STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 17 Jan, 2020 @ 3:04pm

Update: 17 Jan, 2020 @ 2:53pm

Quick hotfix to get rid of [MISSING] text bug

Update: 16 Jan, 2020 @ 7:13pm

=== Version 2.13.0 [16 January, 2020] ===
== GALACTIC ==
= GENERIC =
Yaga Minor
-- Eclipse is no longer under rebel control (Now neutral)
-- Map cleaned up a bit
Mechis 3
-- Fixed broken defense satellite build pad
Saleucami
-- Added 2 space special structure location map markers
Ground to Space Special Weapons (Ion Cannon, HV Gun, Hyper Beam Cannon)
-- Recharge time increased: 75 > 90sec

= REBEL =
Rogue Squadron
-- Non-Wedge X-Wings are now variants of the generic X-Wing
-- X-Wing shields: 80 > 100
-- X-Wing health: 240 > 200
-- X-Wing S-Foil shield regen multiplier: 4 > 3x

= UNDERWORLD =
Underworld Station
-- Main Cannon range increased at levels 4 and 5
-- -- Level 4: 3300 > 4500
-- -- Level 5: 3600 > 6000
-- Build Times increased:
-- -- Level 1: 20 > 30sec
-- -- Level 2: 25 > 40sec
-- -- Level 3: 50 > 70sec
-- -- Level 4: 75 > 100sec
-- -- Level 5: 100 > 160sec
-- -- Total: 270 > 400sec
-- -- (Rebel/Empire total: 355sec | Hutt total: 320sec)

= HUTTS =
Space Tech Tree updated
Fleet Commander
-- GC variant removed (No longer has Mirage MK2 garrison squadron)
Hutt Asteroid Station
-- Build Times adjusted (overall time remains the same)
-- -- Level 1: 25 > 20sec
-- -- Level 2: 40 > 30sec
-- -- Level 3: 55 > 60sec
-- -- Level 4: 80 > 90sec

== SPACE ==
= GENERIC =
Dummy Barrage Target
-- Model changed to marker flag purple (was W_Smallbomb)
-- Scale factor: 100 > 3x
-- All heroes that provide a corvette bonus now have a Dummy_Barrage_Target unit exclusion
Fixed a bug where skirmish ground to space weapons could be destroyed
Many various tooltips updated for clarity
Hero combat bonuses now displayed in their tooltips
Lure ability sfx removed from factions.xml (Now placed in each unit's ability) (Should prevent all players from hearing it globally --The sfx does have a 1500 unit range however)
Systems Boost ability now has unique activate and deactivate sfx (and like lure should no longer be heard globally)

= EMPIRE=
Eclipse
-- Model partially re-rigged
-- Model lowered 225 units
-- Engine particle rescaled
-- Now has 2 additional ion and laser cannons
-- Weapon hardpoint health: 1250 > 1200
ISD-3
-- Model partially re-rigged
-- Ion Cannon turrets condensed into 2 hardpoints
-- Torpedo hardpoints changed to ion cannons
-- Added new center hardpoint torpedo launcher
-- Turbolaser and laser cannon hardpoint health: 500 > 600
-- Ion Cannon and torpedo launcher health: 450 > 600
-- Engine health: 420 > 500
-- Hangar and Tractor beam health: 325 > 400
ISD-1
-- Build Cost: 5000 > 4800
Vindicator
-- Shields: 1000 > 1200
-- Shield Regen: 70 > 80
Acc-1
-- Build Cost: 2250 > 2150
Pellaeon
-- Frigate shield bonus increased: 20 > 25%

