STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 1 Feb, 2021 @ 11:15am

=== Version 3.0.0 [1 February, 2021] ===

Tactical build bar capacity increased: 24 > 40
Galactic build bar capacity increased: 26 > 38
Multiplayer Radar Ping icon better shows player colors
Power to Weapons ability now depletes shields every 1.2sec (from 3.0sec)
Dummy_Barrage_Target
-- Added Immune_To_Damage tag to fix Barrage abilties
Attacking outside a unit's targeting max attack distance will now display an attack pointer with a slightly different animation
Added additional alternate file "DoublePopCap_Factions.xml"
-- It does exactly what you think for both land and space tactical modes

== GALACTIC ==
= GENERIC =
Re-ordered many units to account for larger build bar capacity
Cleaned up some planet ability text
Mandalore
-- Ability tooltip now lists warriors and gauntlet fighters
Kamino
-- Infantry build speed penalty increased: 15 > 25%
Kavadonia
-- Build Cost reduction now only applies to beam cruisers: Ultor, Arquitens, and Silhouette
-- Build Cost reduction: 15 > 20%
The Maw
-- Added tooltip for capital ship production ability

= EMPIRE =
Admiral Piett
-- Added missing hardpoints from Executor re-work

= UNDERWORLD =
Tactical corruption battles have been disabled due to a rise in bugs from the recent game patch
-- Story variant planets will have them enabled still (to prevent crashes and soft-locks)
-- Planets.xml alternate file will have them all enabled for those who want to try and debug them

== SPACE ==
= GENERIC =
Standard Spacemode changed to play closer to vanilla FoC
-- Moved research station build objects to main station
-- Moved tech 1 heroes, corvettes and frigates to tech 2
-- Removed research station entirely
-- Added satellite turret passive buff for techs 2 - 5
-- -- Tech 2: 20% Health + 20% Shield
-- -- Tech 3: 30% Health + 30% Shield + 10% Damage
-- -- Tech 4: 40% Health + 40% Shield + 20% Damage + 10% range
-- -- Tech 5: 50% Health + 50% Shield + 30% Damage + 20% range
-- -- (Removed Empire Turret Damage Upgrade)
Standard Tech Costs reduced:
-- Level 2: 2000 > 1500
-- Level 3: 4000 > 3000
-- Level 4: 6000 > 4500
-- Level 5: 8000 > 6000
-- Flak Upg: 10,000 > 7500
Starbase income increased (Base + Supply Dock / Applies to Standard and Tournament Modes):
-- Level 1: 10 + 40 > 20 + 30
-- Level 2: 15 + 45 > 25 + 45
-- Level 3: 20 + 50 > 30 + 60
-- Level 4: 25 + 55 > 40 + 80
-- Level 5: 30 + 70 > 50 + 100
Fixed strikecraft, fighter hero, transport, and space unique unit fire inaccuracies
Re-adjusted strikecraft hero minimum follow distance: 200-300 > 40
IPV-1
-- Now has team colorization
-- No longer shows engine particle plane

= EMPIRE =
Broadside Cruiser
-- Barrage Ability reverted back to vanilla ability
-- Fire pulse count: 7 > 6
-- Fire recharge time: 8 > 7sec
Escort Carrier
-- Front laser cannon fire cone width: 170 > 175deg
-- Power to Weapons weapon delay multiplier: 0.5 > 0.4x
-- Power to Weapons shield regen multiplier: -3 > -4x

= REBEL =
Millennium Falcon
-- Reverted hardpoint weapon
Marauder Cruiser
-- Barrage Ability reverted back to vanilla ability
-- Fire recharge time: 4.5 > 5sec

= HUTTS =
Beam Defense Satellite
-- Reverted hardpoint weapon
Flak Beam Defense Satellite
-- Reverted hardpoint weapon
Virago
-- Hyperlaser Ability will now stop shield regeneration while active

== LAND ==
= GENERIC =
Targeting Priorities have been updated for aircraft
-- Aircraft targeting priorities will now auto target Kimera Dragons
Many units and turrets now have accuracy definitions for units with the LandHero category mask
Added new multiplayer Dathomir map

= EMPIRE =
AA-Turret
-- Turret rotate speed: 5 > 7
AT-ST
-- Reverted barrage ability hardpoint weapon
-- Barrage Ability reverted back to vanilla ability
-- Barrage Ability no longer plays Interdictor SFX
TIE Neutralizer
-- Bomb projectile recharge time: 15 > 12sec

= REBEL =
MPTL
-- Reverted hardpoint weapons
-- Reverted model edits (now shows muzzle flash on weapon-fire)
Captured 2M-Tank
-- Power to Weapons damage multiplier: 3.0 > 2.0x

= UNDERWORLD =
MAL
-- Reverted hardpoint weapons
-- Rocket Attack ability reverted to Swap Weapons

= HUTTS =
AALL-6
-- Reverted hardpoint weapon
Kimera Dragon
-- AI Combat Power: 400 > 300
-- Score Cost Credits: 500 > 400
-- Reverted hardpoint weapon
-- Projectile is no longer classed as "Bomb" -- Now "Default"
-- Improved turn rate
-- Added attack_idle animation
-- Build Time: 18 > 23sec

Update: 1 Nov, 2020 @ 8:56am

=== Version 2.15.1 [1 November, 2020] ===
Re-positioned some multiplayer lobby buttons for ultra-wide monitors

