x
-- SSD_C: 0.7 > 1.0x
-- Asteroid_Mine: 2 > 2.5x
-- Station: 0.6 > 1.0x
Damage_Beam vs
-- Armor_Strike_H: 5 > 2.5x
-- A_Strike_A: 4 > 3x
-- A_Strike_B: 4.4 > 3.5x
-- A_Strike_C: 4.8 > 4x
-- Shield_Strike_A: 3x =
-- S_Strike_B: 3.3 > 3.5x
-- S_Strike_C: 3.6 > 4x
Damage_Starbase_Self_Destruct vs
-- Armor_Strike_H: 2 > 1x
-- A_SSD_A/B/C: 2 > 1.5x
-- A_Satellite: 5 > 3x
-- A_Asteroid_Mine: 5x =
-- A_ all others: 3x > 2x
-- Shield_Strike_A/B/C: 3 > 2x
-- S_Corvette_A/B/C: 2.7 > 1.8x
-- S_Frigate_A/B/C: 2.4 > 1.6x
-- S_Cruiser_A/B/C: 2.1 > 1.4x
-- S_Capital_A/B/C: 1.8 > 1.2x
-- S_Station: 0.75 > 0.8x
Projectile_Beam_Cannon_Light (Strikecraft)
-- Max Speed: 20 > 15
Projectile_Defense_Station_Self_Destruct
-- Damage: 1600 > 2500
-- AoE: 1200 > 1000
-- AoE Dropoff Tiers: 3 > 2
Projectile_Krayt_Self_Destruct
-- Damage: 1500 > 2000
-- AoE: 900 > 800
-- AoE Dropoff Tiers: 3 > 2
Projectile_Vengeance_Self_Destruct
-- Damage: 840 > 1200
-- AoE: 675 > 600
-- AoE Dropoff Tiers: 3 > 2
Projectile_Cluster_Bomb
-- Damage: 150 > 100
Projectile_Minefield_Self_Destruct
-- Damage: 90 > 120
Projectile_Minefield_Self_Destruct_Weak
-- Damage: 60 > 80
Increased Supplies Upgrade (R / E / H)
-- L2 Build Time: 65 > 60sec
-- L3 Build Time: 85 > 80sec

= EMPIRE =
Main Station
-- Select Box Scale:
-- -- L1: 600 > 750
-- -- L2: 900 > 750
-- -- L3: 1200 > 750
-- -- L4: 1500 > 900
-- -- L5: 1800 > 900
Eclipse
-- Shields 50,000 > 35,000
-- Shield Regen: 500 > 400
-- Super Laser damage per frame: 400 > 300
-- Super Laser duration: 5 > 6sec
-- Super Laser Max Damage: 60,000 > 54,000
Executor
-- Shields: 14,000 > 10,000
-- Shield Regen: 200 =
-- PtW Weapon Delay Multi: 0.666 > 0.6x
-- PtW Shield Multi: -3 > -2.5x
-- PtW Speed Multi: 0.333 > 0.4x
TIE Defender
-- Max Speed: 5.25 > 5.0
TIE Avenger
-- Min Speed: 2.0 > 3.0
-- Shields: 75 > 120
-- Shield Regen: 5 > 6
-- Health: 75 > 80
-- Projectile Damage: 7 > 6
-- PtW Weapon Delay Multi: 0.5 > 0.4x
TIE Phantom
-- Moved to tech 3 (was 4)
TIE Droid
-- Fire Cone Width and Height: 90x90 > 60x60deg
Assault Gunboat
-- FoW Reveal Range: 525 > 550
-- Targeting Max Attack Distance: 475 > 500
-- Missile Fire Range: 800 > 650
-- All weapons Fire Cone Width and Height: 90x90 > 60x60deg
Jade Hunter
-- Max Speed: 5.8 > 5.0
-- Min Speed: 1.5 > 2.0
-- Shields: 225 > 250
-- Shield Regen: 18 > 20
-- Health: 475 > 500
-- Lure take damage multiplier: 0.7 > 0.6x
-- Lure effect range: 450 > 500
-- Removed FoW Ping ability
-- FoW Reveal Range: 900 > 800
-- Targeting Max Attack Distance: 800 > 600

= REBEL =
Viscount
-- Shields 40,000 > 30,000
-- Shield Regen: 450 > 300
MC-99
-- Shields 12,000 > 9000
-- Shield Regen: 160 > 150
B-Wing
-- Max Speed: 3.75 > 4.0
-- S-Foil Multiplier: 1.64 > 1.6x (S-Foil Speed: 6.15 > 6.4)
Moldy Crow
-- Lure recharge time: 90 > 70sec
-- Lure effect range: 350 > 400
-- Removed FoW Ping ability
Hospital Ship
-- Moved to Tech 2 (was 3)
Starbase Shielding Upgrade
-- Now applies to GC starbase

