STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 5 Mar, 2019 @ 6:26pm

=== Version 2.8.9A [5 March, 2019] === Small hotfix that got much larger...
== GALACTIC ==
Added Galactic Hintsets to capital ship worlds to encourage AI to attack / defend them better

== SPACE ==
= GENERIC =
Capturable Pirate Asteroid Station
-- Weapon hardpoint healths: 400 > 300
-- Hangar hardpoint health: 467 > 400
-- Shield Generator hardpoint health: 600 > 500
-- Shields: 750 > 600
-- Shield Regen: 25 > 20
-- AI Combat Power: 7000 > 6000
-- Capture Point Radius: 500 > 600
Merchant Space Dock
-- FoW Reveal: 850 > 900
-- Capture Point Radius: 700 > 800
-- No longer a variant of Orbital Construction Pod

= UNDERWORLD =
Recusant Destroyer
-- Removed non-existant proxy from deathclone
Munificent Frigate
-- Deathclone Fire/Explosions now match hardpoint death particles (not empire blue)
-- Fixed particles that didn't fade away on death
-- Deathclone scale factor: 1.1 > 1.2x
-- Deathclone mesh texture now matches normal unit
Fury Flak Frigate
-- Deathclone Fire/Explosions now match hardpoint death particles (not empire blue)
Orion Dreadnaught
-- Added proper deathclone fadeout and explosions
-- Deathclone fire is now orange (not empire blue)
Valiance SC
-- Engine mesh now shows team colors

= HUTTS =
Spectre SA
-- Fixed mis-referenced smoke proxies for destroyed shields and engines
-- Slightly optimized hardpoints
Grimes Carrier
-- Removed non-existant proxies from deathclone
-- Deathclone animation time increased: 99 > 120 frames
-- Improved deathclone death effects
-- Added proper deathclone fadeout and explosions

== LAND ==
= GENERIC =
Heavy Skiff
-- Removed pre-deployment smoke particles

= UNDERWORLD =
Canderous Tank
-- Removed attack animation

Update: 1 Mar, 2019 @ 6:45pm

=== Version 2.8.9 [1 March, 2019] ===
== GALACTIC ==
Fixed a bug where Empire Magnepulse Cannon and Underworld Gravity Generator could not be built

== SPACE ==
= GENERIC =
Updated Radar Icons:
-- Capital Ships
-- Super Capital Ships
-- Research Station (Techs 1 - 5)
-- Underworld Defense Station
Added Radar Icons:
-- Empire Defense Station
-- Rebel Defense Station
UC_Asteroid Mines
-- Radar Icon no longer shows facing
Disabled Engines speed modifier: 0.25 > 0.3x (Vanilla: 0.4x)

= REBEL =
MC30
-- Armor Type: Frigate_A > Cruiser_C

= UNDERWORLD =
Fury Flak Frigate
-- Hardpoints re-rigged
-- -- Flak Cannons: 10 > 8
-- -- Laser Cannons: 5 > 4
-- -- Shield Generators: 2 > 1
-- Flak Cannon Fire Recharge Time: 0.6 > 0.5sec
-- Laser Cannon Fire Pulse Count: 4 > 6
-- Engine Health: 250 > 300
-- Scale Factor: 1.0 > 0.8x
-- Tractor Beam now effects MC30c Frigates and HT30c Ion Frigates
Underworld Defense Station
-- Added Self Destruct Start Die SFX
-- Removed Stop_When_Activated ability tag
-- Added station to black market ability unlock lists

= HUTTS =
Paragon SSD
-- Removed invalid *_Blast meshes for hangar and engines

== LAND ==
= GENERIC =
Abandoned Sensor
-- Respawn Time: 15 > 12min
-- FoW Reveal Range: 15,000 > 30,000
-- Now has Select SFX
Pirate Outpost
-- Respawn Time: 7 > 8min
Abandoned Turbolaser Tower
-- FoW Reveal Range: 700 > 400
-- Targeting Max Attack Distance: 700 > 600
-- Now has min attack distance: 100
-- Ownership now sticks
Secondary Structure radar icons no longer show facing
Garrison Bunker
-- Fixed a bug where some infantry would not garrison in bunkers
-- Fixed a bug where some infantry would get stuck deploying from bunkers
-- Hutt Bunker: Select Box Scale: 170 > 120
Rancor (Includes nightsister, indigenous, cuddles, and soafe rift rancor)
-- Arc Sweep range increased: 25 > 55 units
-- Projectile Damages reduced: -- These damages apply to Infantry Heroes, Structures, and Aircraft. Infantry and Vehicle Damage are handled by special attack
-- -- Rancor Hit: 400 > 250
-- -- Nightsister Rancor Hit: 250 > 120
-- -- UM06 Nightsister Rancor Hit: 1500 > 500
-- Projectiles now have a small area effect range (15)
-- Nightsister & SoaFE Rift Rancor
-- -- Disabled Has_Pre_Turn_Anim tag - seems to help with movement issues
-- -- Increased Turn Rate: 1.5 > 2.0

= EMPIRE =
AT-RT
-- Removed death clone
Offensive Sensor Node
-- Created invisible projectile to fix assertion errors

= HUTTS =
Kimera Dragon
-- Renamed Bone: B_Jaw > MuzzleA_00
-- Created invisible projectile to fix assertion errors