== GALACTIC ==
Updated corruption removal lua script
Fixed lose to underworld music event
Bonadan
-- Bonus turbolaser is now always powered

== SPACE ==
= GENERIC =
Friggin Huge Ion Storm Nebulae now actually have the ion storm function
Added more nebula prop sizes (Massive with 1500 radius and Very Massive with 2000 radius)
Felucia center nebula is no longer the ion storm version
[Tournament] Maps now support up to 9 players
Added 3-way tournament style maps
-- Felucia
-- Saleucami
-- Bastion
= EMPIRE =
Executor SSD
-- Adjusted fire point bones to improve fire arcs
-- Added power to weapons particle effect
-- Added 2 more concussion missile hardpoints
-- Targeting Max Attack Distance: 2400 > 2500

Update: 20 Sep, 2020 @ 11:30am

=== Version 2.15.0 [20 September, 2020] ===
Cleaned up some GUI textures

== SPACE ==
= GENERIC =
Corvette Targeting priorities now have frigate and capital ship definitions (lowest priority)
Added Tournament Map: Alzoc III
Hardpoint break-offs are now classed as decorations
Minefield
-- Fixed stealth trigger script
Weaken Enemy Effect particle count reduced (85 > 65/sec)
New range indicator rings for space
-- Color consistancy pass
-- -- Blue Rings: Passive ability range
-- -- Red Rings: Attack minimum range and minefield self destruct area effect range
-- -- Green Rings: Healing ability range
-- Interdictor Satellite now shows ability range

- Asteroid Mine Changes -
Damage_Corvette vs Armor_Asteroid_Mine: 1.5 > 1.25x
Asteroid mine health and shields now scale +12.5% per main station tech upgrade
Asteroid Mines
-- Health Regen Rate: 5 > 10hp/sec
-- Rebel Mines now regen health
-- Empire Build Cost: 800 > 750
-- Hutt Build Cost: 850 > 800
-- Hutt Mine Health: 1600 > 1500
-- Hutt Mine Shields: 800 > 750
-- Hutt Mine Shield Regen: 20 > 25
Armored Asteroid Mines
-- Health: 4000 > 3000
-- Health Regen Rate: 10 > 25hp/sec
Combat Asteroid Mines
-- Shield Regen: 30 > 40
-- Health Regen: 5 > 10hp/sec

- Turret Changes -
All turrets and satellites health regen: 15hp/6sec > 20hp/4sec
-- Health Regen abilities are now unique named
All turrets and satellites now scale +20% health and shields per research station tech upgrade
Laser Turrets
-- Health: 1500 > 1250
-- Shield Regen: 25 > 20
Turbolaser Turrets
-- Health: 1500 > 1250
-- Shields: 1500 > 1250
Missile Turrets
-- Health: 1200 > 1000
-- Shields: 800 > 750
Flak Turret
-- Health: 1600 > 1250
-- Shields: 800 > 750
-- Shield Regen: 25 > 30
Tractor Beam Satellite
-- Health: 3000 > 2000
-- Shield Regen: 32 > 40
Gravity Well Satellite
-- Health: 800 > 750
Torpedo Turret
-- Health: 1200 > 1000
-- Shields: 600 > 750
-- Torpedo Attack Range: 1500 > 2000
-- -- (Ion Torpedo range: 1500 =)
-- Build Cost: 1100 > 1200
Repair Satellite
-- Health: 625 > 500
-- Shields: 1125 > 1250
-- Shield Regen: 15 > 20
Long Range Scanner
-- Health: 1000 > 750
-- Shields: 800 > 1000
Plasma Cannon Turret
-- Health: 1400 > 1250
-- Shields: 600 > 1250
-- Shield Regen: 24 > 30
Mass Driver Turret
-- Health: 1400 > 1250
-- Shields: 600 > 750
Diamond Missile Turret
-- Health: 1200 > 1000
-- Shields: 600 > 750
Sensor Scrambler
-- Health: 600 > 500
-- Shields: 800 > 1000
Flak Beam Turret
-- Health: 900 > 750
-- Shields: 1350 > 1250
-- Shield Regen: 30 > 20
Beam Cannon Turret
-- Health: 1125 > 1250
-- Shields: 1125 > 1250
Heavy Beam Turret
-- Health: 1100 > 1000
-- Shields: 1400 > 1500
Ion Storm Emitter
-- Health: 4000 > 3000
-- FoW Reveal Range: 400 > 800
-- Build Cost: 1200 > 1000
-- On death enemy units inside the ion storm will take minor damage and deal 20% less damage for 20 seconds
-- Can now self destruct to trigger death effect early

- Energy Adjustments -
Increased the energy regen rate of most units and structures
These changes are to ensure units don't run out of energy while regenerating shields (greatly slowing down the process)

= EMPIRE =
Boba Fett
-- Added Minimum Follow Distance: 300
Mara Jade
-- Lure Recharge Time: 90 > 70
-- Added Minimum Follow Distance: 300
Interdictor
-- Now shows reinforcement prevention range