= REBEL =
Repair Satellites can no longer heal starbases
Viscount
-- Weapon hardpoint health: 800 > 900
-- Turbolaser fire pulse count: 5 > 6
-- Ion cannon fire pulse count: 5 > 6
Bulwark
-- Shields: 1300 > 1400
-- Targeting max attack distance: 1450 > 1400
-- Medium laser cannons fire range: 1300 > 1400
-- Medium laser cannons fire inacc. distance vs fighters and bombers: 15 > 20
-- Medium laser cannons changed to large laser cannons
-- Large laser cannon damage: 10 > 12
Assault Frigate
-- Turbolaser fire arc width: 175 > 190deg
-- Laser cannon fire arc width: 160 > 180deg
Antilles
-- Small laser cannon fire range: 800 > 900
-- Small laser cannon fire pulse delay: 0.175 > 0.25
-- Small laser fire pulse count: 8 > 6
-- Small laser projectile damage: 10 > 15
-- Small laser cannon accuracy vs strikecraft: 3 > 1
-- -- vs corvettes: 6 > 5
-- -- vs frigates/cruisers: 15 > 20
-- -- vs capitals: 11 > 20
-- -- vs supers: 4 > 20
-- -- vs structures: 12 > 20
-- Small laser cannons changed to medium laser cannons
-- Medium laser fire range: 850 > 900
-- Targeting max attack distance: 850 > 900

= UNDERWORLD =
Added ground to space plasma cannon special weapon (global range version of station main cannon)
-- Blasts target with a single powerful shot with large area effect (Shot deals 2x the damage of the station main cannon)
-- Since it can only destroy a single random hardpoint, cooldown is lower than other special weapons (180sec vs 240sec)
-- Cannot be reflected via reflective armor
Underworld Station
-- Main Cannon range reduced at techs 4 and 5: 3300 > 3000; 3600 > 3000
-- Main Cannon projectile AoE reduced: 400 > 200 units
Subjugator
-- Ion megaweapons are no longer destroyable
-- Ion megaweapon appearance delay: 75 > 30 frames (2.5 > 1sec)
-- Ion megaweapon ability duration: 15 > 20sec
-- Ion megaweapon recharge time: 150 > 120sec
-- *Note* Hardpoint cooldown is 110sec. Stopping the ability early does not let you fire more often
-- Weapons can no longer be reflected by any unit with a reflect chance (fixes major bug)
Pinance
-- Now has unique damage types (Damage_Pinance and Damage_Pinance_TL)
-- Damage reduced vs strikecraft and corvettes
Recusant
-- Model rigging updated
-- Medium laser cannons removed
-- Now has 4 large laser cannons
-- Laser cannons and front turbolaser now have destroyed damage particles
-- Laser cannon health: 150 > 160
-- Turbolaser health: 180 > 200
-- Shield generator health: 140 > 200
-- Engine health: 140 > 160
Orion Dreadnaught
-- Plasma Cannon hardpoint health: 400 > 500
-- Medium laser cannon hardpoints removed (4x)
-- -- Replaced with 2 large laser cannon hardpoints
-- -- -- Health: 300 > 400
-- -- -- Fire Range: 1300 > 1500
-- -- -- Fire Cone Width: 120 > 150deg
-- -- -- Fire Pulse Count: 8 > 10
-- -- -- Slightly worse accuracy vs bombers and supers
-- Hangar hardpoint healths reduced: 350 > 300
-- Good against / vulnerable to units updated
-- Reduced skipray spawn count: 2 > 1