== SoaFE Rift ==
SoaFE Rift updated to beta version 8
Beta 8 Update
-- Replaced pirate camps with proper jungle camps
-- -- Health, damage, respawn time, and kill reward subject to change
-- -- Non-melee jungle camps will attempt to kill aircraft and kimera dragons
-- Towers will now auto target aircraft and kimera dragons
-- Tiers 1-4 Towers fire pulse delay: 0.667 > 0.5sec
-- Tiers 1-4 Towers fire recharge time: 1.333 > 2.0sec
-- Tier 4 Towers fire range: 360 > 400
-- Tier 5 Towers fire range: 600 > 500
-- Tier 5 Tower fire recharge time: 0.333 > 0.5sec
-- Structure code reworked
-- Smite Upgrade Icon resized (46x46 > 40x40)
-- Improved Landing Zone and Jungle Passibility
-- Increased Map View Bounds by 50 per side

Update: 8 Feb, 2019 @ 5:19pm

=== Version 2.8.8 [8 February, 2019] ===
== MP MAPS ==
Added FCU Maps
-- Dagobah
-- Endor
-- Hoth
-- Kamino
-- Yavin
-- Tatooine
-- Hypori
Updated Standard Maps
-- Hoth (Land)
-- -- Removed Team00 build pad over wampa spawn cave
-- Kavadonia (Space)
-- -- Reinforcements now face the correct direction
-- -- Map Preview image now displays on load screen
-- 1v1v1v1 (Space)
-- -- Map Preview image now displays on load screen

== GALACTIC ==
Alderaan now has a space map preview image
Mouse Collide Override Sphere adjusted for some planets
Velgarro
-- Population Capacity: -25 > -20
-- Income: -100 > -50
-- Destroyed Income: 0 > -100
-- Trade Route Income Modifier: -0.33 > -0.4x

== SPACE ==
= REBEL =
Home One
-- Center Turbolaser projectile changed: _SSD > _Capital

= HUTTS =
Pestelous ISD
-- Power to Weapons weapon delay multiplier: 0.333 > 0.5x (DPS: 3x > 2x)
-- Power to Weapons speed multiplier: 0.666 > 0.5x
-- Removed Vigilant Corvette hangar garrison
-- Removed Mirage Mk2 garrison
-- Added Rihkxyrk Wing (x2, reserve x6) garrison
-- Spawn time increased: 6 > 10sec
-- Build Cost: 8000 > 7000
Chronoscepter
-- Adaptive Forcefield weapon delay multiplier: 2 > 3x
Venator SA
-- Aqulamator Reserve: 18 > 12squadrons
-- Adaptive Forcefield weapon delay multiplier: 2 > 3x
-- Turbolaser fire pulse count increased: 8 > 10
-- Rear Ion Cannons removed
-- Flak Beam Cannons replaced with Ion Cannons
-- Ion Cannon health increased: 325 > 375
-- *Average DPS remains about the same
Illuminator Frigate
-- Adaptive Forcefield weapon delay multiplier: 2 > 3x

== FCU LAND ==
Mining Facility
-- Build Cost: 3000 > 2400
Quarry
-- Build Cost: 2250 > 1800
Coliseum
-- Build Cost: 1750 > 1200
-- UC_* is no longer a quarry
Mineral Processor
-- Build Cost: 1250 > 900
Hutt Adv. Processor
-- Build Cost: 1500 > 1200
-- Build Time: 60 > 50sec
Farm
-- Build Cost: 600 > 450
Underworld and Hutt Increased Production Upgrade
-- Now has the proper FCU mode tooltip

== OTHER ==
Merged patch.meg data into appropriate data .megs
Added cinematics.meg from eaw to fix debug client error

Update: 31 Jan, 2019 @ 5:42pm

=== Version 2.8.7 [31 January, 2019] === Structure Recode
== SPACE ==
1v1v1v1 Map
-- Reinforcements now face the correct direction
-- Starbases no longer spawn garrison units
Venator Cruiser
-- Power to Shields Regen Multiplier: 1.2 > 0.9x
StarViper
-- Buzz Droid damage per second: 24 > 20
Spectre SA
-- Proton Torpedo Fire Recharge Time: 10 > 15sec
Mirage Mk2
-- Buzz Droid damage per second: 20 > 15
-- Buzz Droid damage radius: 160 > 150
-- Buzz Droid chase range: 360 > 400
-- Buzz Droid duration: 7 > 10sec
Acklay
-- Power to Weapons weapon delay multiplier: 0.3 > 0.4x (DPS reduced: 3.33 > 2.5x)
-- Speed reduced: 3.5 > 3.0
Antilles
-- Shield Regen Rate: 30 > 40
-- Power to Engines Shield Multiplier: 0.0 > 0.5x

== GALACTIC ==
= GENERIC =
Some AI LUA scripts updated. AI should tend to attack with larger fleets and build higher level stations in GC
Landing Transports can no longer capture points (Applies to land skirmish as well)
Indigenous Blaster color changed: Blue > Orange
Indigenous Noghri are no longer variants of imperial elite guards
Fixed ewok hunter animation bugs

Power Generator
-- Tactical Health: 400 > 600 (Vanilla is 800)
Hutt Palace
-- Now has select box (250)
Bunker
-- Score Cost: 5000 > 3000
Fleet Commanders (E / R)
-- Fixed building requirements - Level 2 groundbase > Level 2 starbase
-- They now build in space tab again