= REBEL =
Ackbar
-- Turbolaser fire pulse count: 7 > 8
-- Turbolaser hardpoints: 5 > 4
-- Ion Cannon fire pulse count: 7 > 8
Han Solo
-- Fixed muzzle bone positions
-- Now uses hardpoint weapon with fire inaccuracies vs
-- -- Corvettes (5.0)
-- -- Frigates/Cruisers/Capital Ships (20.0)
-- -- Structures (15.0)
-- Shield Regen: 12 > 16
-- Added Minimum Follow Distance: 200
Moldy Crow
-- Build Cost: 1050 > 825
-- Max Rate of Turn: 4.5 > 5.0
-- Max Rate of Roll: 4.5 > 4.0
-- Max Lift: 2 > 3
-- Bank Turn Angle: 50 > 55
-- Shield Regen: 10 > 15
-- Lure Recharge Time: 70 > 60sec
-- Fire Pulse Count: 10 > 6
-- Fire Pulse Delay: 1 > 0.5sec
-- Projectile Damage: 11 > 14
-- Added Minimum Follow Distance: 300
Nebula SD
-- Z-Layer: -330 > -300
Nebulon-B2
-- Lightened texture slightly
-- Model re-rigged (greatly improves ion cannon fire arcs)
-- Hardpoint health: 300 > 330
-- Ion Cannon fire pulse count: 4 > 5
-- Ion Cannon fire range: 1300 > 1350
-- Turbolaser fire cone width: 200 > 175
-- Laser Cannon fire cone width: 180 > 175
-- Laser Cannon fire range: 1250 > 1350
Nebulon-B
-- Laser Cannon fire range: 1150 > 1200
Corellian Gunship
-- Targeting Max Attack Distance: 800 > 1000
Hardened Asteroid Mines Upgrade
-- Level 1 Bonus: 15 > 10% damage reduction
-- Level 1 Cost: 750 > 600
-- Level 2 Bonus: 30 > 20% damage reduction
-- Level 2 Cost: 1500 > 1200
-- Level 3 Bonus: 50 > 30% damage reduction
-- Level 3 Cost: 3000 > 2000

= UNDERWORLD =
Ground to Space Special Weapon
-- Projectile area effect range: 400 > 300
-- Projectile area effect damage drop-off tiers: 3 > 2
IG-2000
-- Minimum Follow Distance: 60 > 200
Bossk
-- Added Minimum Follow Distance: 200
Recusant Frigate
-- Build Time: 17 > 14sec
Interceptor IV
-- Build Time: 14 > 17sec
Munificent Frigate
-- Build Time: 22 > 19sec

= HUTTS =
Pestelous
-- Hardpoints now have breakoff props
Xizor
-- Hyper Lasers Damage Modifier: 7.5 > 6.25x
-- Hyper Lasers Recharge Time: 90 > 75sec
-- Added Minimum Follow Distance: 300
Nikomer
-- Added Minimum Follow Distance: 300
Qatil
-- Added Minimum Follow Distance: 250
Vigilant Corvette
-- Reserve squadrons: 2 > 1

== LAND ==
Tech Upgrade costs reduced:
-- Tech 2: 3000 =
-- Tech 3: 5000 > 4000
-- Tech 4: 7000 > 5000
Tech Upgrade build times reduced:
-- Tech 2: 60sec =
-- Tech 3: 120 > 90sec
-- Tech 4: 180 > 120sec
Fixed Kynraaq Bombing Runs

== FCU Landmode ==
= GENERIC =
Refinery
-- Build Cost: 3000 > 2000
Large Base Shield
-- Build Cost: 4000 (4800 und) > 3000 (3600 und)
Shutter Shield
-- Build Cost: 5000 (6000 und) > 4000 (4800 und)
Research Facility build costs reduced
-- Empire: 2700 > 2000
-- Rebel: 2400 > 2000
-- Hutts: 3000 > 2400

= EMPIRE =
FCU buildables
-- Turret build pads moved from T1 to T3
-- Light Factory moved from T2 to T1
-- Bunker moved from T3 to T2
-- Heavy Factory moved from T3 to T2
-- Advanced Factory moved from T4 > T3
Advanced Factory
-- Build Cost: 2250 > 2000
Magnepulse Cannon
-- Build Cost: 2400 > 1800

= REBEL =
FCU buildables
-- Turret build pads moved from T1 to T3
-- Light Factory moved from T2 to T1
-- Bunker moved from T3 to T2
-- Heavy Factory moved from T3 to T2

= UNDERWORLD =
FCU buildables
-- Turret build pads moved from T1 to T3
-- Droidworks moved from T2 to T1
-- Bunker moved from T3 to T2
-- Factory moved from T3 to T2
-- Added Relay station to T3
Palace
-- Removed Enhanced Deployment, Bombing Run, and Bombardment upgrades (added to new Relay Station buildable)
Gravity Generator
-- Repulsor-lift vehicle speed reduction: 75% > 67%
-- Build Cost: 2400 > 2000

= HUTTS =
FCU buildables
-- Turret build pads moved from T1 to T3
-- Bunker moved from T3 to T2
-- Factory moved from T2 to T1

Update: 9 Jul, 2020 @ 1:36pm

=== Version 2.14.2 [9 July, 2020] ===
== STORY ==
Mission Holocron flash texture resized
Rebel Story - Han Rescue (M07a)
-- Fixed black screen bug (re-enabled Bothan faction)
-- Fixed mission autocomplete after cutscene (updated LUA script to force han as the bothan faction)

== GALACTIC ==
= GENERIC =
Pirate Menace GC Mon Calamari can now build capital and super-capital ships
Alternate Planets.xml and Factions.xml files have been updated

= EMPIRE =
Piett's Executor can now bombard planets

= HUTTS =
SternenKreuzer can no longer bombard planets
Ultor Beam Cruiser can now bombard planets