= HUTTS =
Paragon SSD
-- Model updated and re-rigged
-- Updated and fixed broken damage particles
-- Now has shadow mesh
-- Deathclone duration increased: ~6 > 15sec
-- -- Model and texture names changed: EV_Hunchbacked_SSD|Implacable > HV_Paragon
-- Weapons changed:
-- -- OLD: 4 heavy beam, 4 beam cannon, 4 flak beam, 8 turbolaser, 3 ion cannon
-- -- NEW: 4 heavy beam, 4 flak beam, 10 turbolaser, 5 ion cannon
-- Hangar units changed:
-- -- OLD: 10+40 Mirage Mk2, 5+20 Aqulamator
-- -- NEW: 4+16 V-Wing, 2+8 Rhikxryk, 2+8 Aqulamator
Chronoscepter
-- Scale Factor: 1.8 > 1.6x
-- Weapon hardpoints re-rigged
-- -- Now has 4 extra heavy beam and 2 extra beam cannon hardpoints (DPS remains about the same)
-- Engine and damage particle scale reduced
-- Hangar garrison changed: 10+50 Mirage Mk2 & 3 Illuminators > 8+40 Mirage Mk2 & 4+20 Aqulamator Bombers
-- Squadron delay time: 2 > 3sec
SternenKreuzer
-- Hangar hardpoints now targetable
-- Can no longer heal starbases
Venator SA
-- Hardpoints Re-rigged
-- -- 8 Ion Cannon (turrets), 4 turbolasers, 2 hangars > 2 ion cannons, 3 turbolasers, 2 proton torpedoes, 1 hangar
-- Hardpoint healths increased significantly:
-- -- Weapons: 375 > 700hp
-- -- Hangar: 400 > 800hp
-- -- Shield Gen: 500 > 800hp
-- -- Engines: 450 > 800hp
-- Engine particles re-scaled
-- Model renamed: EV_VENATOR > HV_VENATOR
-- Build Cost: 5500 > 5600
-- Build Time: 50 > 45sec
Centurion
-- Build Cost: 5100 > 5000
-- Shields: 2100 > 2000
-- Model partially re-rigged
-- -- Removed proton torpedo launchers
-- -- Added fire bones --unit should no longer turn broadside when targeting
-- Engine health: 325 > 400
-- Hangar health: 300 > 400
-- Tractor Beam health: 325 > 400
-- Squadron delay time: 3 > 5sec
-- Targeting Max Attack Distance: 1750 > 1700
-- Rear laser cannon fire range: 1800 > 1900
Grimes Assault Carrier
-- PtW weapon delay multiplier: 0.66 > 0.6x
-- PtW speed multiplier: 0.66 > 0.6x
-- PtW shield regen multiplier: -1.0 > -2.0x
Silhouette Beam Cruiser
-- New collision mesh
-- Model re-rigged
-- Total beam cannons: 8 > 6
-- *Overall DPS reduced by ~22.5%
-- Hangar health: 600 > 500
-- Engine hardpoint healths: 600 > 500
-- Hangar no longer has reserve squadrons
-- Squadron spawn time: 5 > 10sec
Spectre SA
-- Proton Torpedo Fire Recharge Time: 15 > 12.5sec
Aqulamator
-- Renamed: Kynraaq-class Bomber

Update: 29 Dec, 2019 @ 10:59am

=== Version 2.12.1 [29 December, 2019] ===
== SPACE ==
= GENERIC =
Fixed a missing object assert on multiplayer Geonosis space maps (re-added vanilla mon cal cruiser death clone object)
Fixed Bothawui and Dagobah team 2 starting unit markers
All [Tournament] maps now have 4 starting unit markers per team (fixes map load missing marker assert)
-- The updated maps are: Alderaan, Geonosis, Bespin, Bothawui, Coruscant, Dagobah, Dathomir, and Endor
Removed the gravity well station on [Tournament] Ryloth

= EMPIRE =
Dreadnaught
-- Turbolaser fire range: 1300 > 1200
-- Laser Cannon fire range: 1225 > 1150
-- FoW Reveal range: 1300 > 1200

= REBEL =
MC80a
-- Death clone no longer has engine particles

= UNDERWORLD =
Valiance Super Carrier
-- Tooltip now states the unit boosts friendly strikecraft damage
Fury Flak Frigate
-- Flak Cannon fire minimum recharge time reduced: 0.4 > 0.3sec (small buff to bring flak damage closer to its pre-hardpoint reduction DPS)
Orion Dreadnaught
-- Plasma Cannon and Turbolaser Cannon hardpoint healths increased: 310 > 400
-- Laser Cannon hardpoint healths reduced: 310 > 300
-- Hangar, Shield Gen, and Engine hardpoint healths increased: 333 > 350

== LAND ==
= GENERIC =
Removed spawn_squadron behavior from standard and FCU command centers (except standard hutts)
Fixed selection assert for standard rebel and underworld command centers (*NOTE* Heal_Range_Blob_Material cannot have a range of 0)
Fixed null model assert for Rebel Maintenance Crew / B1 Repairdroids (*NOTE* Containers must have a model to attach force healing abilities to)
Fixed reinforcement point texture issues
Removed capture point tags for faction specific landing zones
Updated faction landing zone desc text (These cannot be captured)