= EMPIRE =
Imperial Palace
-- No longer Shielded (was 500 + 24)
-- Tactical Health: 2400 > 3000
-- Build Time: 50 > 90sec
-- Score Cost: 5000 > 10,000
-- Sabotage Cost: 4800 > 5000
-- Now spawns 2 elite guard squads in land tactical combat
-- Replaced consortium palace under attack and destroyed sfx with empire command center sfx
-- Now effected by Repair Nanites (L1 and L2) and Magnetically Sealed Structure Upgrades
Imperial Mining Facility
-- Now effected by Repair Nanites (L1 and L2) and Magnetically Sealed Structure Upgrades
Magnapulse Cannon
-- Now has select box (250)
-- Now effected by Repair Nanites (L1 and L2) and Magnetically Sealed Structure Upgrades
Officer Academy
-- Now effected by Magnetically Sealed Structure Upgrade
Hypervelocity Cannon
-- Now has select box (200)
-- Now has shield armor type
-- Shields increased: 200 > 300

= REBEL =
Reworked Atmospheric X-Wing companies
-- They now spawn as a squadron of 3 from a gallofree transport in space battles
-- They now build in the land tab again
-- No longer requires a level 1 starbase to build
Infiltrator Facility
-- Now has select box (240)
Planetary Ion Cannon
-- Now has select box (240)
Uplink Station
-- Now has select box (180)
-- Code structure reworked

= HUTTS =
Hutt Barracks
-- AI Combat Power: 330 > 300
-- Sabotage Cost: 2000 > 1000
Hutt Command Center
-- Now has AI Combat Power: 300
-- Sabotage Cost: 10,000 > 4000
-- Spawned Unit Delay: 25 > 20sec
Hutt Communications Array
-- Sabotage Cost: 1200 > 1500
Hutt Adv. Tech Facility
-- Sabotage Cost: 5000 > 4000
Hutt Shield Generator
-- Build Cost: 2400 > 2000
-- Build Time: 70 > 60sec
Hutt Shutter Shield
-- Score Cost: 35,000 > 15,000
Hutt Turbolaser Tower
-- Sabotage Cost: 15,000 > 8000 (Matches Empire/Rebel)
Hyperbeam Cannon
-- Now has select box (200)
-- Now has shield armor type
-- Shields increased: 250 > 400
-- Shield Regen reduced: 15 > 10
-- Tactical Health increased: 750 > 800

= PIRATES =
Pirate Command Center
-- Score Cost: 15,000 > 10,000
-- Sabotage Cost: 25,000 > 10,000
-- Now has AI Combat Power: 300
-- Now has Select Box
-- Spawned Unit Delay: 14 > 20sec

== LAND ==
= GENERIC =
Anti-Infantry Lasers
-- Size increased: 0.3 x 3.0 > 0.5 x 4.0
Sniper Lasers
-- Size increased: 0.25 x 4.5 > 0.3 x 5.0
Heavy Blaster Lasers
-- Size increased: 0.35 x 7.0 > 0.4 x 7.0
Outpost Pad
-- Capture Point Radius: 300 > 200
Small Shield Generator
-- New icon to separate it from large variant
Mining Facility
-- Radar Icon Scale: 0.125x > 0.1x
Damage_Rocket (Hutt Rocket Turret / Hutt Guard Tower)
-- DtAM vs Armor_Infantry: 3 > 2.5x
-- DtAM vs Armor_Infantry_Command: 2.5 > 2x
-- DtAM vs Armor_Infantry_Hero: 2 > 1.5x
-- DtAM vs Armor_Tank: 0.75 > 1x
-- DtAM vs Armor_Tank_Heavy: 0.6 > 0.8x
-- DtAM vs Armor_Tank_Hero: 0.45 > 0.6x
-- DtAM vs Armor_Walker: 0.8 > 1.5x
-- DtAM vs Armor_Walker_Heavy: 0.6 > 1.2x
-- DtAM vs Armor_Walker_Hero: 0.4 > 1x
-- DtAM vs Armor_Aircraft: 1.5 > 3x
-- DtAM vs Armor_Aircraft_Hero: 1.25 > 2x
Damage_Turret_AA (Nerf for AALL-6)
-- DtAM vs Armor_Turret: 0.5 > 0.3x
-- DtAM vs Armor_Tower: 0.5 > 0.3x
-- DtAM vs Armor_Structure: 1 > 0.5x
-- DtAM vs Armor_Wall: 0.8 > 0.4x
-- DtAM vs Armor_Bunker: 1 > 0.5x
Turret Radar Icon Scale: 0.075 > 0.065x
MDU
-- Custom Hard X Extent: 20 > 60
-- Custom Hard Y Extent: 10 > 20

= EMPIRE =
AT-RT
-- Has_Pre_Turn_Anim: Yes > No
-- Removed: Locomotor_Has_Animation_Priority (Yes)
-- Removed: Attack_Animation_Is_Overlay (Yes)
AT-PT
-- Custom Hard X Extent: 15 > 18
-- Custom Hard Y Extent: 10 > 12
AT-ST
-- Turn Rate: 7.5 > 6.0
-- Stopped Turn Rate: 7.5 > 6.0
-- Barrage Speed Multiplier: 0.001 > 0.02x (To reduce movement and animation glitches)
AT-TE
-- Custom Hard X Extent: 50 > 60
-- PtW duration reduced: 20 > 15sec
Scimitar
-- Formation Spacing: 1.0 > 1.5x
Palpatine
-- Reflection chance: 95% Block / 50% Reflect > 70% Block / 40% Reflect
-- Absorb chance: 60 > 50%
-- Absorb amount: 20% (damage) + 1 > 20% (damage) + 2
Vader
-- Reflection chance: 90% Block / 60% Reflect > 80% Block / 60% Reflect