== SPACE ==
= GENERIC =
Flak Cannon projectile now has max_rate_of_turn tag (0.0) --prevents missile jamming ability from affecting it
Plasma Cannon projectile max rate of turn: 0.2 > 0.0
Subjugator Ion Megaweapon projectile max rate of turn: 0.3 > 0.0
Fixed script crash in GroundToSpaceDisable.LUA

= UNDERWORLD =
Flak Frigate
-- Laser cannon hardpoints now have multiple fire bones
-- Added proper collision mesh (collision is no longer attached to the shadow mesh)

== LAND ==
= GENERIC =
Added missing MDU collision boxes to:
-- Empire's EM Field Gen
-- Empire's Offensive Sensor Node
-- Underworld's Sensor Jammer
Proj_Rancor_Hit damage: 250 > 200
Proj_Nightsister_Rancor_Hit damage: 120 > 100
-- AoE range: 15 > 16
-- Damage vs Armor_Infantry: 1 > 1.25x

= UNDERWORLD =
Canderous Tank
-- Rescaled model in 3ds max
-- Fixed oversized crusher collision
Nightsister
-- Arc sweep and eat infantry special attacks removed
-- Drain life cooldown: 40 > 30sec
-- Drain max victims: 6 > 5
-- Various other minor adjustments

Update: 29 Apr, 2020 @ 3:10pm

=== Version 2.14.1 [29 April, 2020] ===
== GALACTIC ==
= GENERIC =
Added hutt variants of generic indigenous units and spawn structures
Increased AI's desire to upgrade their starbases (except consortium)
Fixed Ground to Space special weapon AI scripts
25 pop value SSD build limit: 6 > 5

= MAPS =
Hapes
-- More map changes
-- Added power generator structure marker
-- Base layout map now shows bunker positions
-- Fixed indigenous unit companies
Saleucami
-- Fixed duplicate AI Hint Zone 101 on Saleucami land map
Naboo
-- Map size reduced: 10 > 8 patches
-- Base layout map now accurately scaled
-- Base layout now has 10 unit markers
Endor
-- Base layout now has 10 unit markers
Bestine
-- Base layout now has 10 unit markers
-- Added hutt build pads near power generator
Taris
-- Base layout now has 10 unit markers
Manaan
-- Base layout now has 10 unit markers
Bonadan
-- Base layout now has 10 unit markers
-- Added hutt and underworld free turbolaser tower
-- Top left build pad now neutral owned (was rebel)

= EMPIRE =
ISD-1 and ISD-2 required planets tooltip updated
Defense Station
-- Shields: 2000 > 3000
-- Shield Regen: 60 > 50
-- Now provides +5 additional population capacity
-- Heal range: 1200 > 1500

= REBEL =
Defense Station
-- Shields: 1250 > 2000
-- Shield Regen: 40 =
-- Now provides +5 additional population capacity
-- Heal range: 1500 > 1600

= UNDERWORLD =
Defense Station
-- Shields: 1500 > 2000
-- Shield Regen: 50 =
-- Now provides +5 additional population capacity
-- Heal range: 1200 > 1500

= HUTTS =
Defense Station
-- Shields: 1225 > 2000
-- Shield Regen: 40 =
-- Now provides +5 additional population capacity
-- Heal range: 1200 > 1500
Silhouette Beam Cruiser
-- Required starbase level: 3 > 4

== SPACE ==
= GENERIC =
25 pop value SSD build limit: 6 > 5
CCM_Strike DtAM vs
-- Armor_Fighter: 1.5 > 1.0x
-- Armor_Bomber: 2.0 > 1.2x

= HUTTS =
Z-100
-- Build Cost: 200 > 300
-- Build Time: 6 > 7sec
-- Missile fire recharge time: 5 > 6sec
-- Missile fire delay time: 0.2 > 0.3sec
-- Now has light laser cannons

== LAND ==
= GENERIC =
Updated land skirmish build pad tile texture

= HUTTS =
Consortium infantry containers now have bribe values (for Xizor)
-- Grenadiers: 30 credits
-- Disruptor Mercs: 60 credits
-- Mandalorian Warriors: 90 credits
Hutt Elite Merc
-- Model changed to unused ni_pengauani
-- Name changed to Pengauani Mercs
-- Removed spread out ability
-- Health: 72 > 90

Update: 22 Apr, 2020 @ 4:00pm

=== Version 2.14.0 [22 April, 2020] ===
GUI Overhaul Update

== GALACTIC ==
= GENERIC =
"A Galaxy At War" GC
-- Increased starting forces slightly for rebels, underworld, and hutts
Hapes
-- Many land map improvements
Kavadonia
-- Added black market corruption option
-- Reduced prereq and unit cost for racketeering
Asteroid Mining Facilities
-- Death explosion radius: 400 > 600
-- Death explosion damage: 3000 > 800
-- Death explosion now uses a space damage_type
-- Death explosion now has 3 damage drop-off tiers

= UNDERWORLD =
A palace is now also required to build super capital ships
Munificent
-- Build Cost: 2620 > 2600

= HUTTS =
Fixed Kynraaq bombing runs

== SPACE ==
= EMPIRE =
TIE Scout
-- FoW Ping ability range: 4500 > 6000

= REBEL =
Station
-- Ion Cannons changed to station variant (flight distance: 2400 > 3000)
Z-95
-- Shields: 20 > 25
-- Fire recharge time: 1.65 > 1.7sec

