STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 2 Nov, 2021 @ 4:40pm

=== Version 3.1.1A [2 November, 2021] ===
== UNDERWORLD STORY GC ==
Added Telos
Added Trade Routes
- Yavin > Telos
- Telos > Dathomir
- Muunilinst > Coruscant
Added a mining facility to Shola
Adjusted some starting forces

== SPACE ==
= UNDERWORLD =
Pinance
- Created a new slightly larger collision box

Update: 31 Oct, 2021 @ 4:30pm

=== Version 3.1.1 [31 October, 2021] ===
Updated multiplayer lobby GUI

== GALACTIC ==
Rattatak
- Added missing attacker entry marker

== SPACE ==
= GENERIC =
Damage_Corvette vs Armor
- Fighter: 2.25 > 2.0x
- Bomber: 2.5 > 2.0x
- Fighter Shields: 2.0 > 1.5x
Damage_CCM vs
- Armor_Fighter_Hero: 1.0 > 0.75x
Diamond Missile Damage: 125 > 100
- Nikomer: 100 > 80
- Barrage: 150 > 120
- Barrage Scan Range: 1000 > 2000
Damage_DBM vs Armor
- Bomber: 4.0 =
- Fighter: 4.0 > 3.5x
- Fighter_Hero: 4.0 > 3.0x
- Corvette: 3.2 > 3.5x
- Heavy Corvette: 3.0 =
- Frigate: 2.4 > 2.75x
- Heavy Frigate: 2.2 > 2.25x
- Cruiser: 2.0 > 2.5x
- Heavy Cruiser: 1.8 > 2.0x
- Capital: 1.6 > 2.0x
- Heavy Capital: 1.4 > 1.5x
- SSD: 1.2 > 1.5x
- Heavy SSD: 1.2 > 1.25x
- Satellite: 4.0 > 5.0x
- Heavy Asteroid Mine: 6.0 > 7.0x
- Station: 1.6 > 2.0x
- Shield_Fighter: 2.4 > 2.5x
- Shield_Corvette: 2.0 > 2.25x
- Shield_Frigate/Cruiser: 1.6 > 2.0x
- Shield_Capital: 1.4 > 1.75x
- Shield_SSD: 1.2 > 1.5x
- Shield_Station: 1.0 > 1.25x
Damage Ion Torpedo vs Shield
- Fighter: 3.0 > 2.25x
- Corvette: 2.6 > 2.0x
- Frigate: 2.4 > 1.75x
- Cruiser: 2.2 > 1.75x
- Capital: 2.0 > 1.5x
- SSD: 1.8 > 1.5x
- Station: 1.6 > 1.25x
- Satellite: 2.0x =
Ion Torpedo projectile damage increased
- Large (Satellite) variant: 90 > 120
- HT30c variant: 80 > 100
Damage Proton Torpedo Strike vs Armor
- Corvette Heavy: 2.4 > 2.5x
- Frigate Heavy: 2.4 > 2.5x
- Cruiser Heavy: 2.4 > 2.5x
Mining Ship
- Build Cost: 600 > 500
Asteroid Mines
- New build icons for all variants
- Capture Point Time: 10 > 7sec
- Capture Point Radius: 550 > 600
Armored Asteroid Mine
- Updated model for better visual clarity
- Health Regen: 9 + 0.03% > 4 + 0.04% hp/sec
- (27 > 28 at tech 1; 36 > 40 at tech 5)
Combat Asteroid Mine
- Updated model for better visual clarity
Defense Station
- Tactical Health: 10,000 > 20,000
Repair Nanites
- Particle effect starts off much larger and grows to max size faster
Minefields
- Death explosion damage: 80 > 75
- Self destruct additional damage: 120 > 150
Neutral Pirate Asteroid Base
- Capture Point Time: 30 > 20sec
- Capture Point Radius: 600 > 750
- Capture Point now locks for 15sec when captured
- Now spawns 2x Pirate Fighter and 1x Prowler-A Bomber Squadron for the controlling player.
Neutral Merchant Dock
- Capture Point Radius: 800 > 750
- Capture Point now locks for 15sec when captured
- Now spawns 2x Pirate Fighter and 1x Prowler-A Bomber Squadron for the controlling player.
Neutral Satellite Turrets
- Capture Point Time: 9 > 8sec
Neutral Gravity Well Satellites
- Capture Point Time: 13 > 12sec