= REBEL =
Rocket Attack
-- Tooltip is now unit generic rather than for T4-B only
T1C
-- Build Cost: 1140 > 1050
-- Custom Hard X Extent: 20 > 50
-- Custom Hard Y Extent: 10 > 25
-- Formation Spacing: 2.0 > 1.0
T2B
-- Build Cost: 1320 > 1300
T3B
-- Build Cost: 1560 > 1550
-- Custom Hard X Extent: 25 > 50
-- Custom Hard Y Extent: 20 > 35
-- Formation Spacing: 1.2 > 0.8
T4B
-- Build Cost: 1680 > 1700
T6A
-- Custom Hard Y Extent: 21 > 18
MPTL
-- Build Cost: 1430 > 1450
Yoda
-- Reflection chance: 90% Block / 50% Reflect > 75% Block / 50% Reflect
-- Absorb chance: 60 > 50%
-- Absorb amount: 20% (damage) + 1 > 15% (damage) + 1
Obi-Wan
-- Reflection chance: 70% Block / 80% Reflect > 70% Block / 40% Reflect
Luke
-- Reflection chance: 75% Block / 75% Reflect > 60% Block / 50% Reflect
-- Absorb amount: 20% (damage) + 0.8 > 20% (damage) + 1
R2D2 & C3P0 (Land)
-- Population Value reduced: 1 > 0

= UNDERWORLD =
Silri
-- Reflection chance: 40% Block / 30% Reflect > 40% Block / 25% Reflect
IG-88
-- Reflection chance: 20% Reflect > 25% Reflect
LAG
-- Custom Hard X Extent: 20 > 24
-- Formation Spacing: 1.5 > 1.4
MZ-8
-- Custom Hard X Extent: 20 > 24
-- Custom Hard Y Extent: 10 > 12
-- Formation Spacing: 1.5 > 1.2
Canderous
-- Custom Hard X Extent: 55 > 125
-- Custom Hard Y Extent: 35 > 80
-- Formation Spacing: 2.75 > 1.3
Fanblade Drone
-- Formation Spacing: 1.0 > 2.0
-- Select Box Scale: 120 > 250
MDU
-- No longer hides when built on

= HUTTS =
Kavadonian Nanites
-- No longer requires Reinforced Structure L3 to research
-- Build Cost: 2100 > 2400
Reinforced Structure L3
-- Build Cost: 2400 > 2000
Reinforced Structure L2
-- Build Cost: 1600 > 1500
Nikomer (Land)
-- Category Mask order swapped (Air is now first for AA Turret targeting)
Hutt Bounty Hunter
-- Health reduced: 250 > 200
Hutt Elite
-- Stun Blaster stun duration reduced: 10 > 6sec
-- Stun Blaster no longer effects vehicles
Hutt Command Center
-- New icon to separate it from Hutt Palace
AA Turret
-- Scale Factor: 1.25 > 0.95x
Guard Tower
-- FoW Reveal Range: 400 > 300
-- Last State now visible under FoW
Obelisk Tower
-- Score Cost: 1500 > 2000
-- Last State now visible under FoW
Rapid Fire Laser Turret
-- Rotation Speed: 10 > 7
Rocket Turret
-- FoW Reveal Range: 400 > 300
-- Turret Elevate Extent: 90 > 40deg
-- AI Combat Power: 165 > 160
-- Score Cost: 1300 > 1200
-- Fire Pulse Delay: 0.15 > 0.2sec
Sailbarge
-- Custom Hard X Extent: 100 > 120
Heavy Beam Tank
-- Custom Hard X Extent: 20 > 25
(continued below)

Update: 13 Jan, 2019 @ 5:16pm

(continuation of v2.8.7)
Heavy Skiff (Hutt/Pirate)
-- Custom Hard X Extent: 50 > 60
-- Custom Hard Y Extent: 25 > 35
-- Formation Spacing: 2.0 > 1.7
Medium Tank
-- Custom Hard X Extent: 20 > 30
-- Custom Hard Y Extent: 10 > 15
-- Formation Spacing: 1.5 > 1.2
AALL-6
-- Custom Hard X Extent: 20 > 30
-- Custom Hard Y Extent: 10 > 15

== FCU LAND ==
= GENERIC =
Neutral Build Pads
-- Minimum time before the pad can be built on again: 15 > 20sec
Faction Build Pads
-- Starting base build pads can no longer be killed
-- Minimum time before the pad can be built on again: 30sec (old respawn time was 90sec)
-- FCU buildable pads tactical health: 1000 > 500
-- FCU buildable pads UC_* tactical health: 100 > 250
-- Empire / Rebel Starting base build pads now build the correct FCU variant turrets
Utility Build Pad
-- Health reduced: 1000 > 500
-- UC_* Health increased: 100 > 250
Landing Pad
-- Score Cost: 6000 > 3000
Command Post
-- FoW Reveal Range: 325 > 400
-- Score Cost: 5000 > 10,000
Observation Tower
-- FoW Reveal Range: 700 > 600
-- Underworld variant: 875 > 750
-- New icon (50x50 size) to prevent stretching in victory screen
Shutter Shield
-- Bombing Run Prevention Range: 1000 > 1500
-- Score Cost: 35,000 > 15,000
-- UC_* FoW Reveal Range: 200 > 100
Coliseum, Automated Quarry, and Mining Facility capture time increased: 5 > 7.5sec
Refinery
-- Build Time: 90 > 75sec
Hangar
-- Build Time: 90 > 75sec
FCU
-- Custom Hard X Extent: 20 > 60
-- Custom Hard Y Extent: 10 > 20
-- Formation Spacing: 2.25 > 1.8