= UNDERWORLD =
Subjugator
-- Shields 45,000 > 35,000
-- Shield Regen: 400 > 350
Valiance
-- Shields 15,000 > 12,000
-- Shield Regen: 220 > 200
Pinance
-- Laser Cannon DtAM changed: Damage_Corvette > Damage_Frigate
-- *Lower damage to Strikecraft and corvettes, higher damage to frigates, cruisers, and capital ships
-- Armor Type: Corvette_B > Corvette_A
-- Shield Type: Corvette_B > Corvette_A
-- Shield Regen: 32 > 40
Aggressor Assault Fighter
-- Max Turn Rate: 4 > 4.5
-- Max Roll Rate: 4 > 4.5
-- Health: 70 > 80
Bossk
-- Good Against and Vulnerable To unit lists updated
IG-88
-- Max Turn Rate: 2.0 > 3.0
Reinforced Structure Upgrade
-- Now applies to GC starbase
Extort Cash Upgrade
-- L1 Build Cost: 350 > 300
-- L2 Build Cost: 700 > 600
-- L2 Build Time: 25 > 30sec
-- L3 Build Cost: 1000 > 1200
-- L3 Build Time: 32.5 > 40sec
-- L4 Build Cost: 1500 > 1800
-- L4 Build Time: 40 > 50sec
-- L5 Build Cost: 2250 > 2400
Black Market Reactors Upgrade
-- L2 Build Cost: 1100 > 1000
-- L3 Build Cost: 1700 > 1500
-- L4 Build Cost: 2400 > 2100
-- L5 Build Cost: 3200 > 2800

= HUTTS =
Chronoscepter
-- Shields 40,000 > 30,000
-- Shield Regen: 500 > 400
SternenKreuzer
-- Shields 10,000 > 8000
-- Shield Regen: 240 > 200
Paragon SSD
-- Shields: 15,000 > 12,500
V-Wing
-- Min Speed: 2.25 > 2.5
-- Max Lift: 1.2 > 2
Rihkxyrk
-- Max Speed: 3.75 > 4.0
-- Min Speed: 1.5 > 2.0
Mirage Mk2
-- Max Lift: 3.33 > 3
Viper
-- Max Speed: 5.5 > 5.0
-- Min Speed: 3.5 > 3.0
-- PtE Speed Multiplier: 1.4 > 1.5x (Speed: 7.7 > 7.5)
Z-100
-- Targeting Max Attack Distance: 600 > 550
Aqulamator
-- Targeting Max Attack Distance: 700 > 600
Starbase Shielding Upgrade
-- Now applies to GC starbase
-- No longer applies to asteroid mining facility
Reinforced Structure Upgrade
-- Now applies to GC starbase
-- No longer applies to asteroid mining facility

== LAND ==
= GENERIC =
FCU land maps now display the proper map planet name in-game

= EMPIRE =
Field Commander
-- Health increased: 72 > 75
-- Guard health increased: 70 > 75
-- Damage is now directed to guards (field commanders no longer have a chance of being the 1st unit dead in the squad)

= REBEL =
Combat Medics
-- Will now autoheal Field Commanders
Field Commander
-- Health reduced: 64 > 60
-- Guard health reduced: 70 > 60
-- Damage is now directed to guards
Combat Commanders Upgrade
-- Can now be bought in standard skirmish mode
-- L1 Defense bonus: 22 > 20%
-- L1 Damage bonus: 11 > 15%
-- L2 Defense bonus: 44 > 40%
-- L2 Damage bonus: 22 > 30%
-- L3 Defense bonus: 66 > 60%
-- L3 Damage bonus: 33 > 45%

= UNDERWORLD =
Smuggled Droid Systems Upgrade
-- L1 Defense bonus: 10 > 15%
-- L2 Defense bonus: 20 > 30%
Improved Chipsets Upgrade
-- L1 Damage bonus: 10 > 25%
-- L1 now only applies to battledroids
-- *L2 is unchanged

= HUTTS =
Field Commander
-- Damage is now directed to guards

== XML ==
-- Skydome folder removed
-- Skydome files renamed Skydomes_* and moved to XML folder
-- Heroes folder removed
-- Hero files moved to Units folder
-- *_Fighter and *_Bomber files combined into *_Strikecraft files
-- Targeting Priority files renamed TargetingPriorities_* for easy finding
-- Empire Flak Defense Station added to starbase list for AI logic

Update: 26 Apr, 2019 @ 2:53pm

=== Version 2.10.2 [26 April, 2019] === Space QoL Update
== GALACTIC ==
= GENERIC =
Defense Stations
-- Maintenance Cost reduced:
-- -- Rebel, Underworld, Hutts: 100 > 75
-- -- Empire: 200 > 125
Fixed some bugs with fleet stacks - stronger ships will generally appear at the top of the stack