= EMPIRE =
AT-RT
-- Meshes updated to show team color
-- Trooper is no longer green
-- Icon updated
AT-PT
-- Meshes updated to show team color
-- Shadow meshes improved
-- Textures renamed to ATPT_* to actually find them in the .meg
TIE Neutralizer
-- Shields now deplete during PtW ability
Darkside Adept
-- Cloak ability now plays proper activation SFX
-- Cloak ability recharge time: 10 > 15sec
-- Fixed cloak ability not always working
-- Fixed force protect ability
-- Updated Force Protect ability text
-- Fixed mis-referenced "good against" unit
-- Fixed assert on move order

= REBEL =
Maintenance Crew
-- Health: 20 > 25
-- Healing per unit: 10 > 15
-- (Healing per squad: 50 > 60 per 10sec)
-- Healing is now single target

= UNDERWORLD =
Barracks
-- Added spawn_00 bone to model (Fixes assert)
-- Fixed Alt2 shadow mesh
Grenadiers
-- Proximity Mine mouse collide override sphere radius reduced: 5 > 3
B1 Repairdroids
-- Healing per squad: 70 > 60 per 10sec)
-- Healing range: 85 > 90
-- Healing is now single target

= HUTTS =
Field Commander
-- Now plays correct build and build cancel sfx

Update: 24 Nov, 2019 @ 12:15pm

Quick Hotfix

Fixed a bug in Galactic Conflict GC map where human players would have a pseudo AI player on their team
Re-enabled EaW Intervention side missions for Galactic Conflict GC map

Update: 24 Nov, 2019 @ 10:08am

=== Version 2.12.0 [24 November, 2019] ===
== GALACTIC ==
= GENERIC =
Added campaigns (for both single and multiplayer)
-- Galactic Conflict - EaW full campaign [Rebels and Empire only]
-- Equal Footing - FoC full campaign [Rebels, Empire, Consortium only]
Onderon
-- Planet info text now correctly states 10% cost reduction to structures and starbases

== SPACE ==
= GENERIC =
Secondary Pirate Asteroid Base
-- Base Level changed: 6 > 1 (Seems to prevent an assert)
DtAM System ~ upgraded to v3
-- Space Armor and Shield types overhauled -- reduced the amount: 44 > 26
-- -- This saves ~800 lines of code and over 60KB file size!
-- General balance should be similar to the previous iteration with some exceptions
-- -- Bombers will take slightly less damage from frigate+ sized ship lasers/turbolasers
-- -- Heavily armored units will take slightly less damage from lasers but will now take more damage from missiles/torpedoes

= EMPIRE =
Tartan
-- Two hardpoints fire pulse count increased: 5 > 6
-- PtW duration increased: 7 > 8sec
Dreadnaught
-- Fire inaccuracy vs Supers increased: 5 > 10
-- Fire inaccuracy vs Frigates increased: 15 > 20
Flak Defense upgrade icon updated (again...) and moved to far right of build queue (like other station upgrades)

= REBEL =
MC80B
-- Scale Factor: 1 > 1.15x
-- GUI Bounds Scale: 1 > 0.4x
Home One
-- Scale Factor: 1.35 > 1.5x
-- GUI Bounds Scale: 1 > 0.4x
Venator
-- PtS Shield Regen Multiplier: 1.05 > 1.125x (140 > 150 Shield/sec)
Y-Wing
-- Torpedo Damage increased: 30 > 32

= PIRATES =
IPV-1
-- Fire arcs increased (Unit can now target rebel station shield gen hardpoint)

== LAND ==
= EMPIRE =
AT-AA
-- Missile Shield radius increased: 150 > 200
-- Captured AT-AA missile shield radius: 100 > 200
Siege Bombers Upgrade
-- Corrected typo in tooltip
Scimitar Bomber
-- Removed WEAPON behavior to fix assert

= REBEL =
MPTL
-- Now uses hardpoints for proper torpedo inaccuracy
-- Model muzzles re-rigged and muzzle flashes removed

= UNDERWORLD =
MAL
-- Now uses hardpoints for proper missile inaccuracy
-- Swap_Weapons ability changed to Rocket_Attack

= HUTTS =
AALL-6
-- Now uses a hardpoint for proper weapon inaccuracy
-- Turret bone on model repositioned for more accurate orientation when targeting

== MISC ==
Tutorial 3
-- Added a scroll unlock after dialog
-- Fixed immediate defeat bug when starting the tactical battle
-- -- [Added POWERED and SHIELDED behaviors to tutorial station]