= UNDERWORLD =
Underworld Command Post
-- Scale Factor: 0.8 > 0.75x
-- Shield Regen: 40 > 30
Gravity Generator
-- Gravity Control Field Range: 1500 > 2000

= HUTTS =
Hutt Command Post
-- SFX changed: EHD_* > UHD_*
Starting Landing Zone
-- Now proper size (150 > 275 radius)

== OTHER ==
45 unit icons have been updated to fix tech tree variant icons (Black Box) and pixilation issues



=== Version 2.8.6B [13 January, 2019] === Veers Story Fix
Swapped Veers Team ground unit (Veers_ATAT_Walker > General_Veers)
Added General_Veers and Veers_ATAT_Walker to GC based AT-AT upgrades

Update: 5 Jan, 2019 @ 11:16am

=== Version 2.8.6A [5 January, 2019] === Cuarson Hotfix
Player Color White (255,255,255) changed to light gray (175,175,175)

== SPACE ==
Interdictor
-- Medium Lasers changed to Large Lasers (Damage: 8 > 10)
-- Fire Max Recharge Time: 4 > 3sec (Average Recharge Time: 3.5 > 3sec)
-- Fire Range: 800 > 1000

Lucrehulk
-- Mass Driver Fire Cone Width: 175 > 180deg
-- Ion Cannon Fire Cone Width: 175 > 180deg
-- Turbolaser Fire Min Recharge Time: 3 > 4sec (Average Recharge Time: 3.5 > 4sec)
-- Turbolasers now slightly more inaccurate vs Frigates, Cruisers, Capital Ships, and Super Capital Ships

Cuarson
-- Space unit now buildable again in skirmish mode

Self Destruct Start Die SFX added to Minefields and TIE Terrorists

== LAND ==
Skiff survivors can now be garrisoned

Pirate Assassin Squad (Hutts / Pirates)
-- Company size increased: 2 > 3

Update: 26 Dec, 2018 @ 3:55pm

=== Version 2.8.6 [26 December, 2018] === Hero Recode
*NOTE* Heroes with land and space units must NOT have the <Behavior> tag on their landunit. SELECTABLE, etc must be put in the <LandBehavior> tag to prevent hero selection highlight from displaying in spacemode.

== PIRATE CHANGES ==
Pirate Faction code improved
Corrupted (pirate) planets GC construction time is reduced by 20% but no price reduction
Corrupted (pirate) planets Tactical construction time is reduced by 10% but no price reduction

Pirate Command Center (GC)
-- Income generated: 200 > 300 per cycle

Zylon Destroyer (GC)
-- Can now bombard planets (1 volley of ion cannon shots, 3 volleys of turbolaser shots)

== GENERIC CHANGES ==
Damage_Self_Destruct
-- vs Armor_Infantry_Hero DtAM reduced: 1.5 > 1x

Retreat Times increased:
-- Rebel (Land/Space): 10.99 > 15sec ; Space Retreat Damage modifier reduced: 4x > 3x
-- Empire (Land/Space): 10.99 > 15sec ; Space Retreat Damage modifier reduced: 4x > 3x
-- Underworld (Land/Space): 4.99 > 12sec ; Space Retreat Damage modifier: 2x =
-- Hutt (Land/Space): 7.99 > 12sec ; Space Retreat Damage modifier: 2x =
-- (Adding) Pirates (Land/Space): 9sec ; Space Retreat Damage modifier: 3x

== LAND UNIT CHANGES ==
Kimera Dragon
-- Armor Type: Aircraft_Hero > Aircraft
-- Is no longer visible on enemy radar

AT-RT Walker
-- Removed SQUASH Behavior
-- Removed IsGoodInfantryCrusher Property Flag
-- *The unit has no Crusher so these tags have no effect

AT-AT Walker
-- Targeting Min Attack Distance: 90 > 80

== HERO CHANGES ==
Nikomer (Land)
-- Scale Factor: 0.225 > 0.25
-- Select Box Scale: 240 > 200
-- Min Speed: 2.0 > 3.0
-- Max Lift: 2.5 > 3.0
-- Max Roll: 4.5 > 4.0
-- Hover Offset: 80 > 60
-- Laser Fire Cone (WxH deg): 20x50 > 30x60
-- Laser DtAM: AV Laser > Aircraft Cannon (Basically the same but now deals bonus structure damage)
-- Fire Pulse Delay: 0.125 > 0.1sec
-- Fire Recharge: 0.125 > 0.2sec
-- Score Cost: 50 > 5000
-- Bomb Fire Recharge Time: 20 > 15sec
-- Bomb Fire Cone (WxH deg): 180x180 > 90x150
-- AI Combat Power: 450 > 400

Nikomer (Space)
-- Build Time: 10.5 > 13sec

Nikomer (GC)
-- Added Neutralization Cost: 2000

Cuarson (Land)
-- Fire Pulse Count: 50 > 60
-- Fire Pulse Delay: 0.075 > 0.0667 (2 Frames)
-- Added Formation Data
-- Added Death SFX
-- FoW Reveal Range: 150 > 200
-- Self Destruct AoE: 210 > 250
-- Self Destruct Damage: 300 > 500
-- Self Destruct Damage Drop-off Tiers: 3 > 2
-- AI Combat Power: 500 > 400