= HUTTS =
Nikomer
-- Build Cost: 1313 > 1337

= PIRATES =
Z-95
-- Shields: 20 > 25

== LAND ==
= EMPIRE =
Scout Trooper
-- Can no longer contest capture points

= HUTTS =
BARC Trooper
-- Can no longer contest capture points

= PIRATES =
BARC Trooper
-- Can no longer contest capture points

Update: 21 Mar, 2020 @ 11:27am

=== Version 2.13.4 [21 March, 2020] ===
== GALACTIC ==
= GENERIC =
Pirate Menace GC
-- AI Factions now start with 3 planets
-- Pirate forces have been increased

= EMPIRE =
Imperial Palace
-- Build Cost: 10,000 > 5000
-- Income: 1000 > 500

== SPACE ==
= GENERIC =
Turbolaser flight distances adjusted
-- Cruiser Turbolaser: 2500 > 2400
-- Capital Turbolaser: 2800 > 2400
-- SSD Turbolaser: 3400 > 3600
-- Station Turbolaser: 3100 > 3000
Ion Cannon flight distances adjusted
-- Large Ion Cannon: 2500 > 2400
-- SSD Ion Cannon: 3400 > 3600
-- Station Ion Cannon: 3100 > 3000
Station Laser Cannon flight distance: 2200 > 2400

= EMPIRE =
Daala
-- Concentrate Firepower damage bonus: 30 > 20%
-- Concentrate Firepower speed reduction: 30 > 50%
Eclipse
-- Superlaser damage per frame: 300 > 340 (Total damage: 45,000 > 51,000)
-- Superlaser will now significantly reduce firerate and movement speed for its duration
-- Superlaser will now slowly drain shields for its duration (up to ~10000 in 10.3sec)
-- New deathclone --nothing fancy but at least the model matches now
ISD-1
-- Ion Cannon projectile changed: Ion_Cannon_SSD > Ion_Cannon_Large
-- -- (Projectile flight distance reduced: 3400 > 2400)

= REBEL =
Y-Wing
-- Shields: 30 > 40
-- Shield regen: 3 > 4
MC-99
-- New collision mesh
-- New engine particle mesh (reduces attached engine particle systems: 53 > 6)
-- Destroyed hardpoints now have damage particles
-- Turbolaser fire arc: 180x90 > 170x120
-- Ion Cannon fire arc: 180x60 > 170x120
-- Ion Cannon projectile changed to SSD variant (flight distance: 2400 > 3600)
-- Proton Torpedo fire arc: 120x80 > 170x120
-- Proton Torpedo projectile changed to SSD variant (more damage per projectile, longer flight distance)
-- *Firerates adjusted to keep DPS roughly the same
-- Targeting Max Attack Distance: 2200 > 2400

= UNDERWORLD =
Starbase Main Cannon and Ground to Space Plasma Cannon
-- Damage vs Armor_Corvette: 1 > 0.75x
-- Damage vs Armor_Fighter_Hero: 1 > 0.5x
Munificent
-- Laser defense beam now renders (fixed beam muzzle bone)
Lucrehulk
-- Texture updated (removed consortium logo)
-- Model re-rigged
-- Shadow Mesh remade (file size reduced ~4MB)
-- Collision mesh improved
-- All weapon hardpoints now have a blast mesh and damage particles
-- Mass Driver hardpoints removed ; Turbolaser hardpoint count: 10 > 8
-- Weapon hardpoint health: 300 > 500
-- Shield Generator health: 1000 > 750
-- Shield Generator hardpoints: 1 > 2
-- Engine health: 1000 > 750
-- Turbolaser fire pulse count: 4 > 6
-- Turbolaser fire pulse delay: 0.2 > 0.25sec
-- Turbolaser fire min recharge time: 4 > 3sec
-- Turbolaser fire cone [width x height]: 180x90 > 200x100deg
-- Ion Cannon fire pulse count: 4 > 6
-- Ion Cannon fire pulse delay: 0.2 > 0.25sec
-- Ion Cannon fire cone [width x height]: 180x90 > 200x100deg
-- Plasma Cannon fire pulse count: 5 > 4
-- Plasma Cannon fire pulse delay: 0.6 > 0.5sec
-- Plasma Cannon fire cone [width x height]: 190x90 > 180x100deg
Valiance
-- Model re-rigged
-- New collision mesh
-- Mass Driver hardpoints removed
-- Medium Laser Cannon hardpoints removed
-- Turbolaser count: 7 > 8
-- Ion Cannon count: 2 > 4
-- Plasma Cannon count: 2 > 4
-- Shield Generator count: 1 > 2
-- Shield Gen health: 730 > 600
-- Weapon, hangar, and engine hardpoint health: 415 > 450
Subjugator
-- Ion Megaweapon #02 fire recharge time: 140 > 110sec (bugfix)
-- Ion Megaweapon fire cone: 150x150 > 130x130deg
-- Large Laser Cannon fire pulse count: 8 > 6
-- Large Laser Cannon projectile damage: 10 > 12
-- Large Laser Cannon fire range: 2000 > 2400
-- Medium Laser Cannons changed to Large Laser Cannons
-- -- Fire pulse count: 8 > 6
-- -- Fire range: 1500 > 2400
-- -- Damage: 8 > 12
-- Hardpoints re-rigged (36 turbolaser, 20 laser, 8 mass driver > 28 turbolaser, 18 laser, 12 mass driver)
-- *Overall DPS increased by ~8% vs armor and ~4% vs shields
-- Weapon hardpoint health: 625 > 750
-- Hangar and Engine hardpoint health: 625 > 700
-- Max Speed: 0.8 > 1.0