== SPACE ==
= GENERIC =
Renamed 1v1v1v1 map: Atzerri Lockdown
Added variants of Atzerri and Onderon 4 faction maps that do not spawn research stations at start
Updated Atzerri and Onderon map preview images to show actual faction start positions
Strikecraft Ion Cannon Projectile Width: 2 > 3 (a little easier to see)
Damage_Strike DtAM v
-- Armor_Strike_A: 1.8 > 1.6x
-- Armor_Strike_B: 2.0 > 1.8x
-- Armor_Strike_C: 2.2 > 2.0x
-- Shield_Strike_A: 1.2 > 1.0x
-- Shield_Strike_B: 1.4 > 1.2x
-- Shield_Strike_C: 1.6 > 1.4x
Diamond Boron Missile Damage: 150 > 125
Nikomer Diamond Boron Missile Damage: 120 > 100
-- Damage Drop-off tiers: 4 > 3
Damage_DBM (Diamond Boron Missile) DtAM v
-- Armor_Strike_A/B/C: 5 > 4x-- (750 > 500)*-- (*Damage per Missile: Old > New)
-- A_Corvette_A: 3.6 > 3x-- -- (540 > 375)
-- A_Corvette_B: 3.8 > 3.2x-- (570 > 400)
-- A_Corvette_C: 4 > 3.4x-- -- (600 > 425)
-- A_Frigate_A: 3 > 2.2x-- -- (450 > 275)
-- A_Frigate_B: 3.2 > 2.4x-- -- (480 > 300)
-- A_Frigate_C: 3.4 > 2.6x-- -- (510 > 325)
-- A_Cruiser_A: 2.6 > 1.8x-- -- (390 > 225)
-- A_Cruiser_B: 2.8 > 2x-- -- (420 > 250)
-- A_Cruiser_C: 3 > 2.2x-- -- (450 > 275)
-- A_Capital_A: 2 > 1.4x-- -- (300 > 175)
-- A_Capital_B: 2.2 > 1.6x-- -- (330 > 200)
-- A_Capital_C: 2.4 > 1.8x-- -- (360 > 225)
-- A_SSD_A: 1.6 > 1.2x-- -- (240 > 150)
-- A_SSD_B: 1.8 > 1.2x-- -- (270 > 150)
-- A_SSD_C: 2 > 1.2x-- -- (300 > 150)
-- A_Station: 1.5 > 1.6x-- -- (225 > 200)
-- A_Asteroid_Mine: 5 > 6x-- -- (750= )
-- Shield_Strike_A: 2 > 2.4x
-- S_Strike_B: 2.5 > 2.4x
-- S_Strike_C: 3 > 2.4x
-- S_Corvette_A: 1.8 > 2x
-- S_Corvette_B: 1.9 > 2x
-- S_Corvette_C: 2 =
-- S_Frigate_A: 1.5 > 1.6x
-- S_Frigate_B: 1.6 =
-- S_Frigate_C: 1.7 > 1.6x
-- S_Cruiser_A: 1.3 > 1.6x
-- S_Cruiser_B: 1.4 > 1.6x
-- S_Cruiser_C: 1.5 > 1.6x
-- S_Capital_A: 1 > 1.4x
-- S_Capital_B: 1.1 > 1.4x
-- S_Capital_C: 1.2 > 1.4x
-- S_SSD_A/B/C: 1 > 1.2x
Research Station
-- Shield Generator Health: 800 +100 per level > 600 +100 per level
-- Hangar Health: 800 +50 per level > 600 +50 per level
-- Weapon Health: 800 > 600
-- Turbolaser Fire Pulse Count: 6 > 5
-- Perimeter Turbolaser Fire Range: 1800 > 2000
-- Laser Cannon Fire Pulse Count: 8 > 6
-- Laser Cannon Fire Pulse Delay: 0.125 > 0.15sec
-- Laser Cannon Fire Range: 1800 > 2000
-- Ion Cannon Fire Pulse Count: 6 > 5
-- Ion Cannon Fire Range: 1800 > 2000
-- Concussion Missile Fire Range: 2200 > 2000

= EMPIRE =
Increased Supplies Upgrade
-- L2 moved: Tech 2 > Tech 1
-- L3 moved: Tech 3 > Tech 2
Slave I
-- Harmonic Bomb Damage: 300 > 200
-- Harmonic Bomb Recharge Time: 20 > 30sec
TIE Scout
-- Build Cost: 110 > 200
-- Build Time: 7 > 10sec
TIE Fighter
-- Build Cost: 120 > 200
-- Build Time: 5 > 6sec
TIE Droid
-- Build Cost: 160 > 250
-- Build Time: 4 > 5sec
TIE Phantom
-- Build Cost: 170 > 275
-- Build Time: 7.5 > 9sec
TIE Interceptor
-- Build Cost: 220 > 325
-- Build Time: 6.5 > 7sec
TIE Avenger
-- Build Cost: 320 > 500
-- Build Time: 10 > 12
TIE Bomber
-- Build Cost: 225 > 325
-- Build Time: 10.5 > 9sec
Assault Gunboat
-- Build Cost: 260 > 400
-- Build Time: 11 =
TIE Defender
-- Fire Pulse Delay: 0.4 > 0.3sec
-- Fire Recharge Time: 2 > 1.5sec
-- Projectile Damage: 8 > 6
-- *(DPS remains the same, but the higher rate of fire should help in dogfights)
-- Build Cost: 425 > 600
-- Build Time: 13.3 > 14sec
TIE Terrorist
-- Build Cost: 50 > 100
-- Build Time: 3 =
Broadside Cruiser
-- Fire Inaccuracy Distance v
-- -- Structure, Super, Capital, Cruiser, and Frigate: 150 > 120
-- -- Corvette and Transport: 175 > 150
-- -- Fighter and Bomber: 200 > 180
-- Barrage Fire Inaccuracy Distance v
-- -- Structure, Super, and Capital: 150 > 125
-- -- Cruiser, and Frigate: 200 > 150
-- -- Corvette and Transport: 250 > 175
-- -- Fighter and Bomber: 300 > 200
Defense Station
-- Weapon Hardpoint Health: 450 > 400
-- Weapon Fire Range: 2200 > 2000
-- Concussion Missile Hardpoint Health: 550 > 400
-- CCM Hardpoint Fire Pulse Delay: 0.3 > 0.4sec
-- CCM Hardpoint Fire Recharge Time: 5 > 6sec
-- Shield Generator Health: 650 > 600
-- Hangar Health: 1000 > 500
-- Missile Shield Recharge Time: 60 > 75sec
-- -- (GC Duration increased to match skirmish: 12 > 15)
-- Shield Regen: 75 > 60
-- Shields: 3000 > 2000
-- Can no longer heal starbases - including itself
-- Build Cost: 7500 > 8000