= EMPIRE =
Boba Fett
- Seismic Charge recharge time: 30 > 25sec
Mara Jade
- Added Deploy Nav Buoy ability
- - Deploys a buoy that lasts 30sec
- - Has a 400 FoW Reveal Range
- - Can be destroyed by enemy units
TIE Scout
- Health: 75 > 90
- Shields: 30 > 40
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
TIE Fighter
- Health: 50 > 60
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
TIE Droid
- Health: 60 > 75
TIE Phantom
- Health: 65 > 80
- Shields: 40 > 50
- Inaccuracy vs Non-Strikecraft: 20-30 > 15
TIE Interceptor
- Health: 65 > 80
- Inaccuracy vs Non-Strikecraft: 30 > 20
TIE Avenger
- Health: 80 > 100
- Shields: 120 > 150
- Missile Ability recharge time: 40 > 30sec
- PtW Shield Regen Multiplier: -4 > -5x
TIE Bomber
- Health: 60 > 75
Assault Gunboat
- Health: 50 > 60
- Shields: 60 > 75
- PtW Shield Regen Multiplier: -1 > -2.5x
- Laser and Ion Inaccuracy vs Frigates: 20 > 15
TIE Defender
- Health: 100 > 120
- Shields: 70 > 100

= REBEL =
Han Solo
- Inaccuracy vs Frigates and Cruisers: 30 > 20
Kyle Katarn
- Inaccuracy vs Frigates and Cruisers: 30 > 20
- Missile Jammer Pod duration: 5 > 6sec
Z-95
- Health: 40 > 50
- Shields: 30 > 40
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
X-Wing
- Health: 60 > 75
- Shields: 20 > 30
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
A-Wing
- Health: 50 > 60
- Shields: 30 > 40
- Shield Regen: 3 > 4
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
E-Wing
- Health: 50 > 60
- Shields: 50 > 60
- Shield Regen: 4 > 5
- Inaccuracy vs Non-Strikecraft: 20 > 15
- Fire Arc Width: 20 > 30deg
Y-Wing
- Health: 60 > 75
- Shields: 40 > 50
- Proton Torpedoes no longer use an override damage (now unique projectile)
- Ion Torpedo ability should no longer override the first proton torpedo fired
- Ion Torpedoes now deal their proper damage (32 > 60)
B-Wing
- Health: 60 > 75
- Shields: 45 > 60
- Shield Regen: 3 > 5
- S-Foils Shield Regen Multiplier: 3 > 2x
- Laser Inaccuracy vs Corvettes: 40 > 20
- Laser and Ion Cannon Inaccuracy vs Frigates and Cruisers: 18 > 15
- Fire Arc Width: 20 > 25deg
- Fire Arc Height: 20 > 25deg

= UNDERWORLD =
Station
- Various Model Updates
- - Lowered model by 250 units to improve turret targeting
- - Shield Generator hardpoint now has a collision box
- - Removed unused referenced proxies from deathclone (p_uwstation_death)
X3-Aurora
- Health: 50 > 60
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
StarViper
- Health: 55 > 75
- Shields: 40 > 50
- Buzz Droid duration: 13.3 > 10sec
- Inaccuracy vs Non-Strikecraft: 30 > 20
Aggressor
- Health: 80 > 125
- Shields: 100 > 150
- Projectile Damage: 4.5 > 5.0
- Max Rate of Roll: 4.5 > 6.0
- Scale Factor: 0.66 > 0.6x
- Sensor Jamming particle now lasts as long as the ability
Skipray
- Health: 50 > 60
- Shields: 55 > 80
- Shield Regen: 5 > 6
- Laser Inaccuracy vs Corvettes: 35 > 20