Update: 2 Sep, 2019 @ 9:57am

=== Version 2.11.4A [2 September, 2019] ===
== GALACTIC ==
= GENERIC =
Fixed loading screen map tooltip text for Rebel and Empire story campaigns

== SPACE ==
= GENERIC =
Added [Tournament] Maps
-- Naboo
-- Polus
-- Ryloth
-- Shola
-- Tatooine
-- The Maw
-- Utapau
-- Yavin
Gravity Well Station
-- Capture range: 350 > 400

Update: 11 Aug, 2019 @ 9:04am

=== Version 2.11.4 [11 August, 2019] ===
== SPACE ==
= GENERIC =
Container FoW Reveal adjusted for squadron offsets (Most rebel units unaffected)
To balance things out, all 500 FoW Reveal containers have been bumped up to 600 FoW Reveal
-- TIE Fighter: 500 > 600
-- TIE Droid: 500 > 600
-- TIE Phantom: 500 > 600
-- TIE Interceptor: 500 > 600
-- TIE Avenger: 700 > 750
-- Assault Gunboat: 550 > 600
-- TIE Terrorist: 500 > 600
-- X3-Aurora: 500 > 600
-- V-Wing: 500 > 600
-- Viper: 650 > 750
-- Rihkxyrk: 500 > 600
-- Rihkxryk Wing: 500 > 750
-- Z-100: 500 > 600
-- Pirate Fighter: 500 > 600
Arquitens-class Constructor
-- Defense Stations now spawn their garrison squadrons
-- (Added Spawn_Squadron behavior to the constructor)
-- Underworld Arquitens is now immune to asteroid field damage
5-Tier Upgrades now apply to all ships at all levels
3-Tier Upgrades now grant 25% bonus (from 20%)
L2 Asteroid Mine Income Upgrade moved to T2 Research Station
-- (L4 Underworld Upgrade moved to T3 Research Station)
Damage_Strike (Laser) vs Armor_Asteroid_Mine: 2.5 > 2x
Damage_Corvette (Laser) vs Armor_Asteroid_Mine: 2 > 1.5x
All Factions can now build Armored Asteroid Mining Facilities
Mine Layer moved from T3 to T2 research station
Research Station
-- Weapon hardpoint repair cost per frame: 0.8 > 0.6 (Underworld: 1.0 > 0.6)
-- Hangar hardpoint repair cost per frame: 1.0-1.5 > 0.8
-- Hangar hardpoint repair amount (hp) per frame: 0.4-0.5 > 0.4
-- Shield hardpoint repair cost per frame: 1.0-1.5 > 0.8
-- Shield hardpoint repair amount (hp) per frame: 0.4-0.5 > 0.4
Fixed a bug where supply dock bonus income was not being applied to any [Tournament] main station

= EMPIRE =
Main Station
-- Weapon hardpoint repair cost per frame: 0.8 > 0.6
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint health increased: 900 > 1050
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint repair cost per frame: 1.0 > 0.8
-- L4 Shield Generator hardpoint health increased: 1200 > 1400
-- L4 Shield Generator hardpoint repair cost per frame: 1.2 > 0.75
Thrawn
-- Find Weakness ability removed
Daala
-- Concentrate Fire ability range reduced: 6000 > 4000
Dreadnaught
-- Laser Cannon Fire inaccuracy distance vs Fighters: 25 > 30
-- Laser Cannon Fire inaccuracy distance vs Bombers: 20 > 25
-- Laser Cannon Fire Pulse Count: 5 > 4
-- Laser Cannon Fire Recharge Time: 3.5-4.5 > 3.0-4.0sec
-- Weapon Hardpoint Health: 420 > 400
-- Engine and Shield Gen Health: 360 > 350
Acc-1 / Acc-2
-- Laser/Turbolaser Hardpoint Health: 140 > 150
-- Missile/Torpedo Hardpoint Health: 160 > 175
Acc-1
-- Shield Regen: 62 > 72
-- PtW Shield Regen Multiplier: -3 > -2.5x
-- PtW Weapon Delay Multiplier: 0.5 > 0.444x (2x > 2.25x DPS)
Vindicator
-- Weapon Hardpoint Health: 187 > 200
Interdictor
-- Weapon Hardpoint Health: 75 > 100