= REBEL =
Enhanced Starbase Shielding Upgrade
-- No longer applies to Structures
Increased Supplies Upgrade
-- L2 moved: Tech 2 > Tech 1
-- L3 moved: Tech 3 > Tech 2
Z-95
-- Build Cost: 115 > 200
-- Build Time: 4 =
X-Wing
-- Build Cost: 200 > 300
-- Build Time: 6.5 > 7.5sec
A-Wing
-- Build Cost: 240 > 350
-- Build Time: 7.5 > 9sec
E-Wing
-- Build Cost: 270 > 400
-- Build Time: 8.25 > 10sec
Y-Wing
-- Build Cost: 225 > 325
-- Build Time: 10.5 > 8sec
B-Wing
-- Build Cost: 350 > 500
-- Build Time: 11.3 > 12sec
Marauder Cruiser
-- Fire Inaccuracy Distance v
-- -- Structure: 100 > 120
-- -- Super, Capital, Cruiser, and Frigate: 150 > 120
-- -- Corvette and Transport: 175 > 150
-- -- Fighter and Bomber: 200 > 180
-- Barrage Fire Inaccuracy Distance v
-- -- Structure, Super, and Capital: 150 > 125
-- -- Cruiser, and Frigate: 200 > 150
-- -- Corvette and Transport: 250 > 175
-- -- Fighter and Bomber: 300 > 200
Hospital Frigate
-- Shortened tooltip
Bulwark
-- Shields: 1200 > 1300
-- Scale Factor: 0.45 > 0.4x
Defense Station
-- Shield Regen: 50 > 40
-- Shields: 2000 > 1250
-- Weapon Hardpoint Health: 360 > 300
-- Shield/Hangar Hardpoint Health: 450 > 400
-- Repair Interval: 15 > 12sec
-- Laser Cannon Fire Range: 2200 > 2000

= UNDERWORLD =
Reinforced Durasteel Upgrade
-- No longer applies to Structures
Extort Cash Upgrade
-- L2 moved: Tech 2 > Tech 1
-- L3 moved: Tech 3 > Tech 2
-- L4 moved: Tech 4 > Tech 2
-- L5 moved: Tech 5 > Tech 3
X-3 Aurora
-- Build Cost: 160 > 250
-- Build Time: 2.5 > 3sec
StarViper
-- Build Cost: 270 > 400
-- Build Time: 6.5 > 7sec
Aggressor Assault Fighter
-- Build Cost: 340 > 500
-- Build Time: 9.5 > 12sec
Skipray Blastboat
-- Build Cost: 350 > 500
-- Build Time: 9.3 > 10sec
Defense Station
-- Shield Regen: 60 > 50
-- Shields: 2400 > 1500
-- Hangar Hardpoint Health: 450 > 500
-- Can no longer heal starbases - including itself
Diamond Boron Missile Satellite
-- Fire Recharge Time: 5 > 4sec
-- Turret Rotate Speed: 3 > 3.5

= HUTTS =
Enhanced Starbase Shielding Upgrade
-- No longer applies to Structures
Reinforced Durasteel Upgrade
-- No longer applies to Structures
Viper Interceptor
-- Build Cost: 180 > 250
-- Build Time: 5 =
V-Wing
-- Build Cost: 210 > 300
-- Build Time: 6 =
Rihkxyrk
-- Build Cost: 250 > 350
-- Build Time: 7 > 8sec
Mirage Mk2
-- Build Cost: 300 > 425
-- Build Time: 7.5 > 10sec
Z-100
-- Build Cost: 150 > 200
-- Build Time: 8 > 6sec
Aqulamator
-- Build Cost: 450 > 600
-- Build Time: 12.7 > 15sec
Defense Station
-- Systems Boost Energy Regen Penalty - Removed (was -1.25x)
-- Systems Boost Speed Bonus - Removed (structures don't move...)
-- Shield Regen: 50 > 40
-- Shields: 2000 > 1225
-- Can no longer heal starbases - including itself
-- Turbolaser Fire Cone Width: 150 > 160deg

= PIRATES =
Z-95
-- Build Cost: 150 > 200
-- Build Time: 5 =
Pirate Fighter
-- Build Cost: 200 > 300
-- Build Time: 7 > 8sec
Cobra Fighter
-- Build Cost: 260 > 400
-- Build Time: 7.5 > 9sec
Prowler-A
-- Build Cost: 350 > 500
-- Build Time: 10 =