Cuarson (Space)
-- Build Time: 17 > 20sec

Cuarson (GC)
-- Removed Galactic Stealth Passive
-- Added Space Override Population Value: 3
-- Neutralization Cost: 10,000 > 2500

Sy'Kariius (Land)
-- AI Combat Power: 250 > 300
-- Health: 500 > 400

Sy'Kariius (Space)
-- Good Against Units Updated

Sy'Kariius (GC)
-- Neutralization Cost: 3000 > 1500

Xizor (Land)
-- FoW Reveal Range: 280 > 300
-- Max Attack Distance: 430 > 440

Xizor (Space)
-- Hyperlaser Ability duration: 15 > 20sec
-- Hyperlaser Ability cooldown: 95 > 90sec

Pestelous (Land)
-- Major overhaul of unit code

Pestelous (GC)
-- Neutralization Cost: 20,000 > 6000
-- Space unit no longer displays hero selection highlight

Veers (Land)
-- Turret Elevate Extent: 40 > 50deg
-- Added Targeting Min Attack Distance: 40
-- Can now garrison in Advanced Factory (FCU Landmode)
-- Now has hero selection highlight to make him easier to spot in AT-AT groups
-- Some minor changes to targeting priorities
-- Major change to unit code structure
-- Tooltip now properly states 20% discount to all walkers (not 25% to ATAT, ATST, ATAA)

Emperor Palpatine (GC / Land)
-- Tooltip now properly states 10% discount to all units and structures (not 25%)

Mon Mothma (GC)
-- Production cost reduction: 10 > 15%
-- Tooltip now properly states 15% discount to all units and structures (not 25%)

Droids Team (GC)
-- Neutralization Cost: 2000 > 1000

Update: 11 Nov, 2018 @ 11:38am

=== Version 2.8.5 [11 November, 2018] === Transport, Container, Minor Hero, and FCU/MDU Recode
== GENERIC ==
-- Rebel No Colorization Color changed: 199, 105, 59 (RGB, Burnt Rust) > 200, 70, 50 (Red-Orange)

= ALTERNATE FILES =
Planets.xml
-- Story tactical corruption missions re-enabled to prevent soft-locking the game

== SPACE ==
= HUTTS =
Aqulamator
-- Proton Torpedo fire recharge times increased: 7.5 > 9sec

== LAND ==
= GENERIC =
Fixed an issue where some landing transports could fire at structures and other transports
Plex (R/H/P)
-- Targeting Max Attack Distance increased: 210 > 240
-- Added Targeting Min Attack Distance: 60
-- FoW Reveal Range reduced: 210 > 200

= EMPIRE =
Stormtrooper
-- Speed reduced: 1.0 > 0.9
-- Container Speed increased: 0.8 > 0.9

= REBEL =
Plex
-- Speed reduced: 1.0 > 0.8 (Now matches container speed)

= UNDERWORLD =
Grenadier Merc
-- Re-added (oops) and reduced Targeting Min Attack Distance: 100 > 80 (Vanilla is 50)
-- FoW Reveal Range increased: 150 > 160

= HUTTS =
Hutt Bounty Hunter
-- Major unit recode
-- No longer combustible
-- AI Combat Power increased: 60 > 100
-- Neutralization Cost reduced: 1250 > 300

== GALACTIC ==
= EMPIRE =
Transports
-- Hyperspace Speed reduced: 1.5 > 0.95 (now matches Rebel/Hutt transports)
Fleet Commander
-- Defense Bonus now applies to bombers

= REBEL =
Fleet Commander
-- Defense Bonus now applies to bombers

= UNDERWORLD =
Transports
-- Hyperspace Speed reduced: 1.5 > 0.95 (now matches Rebel/Hutt transports)

Update: 12 Aug, 2018 @ 12:40pm

=== Version 2.8.4 [12 August, 2018] === Generic Ground Company Update; GC Teching / Unit Construction Cost and Time Update
== GALACTIC ==
= EMPIRE =
Tech Costs increased: 2000, 4000, 6000, 8000 > 2500, 5000, 7500, 10,000 (20,000 > 25,000 Total)
Unit Build Cost and Build Times updated
-- Royal Guard: 300 > 250cred ; 15 > 20sec
-- Noghri Assassin: 40 > 25sec
-- AT-RT: 150 > 200cred
-- AT-PT: 250 > 350cred
-- AT-ST: 350 > 450cred
-- 2M Tank: 500 > 600cred
-- TIE Neutralizer: 45 > 50sec
-- Scimitar: 50 > 60sec