== LAND ==
= UNDERWORLD =
Nightsister
-- Health: 1800 > 2000
-- Collision Class: Giant Vehicle > Vehicle
-- Min Speed (0.1) - tag disabled
-- Arc Sweep Attack damage range: 10-55 > 5-60
-- Arc Sweep Attack now has static damage amount: 100%hp > 200 + 100%hp
-- Arc Sweep chance: 40 > 50%
-- Eat Infantry chance: 20 > 25%
-- Eat Infantry activation range: 40-45 > 30-50
-- Pound Vehicles max range: 45 > 50
-- Pound Vehicles damage: 150 > 210 + 10%hp

Update: 3 Mar, 2020 @ 4:22pm

=== Version 2.13.3 [3 March, 2020] ===
== SPACE ==
= GENERIC =
Tactical Camera
-- 2000 > 2200 max zoom out
-- 300 > 400 zoom interval
Official Maps | Custom Maps buttons renamed to: Standard Maps | Special & Custom Maps
Low-tier SSD build limit reduced: 12 > 6
Greatly improved SSD pathfinding and all SSDs should be much easier to warp into maps

= EMPIRE =
ISD-3
-- Weapon hardpoint health: 600 > 500 (except torpedo launcher: 600=)
-- Hangar health: 400 > 500
TIE Avenger
-- Now has "Fire Missile" ability (works similar to ion cannon shot but cannot target squadrons)
-- Moved to level 3 station
-- Fire pulse count: 1 > 3
-- Fire pulse delay: 0.2 > 0.1sec
-- Fire recharge time: 0 > 0.5sec
-- PtW Weapon Delay Multiplier: 0.4 > 0.5x (DPS: 2.5 > 2.0x)
-- PtW ability recharge time: 50 > 40sec
Assault Gunboat
-- PtE ability duration: 12 > 15sec
-- PtW ability duration: 12 > 10sec
TIE Defender
-- Projectile now has Damage_Type specified in projectiles_space.xml (ion cannon shot ability no longer uses Damage_Strike DtAM)
-- Moved to level 4 station

= REBEL =
Bulwark
-- Tooltip updated (now states correct weapon layout)
-- Engine particle scale reduced

= UNDERWORLD =
Lucrehulk
-- X3-Aurora spawn count: 14+210 > 12+188 (initial+reserve)
-- Build Cost: 7000 > 7500
-- Weapon hardpoint health: 375 > 300 (plasma cannons: 450 > 300)
-- Hangar health: 700 > 1000
-- Shield Generator health: 600 > 1000
-- Engine health: 600 > 1000
Munificent Frigate
-- Build Cost: 2680 > 2700
X3-Aurora
-- Fire pulse delay: 1.8 > 1.4sec
-- Strafe distance: 500 > 400
-- Units per squadron: 4 > 5
Aggressor
-- Projectile damage: 4 > 4.5
-- Hardpoints combined (Fire pulse delay: 0.3 > 0 | Fire recharge time: 0-0.3 > 0.3sec | Fire pulse count: 10 > 2)
-- Shields: 60 > 100
-- Shield Regen: 6 > 8
-- Targeting max attack distance: 500 > 550

= HUTTS =
SternenKreuzer
-- Model rerigged
-- Ion Torpedo Launchers removed
-- Arm hardpoints are now: Laser Cannon > Ion Cannon > Turbolaser Cannon
-- Hull DPS down ~10% | Shield DPS up ~10%
Viper
-- Strafe Distance: 600 > 700
-- Targeting Max Attack Distance: 775 > 800

== LAND ==
= GENERIC =
FCU Walls
-- Models rotated 180deg

Update: 21 Feb, 2020 @ 4:15pm

=== Version 2.13.2 [21 February, 2020] ===
== SPACE ==
= GENERIC =
Flak Cannon Projectile
-- Added missing space_model_name tag
-- Speed: 50 > 40
Damage_CCM vs Armor_
-- Bomber: 2.5 > 2x
-- Fighter: 2.25 > 1.75x
-- Fighter_Hero: 1.5 > 1.0x
-- Corvette: 1.9 > 1.5x
-- Corvette_Heavy: 2.1 > 1.75x
-- Frigate: 1.6 > 1.25x
-- Frigate_Heavy: 1.8 > 1.5x
-- Cruiser: 1.3 > 1.25x
-- Capital_Heavy: 1.2 > 1.25x
-- SuperCapital_Heavy: 0.9 > 1.0x
Strikecraft containers
-- FoW Reveal increased: 600 > 700 ; 750 > 800 ; Wings: 750 > 900
Team container
-- Space FoW Reveal range: 800 > 700
-- (Applies to rebel squadrons as they don't have specific containers)
Strikecraft mouse override collision radius: 50 > 35
Projectile Station Proton Torpedo
-- Flight distance: 3500 > 2500
Ormylar Constructor
-- Fixed misplaced laser and turbolaser hardpoints
-- Fixed incorrect fire bone facing
-- Fixed incorrect laser and turbolaser fire SFX
-- Laser cannon fire cone width: 175 > 180deg