Update: 17 Apr, 2019 @ 7:11pm

=== Version 2.10.1 [17 April, 2019] ===
== SPACE ==
= GENERIC =
Range indicator blob circle texture improved (applies to diamond boron missile turret, sensor jammer, ion storm emitter, minefield, etc)
Healing Range blob texture now more accurate to actual effect range

= REBEL =
Hospital Frigate
-- Now heals transport class ships

== LAND ==
= GENERIC =
Turbolaser Towers, Heavy Beam Towers, Guard Towers, and Obelisk Towers class text changed to "Class: Tower" to avoid upgrade confusion
Reinforcement Point / Healing Range blob texture now more accurate to actual effect range
Aircraft fire arcs increased: 20x50deg > 30x60deg
FCU UC_* Refineries no longer build as automated quarries
FCU Shield Range blob texture now more accurate to actual shield range
Spread Out Ability Take Damage Multiplier: 0.65 > 0.6x (Effective health increase: 54 > 67%; vanilla is 0.5x or 100%)
Damage_Infantry_Grenade DtAM vs
-- Armor_Infantry: 2 > 1.2x
-- Armor_Infantry_Commando: 1.5 > 1.2x

= REBEL =
Rebel Trooper
-- Health: 49 > 56
Repair Crew
-- Now shows heal range when selected
Combat Medic
-- Heal range blob texture changed to match other healing units
Rapid Fire Laser Turret
-- Fire Range: 220 > 300
-- FoW Reveal Range: 220 > 300
-- Fire Recharge Time: 0.25 > 0.2sec
-- Fire Pulse Delay Time: 0.25 > 0.2sec

= UNDERWORLD =
IG-88
-- Projectile Damage: 40 > 70
Bossk
-- Plasma Grenade Damage: 2.2 > 3 per interval
-- Plasma Grenade Damage Interval: 0.23 > 0.25sec
-- (DPS: ~9.6 > 12)
Grenadier Merc
-- Targeting Min Attack Distance: 80 > 60
-- FoW Reveal Range: 160 > 180
Mandalorian Warrior
-- FoW Reveal Range: 160 > 200
-- Fixed broken ability
-- Ability Duration: 9 > 12sec
-- Removed Crushed deathclone
B1 Repairdroids
-- Now shows heal range when selected
Rocket Pods
-- FoW Reveal Range: 500 > 400
-- Fire Range: 500 > 400

= HUTTS =
Combat Training Upgrade
-- L2 moved to tech 1 (was 2)
-- L3 moved to tech 2 (was 3)
Hutt Soldier
-- Projectile Damage: 5 > 6
Bounty Hunter
-- Health: 200 > 250
Rapid Fire Laser Turret
-- Health: 350 > 400
Rocket Turret
-- Health: 300 > 250
Twi'lek Commando
-- Sprint Ability Take Damage Multiplier: 0.65 > 0.6x

Update: 3 Apr, 2019 @ 5:46pm

=== Version 2.10.0 [3 April, 2019] ===
== GALACTIC ==
= GENERIC =
Galactic land upgrades are now variants of skirmish land upgrades
-- This fixes many out of date upgrades
-- Future changes to land skirmish upgrades will automatically apply to GC mode
-- *NOTE* Requires new GC game to take effect. Old GC games will have missing L1 upgrades
-- ~File Size reduced: 250 > 72KB

== LAND ==
== GENERIC ==
Damage_Vehicle_Cannon_Ion DtAM vs Shield_Droid: 2.0 > 1.5x
AV Turret Laser Damage: 50 > 40
Damage_Turret_AV DtAMs adjusted (see changelog.txt for full details)
AI Turret
-- All AI Turrets and Hutt Rapid Fire Laser Turret firerate adjusted to 5 shots/sec
Damage_Torpedo (used by MPTL / Underworld Torpedo Turret) DtAMs adjusted (see changelog for full details)
Damage_Turret_Mass_Driver (used by MD Turret / Canderous / Nantex) DtAMs adjusted (see changelog for full details)
Rocket Turret Projectile Damage: 10 > 30 (used by Hutt Rocket Turret, Consortium Rocket Pod, Hutt Guard Tower)
Rocket Turret Projectile AoE: 40 > 30units
Damage_Rocket DtAMs adjusted (see changelog for full details)
Damage_Vehicle_Cannon_AV DtAM vs
-- A_Inf: 2 > 1x
-- A_Inf_Commando: 1.75 > 0.75x
-- A_Inf_Hero: 0.75 > 0.5x
Damage_Aircraft_Cannon DtAMs adjusted (see changelog for full details)
Damage_Tank_Pulse_Cannon DtAM vs
-- Armor_Inf_Hero: 1.5 > 0.5x
Damage_Tower_Turbolaser DtAM vs
-- Armor_Inf_Hero: 0.8 > 0.75x
Damage_Tower_HeavyBeam DtAM vs
-- Armor_Inf_Hero: 2 > 1.5x

Build Cost and Build Time of many upgrades reduced (see changelog for full details)