= REBEL =
Rifle Grenadier
-- Now available at tech 3 (Matches tech tree)
Slice Costs changed for many units
-- Heavy Factory: 800 > 600
-- Shield Generator: 500 > 700
-- Corellian Gunship: 800 > 600
-- Marauder Cruiser: 640 > 600
-- Infiltrator Facility: 1400 > 1200
-- Nebulon B2: 800 > 1200
-- Speeders: 1500 > 1000
-- Gallofree HTT: 1800 > 1200
-- A-Wing: 1200 > 1000
-- Defense Station: 3000 > 2000
-- Talon Speeder: 2000 > 1200
-- B-Wing: 2000 > 1500
-- MC30c: 1400 > 1500
-- Bulwark: 2200 > 1800
-- MC80b:-- 2300 > 2000
Total Tech Cost (Base): 34,240 > 30,000
Cheap Tech Cost: 25,680 > 22,500
R2D2 Slice Respawn Time reduced: 60, 60, 60, 70, 70sec (By tech level) > 50sec at all tech levels
-- Total Tech Time reduced: 1740sec (29min) > 1350sec (22m30s)
Unit Build Cost and Build Times updated
-- Infantry: 52 > 50cred
-- Speeders: 200 > 400cred ; 25 > 30sec
-- Talon Speeders: 325 > 600cred ; 32 > 40sec
-- X-Wing (Land): 650 > 900cred ; 35 > 55sec
-- T6A Tank: 115 > 100sec
-- MPTL: 520 > 750cred

= UNDERWORLD =
Silri
-- Black market respawn time increased: 60 > 120sec
Unit Build Cost and Build Times updated
-- Grenadier Merc: 320 > 240cred
-- Disruptor Merc: 450 > 400cred ; 10 > 12sec
-- Mandalorian Warrior: 575 > 320cred ; 15 > 10sec
-- Ewok Handler: 12 > 15sec
-- Nightsister: 25 > 30sec
-- Droideka: 15 > 20sec
-- L.A.G.: 15 > 24sec
-- B1: 45 > 40cred
-- B2: 15 > 10sec
-- F9TZ Transport: 25 > 30sec
-- M.A.L.: 20 > 25sec
-- MZ-8 Tank: 23 > 30sec
-- Canderous Tank: 20 > 25sec

= HUTTS =
Tech Costs increased: 2000, 4000, 6000, 8000 > 2500, 5000, 7500, 10,000 (20,000 > 25,000 Total)
Unit Build Cost and Build Times updated
-- Hutt Soldier: 5 > 8sec
-- Hutt Elite: 90 > 120cred ; 6 > 12sec
-- Hutt Plex: 140 > 150cred ; 7 > 16sec
-- Twi'lek Commando: 165 > 200cred ; 8 > 20sec
-- Railgun Sniper: 250 > 300cred ; 15 > 30sec
-- Mod. Skiff: 350 > 400cred ; 11 > 30sec
-- Mod. Swamp Speeder: 11 > 25sec
-- Mod. Pod Walker: 420 > 400cred ; 15 > 25sec
-- Mod. Heavy Skiff: 575 > 750cred ; 27 > 45sec
-- AALL-6: 525 > 600cred ; 20 > 35sec
-- KSRC-3 Tank: 780 > 900cred ; 35 > 60sec
-- Heavy Beam Tank: 1360 > 1250cred ; 45 > 90sec
-- Scyk Figher: 250 > 300cred ; 15 > 25sec
-- Valahari Fighter: 600 > 500cred ; 22 > 35sec
-- Vaksai Gunship: 45 > 70sec
-- Sailbarge: 2500 > 2000cred ; 85 > 100sec
-- BARC Scout: 300 > 200cred ; 14 > 24sec
-- Pirate Assassin: 500 > 300cred

= PIRATES =
Pirate Land Units now have build and fleet movement SFX
Unit Build Cost and Build Times updated
-- Soldier Mob: 250 > 125cred
-- Pirate Plex: 450 > 250cred
-- BARC Scout: 300 > 200cred ; 12 > 20sec
-- Pirate Assassin: 500 > 300cred
-- Skiff: 700 > 600cred ; 20 > 30sec
-- Swamp Speeder: 800 > 700cred ; 20 > 30sec
-- Pod Walker: 900 > 750cred ; 20 > 30sec
-- Heavy Skiff: 1200 > 1000cred ; 30 > 45sec
-- Valahari: 1200 > 1000cred ; 30 > 40sec

== SPACE ==
= HUTTS =
HT30c
-- Shields increased: 1750 > 2500

== LAND ==
= EMPIRE =
DTp1
-- Health increased: 270 > 300
-- Sprint Duration increased: 8 > 12sec
DTp2
-- Company Size increased: 2 > 3
DTp3
-- Company Size increased: 1 > 2
-- Health reduced: 1000 > 600

= REBEL =
Alt Rifle Grenadier
-- Build cost and build time now match barracks company

= UNDERWORLD =
MZ-8
-- Plasma Cannon DtAM vs Armor_Droid reduced: 3 > 2.5x

= HUTTS =
AALL-6
-- Company Size increased: 3 > 4 vehicles
Mod. Pod Walker
-- Projectile damage increased: 18 > 20

= PIRATES =
Pirate Skiff
-- Company Size reduced: 5 > 4

Update: 3 Aug, 2018 @ 3:42am

=== Version 2.8.3 [3 August, 2018] === Land infantry re-code and rebalance
== SPACE ==
Strike_Ion DtAM reduced vs
-- Strike Shields: 2.6/2.8/3.0 > 1.5/2.0/2.5x
Strike Laser DtAM reduced vs
-- Strike Armor: 2.0/2.2/2.4 > 1.8/2.0/2.2x
-- Strike Shields: 1.4/1.6/1.8 > 1.2/1.4/1.6x
Space Special Weapons (Ion Cannon, HV Gun, HB Gun)
-- Build Cost reduced: 6000 > 3000
-- Recharge increased: 150 > 240sec
Starbase Upgrade Update
Time
Main Station
90 > 75
120 > 100
150 > 125
180 > 150
Total
540(9m) > 450(7m30)