= REBEL =
Main Station
-- Weapon hardpoint repair cost per frame: 0.8 > 0.6
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint health increased: 1000 > 1200
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint repair cost per frame: 1.0 > 0.8
-- L4 Shield Generator hardpoint health increased: 1400 > 1600
-- L4 Shield Generator hardpoint repair cost per frame: 1.2 > 0.75
Home One
-- Concentrate Fire ability range reduced: 6000 > 4000
Venator
-- PtS Shield Regen Multiplier: 0.9 > 1.05x (120 > 140 Shield/sec)
Nebulon-B
-- Laser Cannon Damage: 10 > 14
Nebulon-B2
-- Laser Cannon Damage: 10 > 14

= UNDERWORLD =
Main Station
-- Weapon hardpoint repair cost per frame: 1.125 > 0.75
-- Weapon hardpoint repair amount (hp) per frame: 0.45 > 0.5
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint health increased: 1000 > 1200
-- Comm. Array, Hangar, and L1 Shield Generator hardpoint repair cost per frame: 1.0 > 0.8
-- L4 Shield Generator hardpoint health increased: 1400 > 1600
-- L4 Shield Generator hardpoint repair cost per frame: 1.2 > 0.75
Reduced Subjugator texture size: 8MB > 2.7MB (4096x2048 > 2048x1024)
Magnetically Sealed Armor Upgrade
-- Now grants 25% reflection chance at all levels
-- (Was 10% - 20% - 30%)

= HUTTS =
Main Station
-- Weapon hardpoint health: 400+150/level up > 500+100/level up
-- Weapon hardpoint repair cost per frame: 1.0-0.8 > 0.6
-- Supply Dock hardpoint health: 400+100/level up > 500+100/level up
-- Supply Dock hardpoint repair cost per frame: 1.2-1.0 > 0.6
-- Hangar and Comm. Array hardpoint health: 400+100/level up > 800+100/level up
-- Hangar hardpoint repair cost per frame: 1.3-1.1 > 0.8
-- Comm. Array hardpoint repair cost per frame: 1.2-1.0 > 0.8
-- Shield Generator health: 600+225/level up > 800+250/level up
-- Shield Generator (levels 1-3) hardpoint repair cost per frame: 1.3-1.2 > 0.8
-- Shield Generator (levels 4-5) hardpoint repair cost per frame: 1.15-1.1 > 0.9
-- Shield Generator (levels 4-5) repair amount (hp) per frame: 0.4 > 0.5
Kavadonian Siege Frigate
-- Model rerigged - rear heavy beam cannons should be easier to hit (now inside of collision box)
-- Destroyed hardpoints now emit particles
-- Added ion stun particle effect
Pestelous ISD
-- Rihkxryk Wing spawn count changed: 2 initial + 6 reserve > 4 initial + 4 reserve
-- Spawn delay: 10 > 15sec
Rihkxryk Wing
-- Increased fighter spacing
Enhanced Reactors Upgrade
-- L2 Cost: 1875 > 1400
-- Now has a third upgrade tier (+30%) at T5 Research Station
-- L3 Cost: 2100
-- L3 Build Time: 60sec
Reinforced Armor Upgrade
-- L2 Cost: 2250 > 1700
-- Now has a third upgrade tier (+30%) at T5 Research Station
-- L3 Cost: 2400
-- L3 Build Time: 70sec
Improved Weapons Upgrade
-- L2 Cost: 2125 > 1600
-- Now has a third upgrade tier (+30%) at T5 Research Station
-- L3 Cost: 2250
-- L3 Build Time: 75sec
Enhanced Shielding Upgrade
-- L2 Cost: 2000 > 1500
-- Now has a third upgrade tier (+30%) at T5 Research Station
-- L3 Cost: 2200
-- L3 Build Time: 65sec

Update: 4 Aug, 2019 @ 3:10pm

=== Version 2.11.3A [4 August, 2019] ===
Hotfix for the Rebel Story GC Fresia mission