= EMPIRE =
Overclocked Snipers Upgrade
-- Damage Bonus: 50 > 40%
Imperial Sniper
-- Health: 85 > 80
-- Company Size: 2 > 3
-- GC Build Cost: 100 > 150
Noghri Assassin
-- Fire Pulse Count: 1 > 5
-- Fire Recharge Time: 0 > 1.0sec
-- Projectile Damage: 12 > 10
-- Company Size: 4 > 6
-- Removed "Crushed" deathclone
Imperial Elite Guard
-- Company Size: 3 > 4
Darktrooper P1
-- Can now capture points
Darktrooper P2
-- Build Time: 23 > 19sec
-- Can now capture points
Darktrooper P3
-- Build Time: 28 > 23sec
-- Fire Recharge Time: 1.3 > 1.2sec
-- Can now capture points
AT-RT
-- Build Cost: 600 > 700
-- Build Time: 16 > 15sec
AT-ST
-- Laser Damage: 8 > 12 (Does not effect barrage damage)
2M Tank
-- Power to Weapons Cause Damage Multiplier: 1.5 > 0.75x
SPMA-T
-- Build Cost: 1430 > 1550
AT-TE
-- Power to Weapons weapon delay multiplier: 0.667 > 0.5x (DPS: 1.5 > 2x)
-- AI Lasers no longer fire during PtW mode
-- AI Laser fire cones increased: 30x30deg > 40x40deg (front) ; 40x60deg (rear)
-- Front AI Laser damage: 12 > 9
-- Rear AI Laser damage: 12 > 8
-- Health: 900 > 650
-- Build Cost: 1560 > 1600
-- Build Time: 30 > 28sec
AT-AT
-- Health: 2000 > 1300
Veers AT-AT
-- Health: 2000 > 1625
TIE Neutralizer
-- Projectile Damage: 12 > 10
-- PtW Damage Multiplier (1.2x) Removed
-- Min Speed: 1.0 > 1.4
Scimitar
-- AI Combat Power: 250 > 200
-- Laser Damage: 16 > 15

= REBEL =
Experimental Shielding Upgrade
-- No longer requires upgraded base shields prereq
Heavy Tank Armor Upgrade
-- Heavy tanks take 33% > 40% less hull damage
Rapid Fire Laser Turret
-- Fixed build animation bug
-- Fixed air attack animation bug
-- Added correct muzzle bones
Rebel Trooper
-- Health: 48 > 49
Plex Trooper
-- Health: 30 > 35
Rifle Grenadier
-- Company Size: 8 > 10
-- Added dummy weapon to fix assertion errors
Infiltrator
-- Health: 110 > 140
-- Projectile Damage: 30 > 40
-- Company Size: 2 > 3
-- GC Build Cost: 100 > 120
T4-B
-- Health: 450 > 500
T6-A
-- AI Combat Power: 250 > 300
-- Shields: 300 > 400
-- Shield Regen: 15 > 20
-- Health: 300 > 400
-- Anchored Mode Shield Regen Interval Multiplier: 0.667 > 0.333x
-- -- *Shield Regen Interval: 2 > 1sec
-- Good Against / Vulnerable To units updated
Talon Speeder
-- Fire Pulse Count: 8 > 6
-- Fire Pulse Delay: 0.15 > 0.2sec
-- Projectile Damage: 15 > 20
X-Wing (Land)
-- Fire Pulse Count: 8 > 4
-- Fire Recharge Time: 2 > 1.2sec
Iblis
-- Front Left laser turret fire cone height: 450 > 45deg

= UNDERWORLD =
FCU Armor Plating Upgrade
-- Now requires FCU Reactors Upgrade prereq
FCU Reactors Upgrade
-- Removed all prereqs (Tech 3, FCU Armor Plating)
Selective Breeding Upgrade
-- L1 Speed Bonus: 25 > 30%
-- L2 Defense Bonus: 25 > 30%
-- L3 Damage Bonus: 25 > 30%
MDU Rocket Pods
-- Fire Pulse Delay: 0.2 > 0.25sec
-- Fire Recharge Time: 2.5 > 3sec
Flak Cannon
-- Projectile AoE: 25 > 30units
Mass Driver Turret
-- Fire Pulse Delay: 0.02 > 0.0333 (1 frame)
-- Fire Recharge Time: 1.5 > 1.4sec
Mandalorian Warrior
-- Now has "Charge" Ability (Similar to MagnaGuard)
-- -- 1.5x Speed
-- -- 1.5x Damage Multi
-- -- 1.2x Damage Taken
-- -- Lasts 9sec, recharges in 50sec
B2 Battledroid
-- Fire Recharge Time: 0.9 > 0.8
-- Projectile Damage: 10 > 6
MagnaGuard
-- Projectile Damage: 200 > 150
-- Company Size: 1 > 2
Droideka
-- Build Cost: 1380 > 1200
-- Build Time: 18 > 17sec
LAG
-- AI Combat Power: 250 > 200
-- FoW Reveal Range: 300 > 240
-- Projectile Damage: 16 > 24
-- Build Time: 12 > 14sec
Nantex
-- Build Cost: 1265 > 1350
Gauntlet
-- Max Speed: 3.6 > 3.2
-- Min Speed: 1.2 > 1.6
-- Fire Pulse Count: 8 > 6
-- Fire Pulse Delay: 0.25 > 0.4sec
-- Fire Recharge Time: 1 > 1.2sec
-- Projectile Damage: 24 > 30
-- Targeting Max Attack Distance: 320 > 400