= EMPIRE =
Flak Defense Station Level 5
-- Flak Cannon fire range: 715 > 800
Flak Satellite
-- Targeting max attack distance: 600 > 750
-- Fire rate: 2 shots every 0.6sec > 1 shot every 0.3sec
Arc Hammer
-- Flak Cannon fire range: 650 > 750
TIE Phantom
-- Scale: 0.5 > 0.3x
TIE Droid
-- Scale: 1.2 > 1.3x
-- Fixed texture colorization
Assault Gunboat
-- Scale: 0.5 > 0.6x
-- Minor model and texture updates
-- Missile fire cone: 50x50 > 40x40deg
-- Ion Cannon fire pulse count: 4 > 3
-- Ion Cannon fire pulse delay: 0.2 > 0.3sec
TIE Terrorist
-- New model
-- Laser Cannon fire pulse count: 1 > 2
-- Laser Cannon projectile damage: 2 > 3
-- Build Cost: 100 > 150

= REBEL =
Venator Cruiser
-- Turbolaser projectile damage: 10 > 11
Z-95
-- Now has colorization

= UNDERWORLD =
X3-Aurora
-- Now has team colorization
-- Textures renamed "UV_Aurora(_Bump)"

= HUTTS =
Qatil
-- New model
-- Torpedo fire cone: 90x90 > 50x50deg
-- Beam cannon fire cone: 90x90 > 50x50deg
-- Beam cannon fire recharge time: 1.25 > 2sec
SternenKreuzer
-- Improved colorization visibility
Kynraaq Bomber
-- New model
-- New icon
-- Flak beam DPS reduced by 50%
-- Flak beam fire range increased: 300 > 500
-- Flak beam fire cone: 90x90 > 40x40deg
-- Torpedo fire cone: 60x60 > 40x40deg
Viper
-- Now has colorization
-- Textures updated and renamed "HV_Viper(_Bump)"
-- Model renamed: Viper > HV_Viper
Z-100
-- Now has colorization

= PIRATES =
Pirate Fighter (and all variants)
-- Scale: 0.8 > 0.85x
Prowler-A
-- Scale: 0.75 > 0.6x
-- Select Box Scale: 70 > 90

Update: 8 Feb, 2020 @ 10:46am

=== Version 2.13.1 [8 February, 2020] ===
== GALACTIC ==
= GENERIC =
Added Trandoshan indigenous life texture
Cleaned up volcanic planet texture
Cleaned up alderaan bump map texture (used on several models)
Disabled EaW factions: Mon_Calamari, Bothan, Ewok, Target
-- Updated EaW Story maps that used these factions
Added scroll unlock to tutorial mission 5
Changed Preset_Insane and Present_Insane_Loop to 3D sound (fixes assert on bombardment and superlaser (DS II and eclipse) sfx)
Added big ship icons for all capital and super capital ships
Removed big ship icons for all frigates and cruisers
Onderon
-- New land map
-- No longer a desert world
Added alternate Mon Calamari planet with Black Market corruption option for MP Pirate Menace GC map

= REBEL =
Added build lock to red and rogue squadron containers --prevents assert as AI tries to build them

= EMPIRE =
Death Star II
-- Added missing targeting max attack distance to death star II (fixes assert when using the super laser ability)
Story Empire Veers mission
-- Rancor spawns with more HP (100 > 600)

= PIRATES =
Removed Kedable Prototype shielded behavior (prevents assert)

== SPACE ==
= GENERIC =
Chance to reflect the following projectiles set to 0% [of current reflect chance]
-- Ion Torpedoes
-- Plasma Cannons
-- Flak Cannons
-- Krayt Megaweapons
-- Subjugator Megaweapon
-- Underworld Station Main Cannon
-- Underworld Ground to Space Plasma Cannon
-- All self destuct projectiles (just in case)
Chance to reflect the following projectiles set to 50% [of current reflect chance]
-- Heavy Beam Cannons
-- HV Gun
-- Hyper Beam Gun
-- Planetary Ion Cannon
Proj Heavy Beam
-- Projectile Speed increased: 10 > 15
-- New projectile model
Removed Subjugator and Planetary Plasma Cannon reflection exclusion
Minefields
-- Windup time reduced: 2 > 1.5sec
-- Obstacle behavior removed
-- -- Units can now warp on top of and pathfind through minefields
-- -- Minefields will no longer auto spread out on deployment
-- Health: 40 > 20
-- Now will be auto targeted by enemy ships
-- Added semi-passive stealth ability
-- -- Automatically activates a 2 hour long stealth ability (script updated by nikomer - will force activate the ability if you accidently turn it off)
Damage_FlakBeam DtAM reduced vs
-- Armor_Fighter: 4 > 3x
-- Shield_Fighter: 3 > 2x
Damage_Beam DtAM reduced vs
-- Armor_Fighter: 4 > 3x
-- Shield_Fighter: 4 > 3x
New Satellite Models for
-- Turbolaser / Plasma Cannon Turrets
-- Torpedo / Diamond Missile Turrets
-- Flak / Mass Driver Turrets
-- Flak Beam Turrets
-- Beam Turrets
-- Heavy Beam Turrets
New Icons for all satellites
Removed AI Test Maps
Updated Kavadonia Test Map
Atzerri and Onderon 4-way maps
-- Now use tournament starbases and research stations
New 4-way map: Velgarro
New 4-way test map: Trandosha
Arquitens-Class Constructor
-- New model
-- Renamed: Ormylar-Class Constructor