Research Station
120 > 60 -Initial Build
90 > 75
120 > 90
150 > 105
180 > 120
Total
660(11m)> 450(7m30)

Cost
Main Station (New Values match Research Station)
3000 > 2000
4500 > 4000
6000 > 6000
7500 > 8000
Total
21,000 > 20,000

= REBEL =
B-Wing
-- Ion Cannon fire pulse delay increased: 0.2 > 0.3sec
-- Ion Cannon fire recharge time increased: 0.5 > 0.9sec
-- Ion Cannon projectile damage reduced: 10 > 7.5
Venator Cruiser
-- Shield Regen Rate reduced: 50 > 40
-- (Power to Shields regen rate reduced: 200 > 160)
-- Build Time increased: 16 > 17sec
-- Ion Cannons now more inaccurate
-- Squadron spawn time increased: 5 > 10sec
Bulwark
-- Ion Cannon fire recharge time reduced: 3-4 > 2.5-3.5sec
-- Ion Cannon fire pulse delay reduced: 0.25 > 0.2sec
Rebel Combat Mine
-- Shields reduced: 1500 > 1000
-- Shield Regen increased: 20 > 30

= EMPIRE =
TIE Droid
-- Moved from Tech 3 to Tech 1
-- Fire Inaccuracy Distance vs Fighters and Bombers increased: 2 > 5
-- Build Cost increased: 140 > 160
TIE Scout
-- FoW Reveal Ping distance reduced: Unlim > 4500 (3x sight range)
Assault Gunboat
-- Missile Fire Min Recharge Time increased: 4 > 6sec
Tartan
-- Build Cost reduced: 1500 > 1400

= UNDERWORLD =
Skipray
-- Ion Cannon fire pulse count reduced: 6 > 3
-- Ion Cannon fire pulse delay increased: 0.2 > 0.3sec
Pinance Heavy Corvette
-- Turbolaser Fire Pulse Count increased: 4 > 6
-- Laser Cannons now more accurate towards fighters/bombers

= HUTTS =
Spectre SA
-- Build Time reduced: 17 > 16sec

= PIRATES =
Prowler-A
-- Torpedo Fire Range reduced: 1250 > 800
-- -- Fire Min Recharge Time increased: 8 > 10sec
-- -- Fire Pulse Delay Time increased: 0.75 > 1.0sec
-- Laser Fire Range reduced: 750 > 500
-- -- Fire Inaccuracy vs Fighters, Bombers, and Transports increased: 5 > 10
-- -- Recharge Times increased: 0.5-0.75 > 1.0sec
-- -- Fire Pulse Count reduced: 4 > 3

== LAND ==
= GENERIC =
Infantry classed as "Commando" now all have commando armor (class now represents accurate armor type for infantry)
Skiff death survivors now have select box circles
Scout Trooper and Barc Bikes can be garrisoned in transports and other structures that can garrison vehicles for 1 garrison value
Proj_Inf_Blaster_Orange damage reduced: 4.75 > 4.5

= EMPIRE =
Imperial Sniper
-- Added Force Lightning, Force Whirlwind, and Crushed deathclones
Noghri Assassin
-- FoW Reveal Range reduced: 225 > 200
-- Fire recharge time reduced: 0.33 > 0.3sec
-- AI Combat: 25 > 30
-- Removed Squad_* Variant
Royal Guard
-- AI Combat: 20 > 40
-- Removed Squad_* Variant
AT-ST
-- No longer fires normal lasers in barrage mode
-- Added Fire Inaccuracy Distance for LandHeroes

= REBEL =
Rifle Grenadier
-- Added Force Lightning, Force Whirlwind, and Crushed deathclones
-- Laser Projectile Damage increased: 6 > 10
-- Build Cost increased: 315 > 400
-- Build Time increased: 5.5 > 7sec

= UNDERWORLD =
Mandalorian Warrior
-- Fire pulse delay time increased: 0.17 > 0.2sec
-- Fire recharge time increased: 0.85 > 1.0sec
-- Projectile Damage increased: 5 > 8
MagnaGuard
-- Projectile Damage increased: 120 > 200
-- Projectile Appearence Delay increased: 4 > 6 frames
-- Formation Spacing increased: 0.5 > 1.0
-- Cleaned up many movement oddities in code
B1 Battledroid
-- Health increased: 15 > 18
B2 Super Battledroid
-- Units per company reduced: 18 > 12
-- Health increased: 45 > 54
B1 Repairdroid
-- Now a variant of B1 code (basically the same unit anyway)
-- Repair ability now unique named
-- Health increased: 15 > 18
Vornskr Wolf
-- Armor Type changed: _Infantry > _Infantry_Hero

= HUTTS =
Hutt/Pirate Merc
-- Added Force Lightning, Force Whirlwind, Remote Bomb and Crushed deathclones
Hutt/Pirate PLEX
-- Added fire SFX
-- Added Force Lightning, Force Whirlwind, Remote Bomb and Crushed deathclones
Hutt PLEX
-- Fire recharge time reduced: 4.0 > 3.0sec
Hutt Elite Merc
-- Armor Type changed: Commando > Infantry
-- Health increased: 65 > 75
Hutt Railgun Sniper
-- Shields increased: 75 > 100
-- Health increased: 188 > 200
Twi'lek Commando
-- Removed Squad_* Variant

= PIRATES =
Pirate Soldier Mob fire recharge time increased: 0.7 > 0.75sec