= HUTTS =
Combat Armor L1 Upgrade
-- Health bonus: 10 > 25%
Light Vehicle Armor Plating Upgrade
-- L1 Health Bonus: 10 > 15%
-- L2 Health Bonus: 25 > 35%
-- L3 Health Bonus: 45 > 60%
-- L4 Health Bonus: 70 > 90%
-- L5 Health Bonus: 100 > 125%
Heavy Armor Upgrade
-- Defense bonus: 15 > 20%
Reinforced Structure Upgrade
-- L1 Defense Bonus: 10 > 15%
-- L2 Defense Bonus: 25 > 30%
-- L3 Defense Bonus: 40 > 45%
Advanced Vaksai Gunship Upgrade
-- Stat Bonuses: 15 > 20%
Rapid Fire Laser Turret
-- Fixed build animation bug
-- Fixed air attack animation bug
-- Added correct muzzle bones
Rocket Turret
-- Fire Pulse Delay: 0.2 > 0.25sec
-- Targeting Max Attack Distance: 400 > 300
-- Targeting Min Attack Distance: 50 > 40
Guard Tower
-- Fire Recharge Time: 3.5 > 3.0sec
Hutt Elite
-- Health: 75 > 72
-- Projectile Damage: 6 > 5
-- Company Size: 6 > 8
Twi'lek Commando
-- Health: 120 > 128
Pirate Assassin
-- Projectile Damage: 100 > 125
Railgun Sniper
-- Fire Recharge Time: 5.25 > 5sec
Nikomer
-- Category Mask changed: Air | LandHero | SpaceHero > Air | AntiStructure
-- *Fixes AA turret targeting
-- Projectile Damage: 24 > 18
Xizor
-- Fire Recharge Time: 4.5 > 4sec
Mod. Skiff
-- AI Combat Power: 100 > 80
-- Projectile Damage: 15 > 12
-- Build Cost: 920 > 900
-- Build Time: 14 > 16sec
Mod. Swamp Speeder
-- Build Cost: 1035 > 1100
-- Build Time: 15 > 19sec
Mod. Pod Walker
-- Projectile Damage: 20 > 24
-- Build Cost: 960 > 1000
-- Build Time: 13 > 18sec
Mod. Heavy Skiff
-- AI Laser Damage: 12 > 8
-- Armor: A_Vehicle > A_Vehicle_Heavy
Mod. Valahari
-- Projectile Damage: 20 > 17.5
KSRC-3 Medium Tank
-- Projectile Damage: 20 > 24
-- Fixed mesh normals
Sailbarge
-- Health: 2000 > 2400
-- Health Regen (upgrade): 10 > 15/sec
-- Armor Type: *_Tank_Heavy > *_Vehicle_Heavy
-- PtW Weapon Delay Multiplier: 0.25 > 0.3x
-- PtW Speed Multiplier: 0.3 > 0.4x
-- PtW Damage Multiplier (1.25x) Removed
-- Build Cost: 4500 > 3000
Pestelous Sailbarge
-- Armor Type: *_Tank_Hero > *_Vehicle_Hero
-- Max Rate of Turn: 1.2 > 1.0
-- Health: 3000 > 3200
-- Health Regen (upgrade): 6 > 20/sec
-- Can now tractor beam Nikomer
-- Can no longer tractor beam generic sailbarges
-- Tractor Beam range: 550 > 600
-- Tractor Beam min range: 10 > 50
-- Build Time: 63 > 60sec
-- Enhance Defense, FoW Increase, and Tractor Beam abilties are now unique named

= PIRATES =
Pod Walker
-- Laser Damage: 18 > 20
Swamp Speeder
-- Fire Pulse Delay: 0.2 > 0.25
Skiff
-- Laser Damage: 16 > 11.5
Heavy Skiff
-- AI Laser Damage: 11 > 9

= FCU LANDMODE =
Several build, upgrade, and maintenance cost reductions (see changelog for full details)

Update: 16 Mar, 2019 @ 8:07am

=== Version 2.9.1 [16 March, 2019] ===
== GALACTIC ==
= GENERIC =
Abregado Rae
-- Removed E_Ground_Base_Shield_Build_Pad object
Ilum
-- Added Base Shield marker
-- Added Pirate Command Center marker
-- Added Pirate Base Shield marker
Korriban
-- Added Base Shield marker

= UNDERWORLD =
Booster Terrik
-- Added No Colorization Color (255,255,255,255)

== SPACE ==
= GENERIC =
Fixed several ability bugs due to the starbase category mask change
-- Eclipse
-- -- Can no longer fire superlaser at starbases (Skirmish only)
-- -- Can no longer tractor beam starbases
-- Executor
-- -- Can no longer tractor beam starbases
-- Viscount
-- -- Can no longer tractor beam starbases
-- Tractor Beam Satellite
-- -- Can no longer tractor beam starbases and supercapital ships
-- Thrawn
-- -- Find Weakness ability no longer targets starbases
-- Daala
-- -- *Concentrate Fire ability now works on starbases (*Keeping this change but noting it for reference)

= HUTTS =
Illuminator
-- Flak Beam Fire Pulse Count: 9 > 5
-- Shield Health: 250 > 300
-- Weapon Health: 222 > 240
-- Engine Health: 235 > 240