= EMPIRE =
Vindicator
-- Hardpoints rerigged
-- New Icon
Dreadnaught
-- Build Cost: 1800 > 1900
-- Turbolaser damage down 10%
-- Laser Cannon damage up 25%
-- Overall DPS remains about the same
Broadside
-- Hardpoint now has min fire range (200)
Flak Defense Satellite
-- Build Cost: 1000 > 750

= REBEL =
Space Station
-- All torpedo launchers now use station torpedo projectile (increases flight distance: 2200 > 3500)
-- Level 5 proton torpedo launcher fire range: 2200 > 2400
-- Level 5 proton torpedo launcher fire cone width: 180 > 200deg
Home One
-- Rear ion cannons fire arc width increased: 170 > 180deg
MC80b
-- Rear ion cannons fire arc width increased: 170 > 180deg
-- Shield Generator health: 600 > 750
Nebula SD
-- Laser Cannon fire pulse count: 9 > 10
-- Laser Cannon fire recharge: 1-2 > 3sec
-- Laser Cannon fire range: 1400 > 1000
Bulwark
-- Minefield flyout range: 150 > 400
-- Hardpoints reworked:
-- -- Ion Torpedo Launcher removed
-- -- Laser Cannons replaced with Ion Cannons
-- -- Ion Cannon and Turbolaser fire pulse count: 5 > 7
-- -- Ion Cannon and Turbolaser fire recharge: 2.5-3.5 > 3.0-4.0sec
-- -- All hardpoint healths increased: 700 > 750
-- Now has lure ability (similar to the MC99, it forces corvette and larger ships to attack the unit)
-- -- Takes 30% less damage during lure
MC30
-- Targeting Max Attack Distance: 2000 > 2500
-- Torpedo fire range: 2000 > 2500
-- Torpedo projectile max flight distance: 2200 > 3000
-- Rear torpedo launcher fire arcs adjusted: 180 x 90 > 150 x 120 [Width x Height]
Marauder
-- Hardpoint now has min fire range (200)
A-Wing
-- FoW Reveal range: 525 > 720

= UNDERWORLD =
Stealth Duration Upgrade
-- Fixed activation style Ground_Automatic > Space_Automatic
-- Additional duration is not included in the ability duration timer - the units will remain stealthed while the ability is recharging
-- Upgrade removed from [Tournament] maps
Space Station
-- Rigging updated
-- Improved hardpoint fire arcs
-- Main Cannon will no longer opportunity fire when targeting a unit
Subjugator
-- Now has team colorization
-- Now activates its ability when targeting a capital / supercapital / station / structure as long as it has shields up
Tyber Zann
-- Stealth ability recharge time: 15 > 20sec
Booster Terrik
-- Can no longer fire during escape shields ability (mod multiplier was 100x slower fire rate anyway)
Orion Dreadnaught
-- Model re-rigged
-- Collision box updated
-- Plasma Cannon fire cone height: 100 > 120deg
-- Plasma Cannon health: 500 > 400
-- Top turbolaser fire cone height: 270 > 120deg
-- Bottom turbolaser fire cone height: 40 > 60deg
-- StarViper garrison: 2 initial + 4 reserve > 1 initial + 2 reserve
Fury Flak Frigate
-- AI Combat Power: 3200 > 2400 (Now matches other consortium cruisers)
Munificent
-- New Icon
Pinance
-- New collision mesh
DBM Satellite
-- Fire Min Attack Distance: 600 > 500
-- Hardpoint now has min fire range (500)
-- Improved accuracy vs frigates, cruisers, and capital ships
Reflective Armor Upgrade
-- Now mixes reflect and block chance (to reduce early game damage spike)
-- Level 1: Reflect chance: 25 > 5% | Block Chance: 0 > 21%
-- Level 2: Reflect chance: 25 > 15% | Block Chance: 0 > 12%
-- Level 2 Build Cost: 2500 > 2000
-- Level 3 Build Cost: 4000 > 3000

= HUTTS =
Removed 25% defense bonus from all system boost abilities
Units can no longer fire during adaptive forcefield ability (was 3x slower fire rate)
SternenKreuzer
-- Missile hardpoint health: 525 > 500
-- Laser hardpoint health: 550 > 500
-- Turbolaser hardpoint health: 575 > 500
-- Ion Torpedo hardpoint health: 600 > 500
Venator SA
-- New icon to differentiate from rebel venator cruiser
HT30c
-- Stealth duration: 40 > 45sec
-- Stealth recharge time: 60 > 30sec
Kavadonian Siege Frigate
-- New Icon
Illuminator
-- Model replaced with an updated version of the Arquitens Constructor
-- Renamed: Arquitens-class Beam Cruiser
-- Removed 2 flak beam cannons
-- Removed hangar
-- -- Now only spawns a single rihkxyrk squadron
-- Hardpoint healths increased: 240 > 250
Kavadonia Corvette
-- Hardpoints rerigged (unit can now fire all weapons in front of it)
-- New Icon
Asteroid Mine
-- Cost: 1000 > 850
-- No longer regenerates health
Beam Satellite
-- Fire pulse count: 8 > 9
-- Fire pulse delay: 0.15 > 0.2sec
Flak Beam Satellite
-- Fire pulse count: 10 > 12
-- Build Cost: 800 > 700

= PIRATES =
Providence
-- Torpedo projectile max flight distance: 2200 > 3000

== LAND ==
= REBEL =
T2B
-- Health: 100 > 120