Update: 13 Jul, 2019 @ 11:37am

=== Version 2.11.3 [13 July, 2019] ===
== SPACE ==
= GENERIC =
Added [Tournament] Maps
-- Hoth
-- Hypori
-- Kamino
-- Kashyyyk
-- Kessel
-- Kuat
GUI abilities should no longer play global SFX
Proj_Megaweapon_Ion damage: 600 > 500
-- Ion stun duration: 3 > 4sec
-- Ion stun firerate reduction: 30 > 40%
Proj_Megaweapon_Damage damage: 300 > 250
Proj_Megaweapon_Blast damage: 450 > 500
Damage_Krayt_Blast vs
-- Armor_Strike_Hero: 5 > 4x
-- A_Strike: 7 > 4x
-- A_Corvette_A/B/C: 5/5.5/6x > 6/7/8x
-- A_Frigate: 4x > 5x
-- A_Cruiser: 3.5 > 4x
-- A_Capital: 3x =
-- A_SSD: 2x > 3x
-- A_Station: 2x > 3x
-- A_Satellite: 5 > 6x
-- A_Asteroid_Mine: 7x > 8x
-- Shield_Strike: 5 > 4x
-- S_Corvette: 4 > 3x
-- S_Frigate: 3 > 2.5x
-- S_Cruiser: 2.5 > 2x
-- S_Capital: 2 > 1.5x
-- S_SSD: 2 > 1.5x
-- S_Satellite: 3 > 4x
-- S_Station: 1.5x =
Defense Stations
-- No longer coded as starbases
-- -- Now coded as space buildables (like satellite turrets)
-- -- GC Variants are coded as special structures
-- Will no longer be victory relevant in Destroy_Enemy_Starbase ruleset
-- Now build via new ship - the Arquitens-class Constructor

= EMPIRE =
Dreadnaught
-- Turbolaser fire recharge time: 3.5-4.5 > 3.0-4.0sec
-- Turbolaser fire pulse count: 4 > 3
-- Turbolaser fire cone height: 170 > 140deg
-- Laser Cannon fire inaccuracy distance vs corvettes: 5 > 15
-- Laser Cannon fire cone height: 160 > 120deg
-- Hardpoints rerigged for easier targeting
-- Blast meshes removed

= REBEL =
Combat Mine
-- Fire inaccuracy distance vs corvettes: 20 > 15

= UNDERWORLD =
Valiance
-- Now grants all fighters and bombers a 20% damage bonus
Booster Terrik
-- Frigate and cruiser combat bonus changed
-- -- +10% health removed
-- -- +10% damage removed
-- -- +10% speed removed
-- -- Now grants +25% shields
Underworld Mine Layer
-- Now benefits from Targeting Systems upgrade

= HUTTS=
Vigilant Corvette
-- Health: 250 > 375
-- Shields: 1500 > 1250
-- Shield Regen: 45 > 30
-- Beam Cannon fire arcs increased: 90W x 60H > 120W x 90H (Unit couldn't hit rebel station shield gen hardpoint)
Ultor Beam Cruiser
-- Heavy Beam damage: 100 > 112.5
Kavadonian Siege Frigate
-- Flak Beam Fire Recharge Time: 1.2-1.4 > 2-2sec
Spectre SA
-- Shield Regen: 40 > 50
HT30c Ion Frigate
-- Ion stun speed/firerate reduction increased: 40% > 60%
Pestelous ISD
-- Heavy Beam Cannon Hardpoint health: 500 > 600
-- Beam Cannon Hardpoint health: 500 > 600

== LAND ==
= GENERIC=
FCU maps now display [FCU] in their name text
FCU maps now support up to 8 players (9 for 3 team maps)
FCU speed reduced: 2.3 > 1.5

= EMPIRE =
Repair Nanites Upgrade
-- L2 Repair Percent for structures reduced: 0.04 > 0.03%
-- Activation Style changed: Skirmish_Automatic > Ground_Automatic (Will now work in GC mode)

= UNDERWORLD =
MDU/FCU Reactors Upgrade
-- Speed Bonus: 35 > 50%
MDU
-- Speed reduced: 2.3 > 2.1

= HUTTS =
Repair Nanites Upgrade
-- Repair interval increased: 1 > 2sec
-- Activation Style changed: Skirmish_Automatic > Ground_Automatic (Will now work in GC mode)
KSRC-3 Tank
-- Updated bump mesh textures to fix dark texture bugs