== LAND ==
= GENERIC =
Bunker Build Pad
-- No longer displays as orange on radar map
-- (*Moved LandBehaviors to Behaviors tag)
Land Bombing Run Bombers
-- Recoded units
-- Scale Factors adjusted
-- Death Explosions now consistant
-- Removed Damage_Hit and Shield_Hit particles (projectiles take care of this function already and damage_hit was using bombing_run_explosion particle...)
-- Max Speed: 3 > 4 (TIE Bomber, Y-Wing, B-Wing, Skipray, Prowler-A)
-- Max Speed: 4 > 5 (TIE Defender)
-- (Max Speed unchanged: Assault Gunboat [3], Aqulamator [3], Z-100 [4])
-- Projectile Fire Recharge Time: 0.25 > 0.3sec (TIE Bomber, Y-Wing, Skipray, Z-100, Prowler-A)
-- (Projectile Fire Recharge Time unchanged [0.2]: TIE Defender, B-Wing, Aqulamator)
-- Assault Gunboat:
-- -- Shields increased 100 > 200
-- -- Health reduced: 300 > 200
-- -- Projectile Fire Pulse Count: 2 > 30
-- -- Projectile Fire Pulse Delay: 0.6 > 0.8sec (average)
-- -- Projectile Fire Recharge Time: 0.6 > 1.0sec

= EMPIRE =
Veers
-- Added missing fire SFX

Update: 12 Mar, 2019 @ 5:31pm

=== Version 2.9.0 [12 March, 2019] ===
Cumulative GC Update - Final

== GALACTIC ==
= GENERIC =
Set starbase category mask back to Capital (from Structure) which greatly improves GC AI
-- This fixes the following bugs:
-- -- GC AI is very passive
-- -- GC AI attacks with very small space fleets
-- -- GC AI attacks with massive amounts ground forces
Planetary Base Values
-- Dathomir-- 85 > 65
-- Felucia-- -- 85 > 55
-- Honoghr-- -- 85 > 70
-- Mandalore-- 85 > 95
-- Mustafar-- 85 > 80
-- Myrkr-- -- 85 > 55
-- Saleucami-- 85 > 65
-- The Maw-- -- 85 > 80
-- Utapau-- -- 85 > 70
-- Mechis 3-- 85 > 65
-- Onderon-- -- 85 > 55
-- Yaga Minor-- 105 > 80
-- (*All FoC expansion planets - minus muunilinst - had a credit value of 85. This change is to create a bit more diversity in planet values)
Mechis 3
-- Improved overall map passibility
-- Added path to get to abandoned mining facility

== SPACE ==
= GENERIC =
Major overhaul to space hardpoint fire inaccuracies

= REBEL =
Assault Frigate Mk2
-- Laser Damage: 10 > 15

== LAND ==
= GENERIC =
Added many LandHero fire inaccuracies for land based hardpoints

== OTHER ==
Updated Splash.dds and Menuback_Overlay.dds

Update: 8 Mar, 2019 @ 8:57pm

=== Version 2.8.9B [8 March, 2019] ===
== GALACTIC ==
= GENERIC =
Asteroid Mining Facility
-- Completely recoded
-- No longer tagged as a starbase (Now special structure)
-- Data moved: Starbases > Ground_Structures_GC
-- Removed Modifies_Reveal_Range (Yes) and Reveal_Range_Multiplier (-0.50) tags
-- -- This fixes extremely low FoW reveal range bug
-- FoW Reveal Range: 500 > 600
-- Reinforcement Prevention Range: 500 > 300
-- Radar Icon changed from generic to mining facility
-- Score Cost: 15,000 > 10,000
-- Self Heal: 20 per 1.5sec (16 for hutts) > 25 per 2.5sec (ALL)
-- Self Heal Activation Style changed: Skirmish Automatic > Space Automatic (will now heal in GC mode)
-- Select SFX changed: Light Factory > Mineral Processor
-- Death SFX changed: Turret Death > Generic Structure Death

= UNDERWORLD =
Defense Station
-- Removed Modifies_Reveal_Range (Yes) and Reveal_Range_Multiplier (-0.50) tags
-- -- This fixes extremely low FoW reveal range bug

= HUTTS =
Made some major improvements to Hutt AI budgeting equations
AI will no longer funnel 99% of its income into its major item budget (in this case only teching; even while at tech 5)
Asteroid Mining Facility
-- Shield Regen: 80 > 30

== LUA SCRIPT UPDATES ==
GalacticHeroFreeStore
-- Update hero list
GalacticFreeStore
-- Fixed typo (UnitServciceRate)
HideSurpriseUnits
-- Added Ultor Beam Cruiser
SpaceArtillery
-- Added Ultor Beam Cruiser
GroundToSpaceDamage
-- Added Skirmish HV Gun and HB Gun variants
GroundToSpaceDisable
-- Added Skirmish Ion Cannon variant
FireDeathStar
-- Changed Death_Star > Death_Star_II
BuildStructureSpace
-- Re-ordered hutt buildables for consistency - Hutt AI will now build laser satellites instead of flak beam
FireMagnepulse
-- Added skirmish structure variant