= HUTTS =
Flak Beam Satellite
- Damage: 9 > 10
- Shields: 1250 > 1000
- Health: 750 > 1000
Sy'Kariius
- Beam Cannon Inaccuracy vs
- - Fighters: 50 > 40
- - Bombers: 45 > 40
- - Transports: 30 > 20
- - Capital: 5 > 10
Nikomer
- Ion Cannon Inaccuracy vs Corvettes: 35 > 20
- Laser Cannon Inaccuracy vs Corvettes, Frigates, and Cruisers: 30 > 20
Augmentor
- Self Heal: 2.5 > 5%
- Bribe Ability recharge time: 60 > 30sec
- Repair Ability recharge time: 40 > 20sec
Spectre
- Shockwave Bomb damage: 100 > 125
HT30c
- Ion Torpedo fire pulse delay: 0.8 > 0.6sec
- Ion Torpedo stun duration per hit: 1.0 > 1.5sec
V-Wing
- Health: 35 > 50
- Shields: 25 > 30
- Fire Arc Width: 20 > 30deg
Rihkxyrk
- Health: 90 > 110
- Shields: 40 > 50
- Shield Regen: 3 > 4
- Targeting Max Attack Distance: 450 > 500
- Fire Recharge Time: 1.6 > 2.0sec
- Fire Arc Width: 20 > 30deg
Viper
- Health: 70 > 90
- Fire Arc Width: 20 > 30deg
Mirage
- Health: 45 > 70
- Shields: 45 > 70
- Shield Regen: 4 > 5
- Fire Pulse Delay: 0.15 > 0.1sec
- Fire Recharge Time: 1.25 > 1.2sec
- Fire Arc Width: 20 > 30deg
- Buzz Droids replaced with Self Repair Nanites
- - Can only heal Mirage fighters
- - Heals 1 health every 0.4sec for 20 seconds
- - Radius of 300 units
- - Recharge time of 60sec
- Added Radar Jamming ability
- - Hides unit from enemy radar
Z-100
- Health: 30 > 40
- Shields: 30 > 40
- Laser Inaccuracy vs Non-Strikecraft: 30 > 20
- Laser Fire Arc Width: 20 > 30deg
Kynraaq
- Health: 50 > 60
- Shields: 100 > 120
- Shield Regen: 9 > 10
- Flak Beam Inaccuracy vs Transports: 20 > 10

= PIRATES =
Pirate Fighter
- Health: 90 > 110
- Shields: 40 > 50
- Shield Regen: 3 > 4
- Inaccuracy vs Non-Strikecraft: 30 > 20
- Fire Arc Width: 20 > 30deg
Cobra
- Health: 60 > 75
- Shields: 30 > 40
- PtW Shield Regen Multiplier: -3 > -4x
- Inaccuracy vs Non-Strikecraft: 20 > 15
- Fire Arc Width: 20 > 30deg
- Fire Arc Height: 35 > 40deg
Prowler-A
- Health: 100 > 125

Update: 25 Sep, 2021 @ 5:08pm

=== Version 3.1.0 [25 September, 2021] ===
** Details in full changelog.txt
== GALACTIC ==
= GENERIC =
Removed "Official Maps" and "Custom Maps" buttons on the singleplayer GC menu
Piracy now has a system icon
Good Reinforcement Color: 170,200,255,128 > 153,204,255,128
** Corruption Removal Costs increased for Alderaan, Bastion, and Yaga Minor
Ebaq 9
- Credit Value: 100 > 80
Yaga Minor
- Added Black Market corruption option
Corulag
- Bonus changed: Fleet and Field Commanders cost 20% less to recruit on all planets
Added 16 new systems
New Campaigns
- "Shattered Empire" - featuring all 80 systems
- "Chaos In The Core" - 24 systems with a 60 day time limit
Reworked Campaigns
- "Clusters" - All factions (+pirates) now start with 8 systems; added/removed several systems
- "Rim World Conflict" - added new rim systems increasing the campaign size 44 > 56 systems; adjusted faction starting planets and traderoutes
** Hyperspace Speed By Ship Tier Adjusted (to hopefully calm down the AI a bit)

= EMPIRE =
Empire Story Campaign
- Added a trade route from Ilum to Aeten 2
Piett's Executor can no longer tractor beam starbases
Flak Satellite
- Build Cost: 500 > 300
Probe Droid
- System Spy ability duration: 60 > 120sec
- Build Cost: 30 > 50
Dreadnaught
- Build Cost: 1600 > 1800
- Build Time: 22.5 > 23sec

= REBEL =
Venator
- GC Build Time: 30 > 26sec

= UNDERWORLD =
** Build cost reduction of most satellites
Fury Flak Frigate
- Build Cost: 3500 > 3000
- Build Time: 55 > 45sec
Orion Dreadnaught
- Build Cost: 3000 > 3500
- Build Time: 32 > 40sec

= HUTTS =
** Build cost reduction of most satellites
Spectre Star Assailant
- Build Cost: 2100 > 2000
Arquitens Beam Cruiser
- Build Cost: 2150 > 2300
Hutt Fleet Commander
- Build Cost: 2800 > 3000
Hutt heroes now spawn based on tech level
- Tech 1: Cuarson
- Tech 2: Nikomer
- Tech 3: Sy'Kariius
- Tech 4: Xizor and Pestelous

== SPACE ==
= GENERIC =
Fixed load screen bug for standard Bakura Run
Fixed spectator team for tournament Bakura Run
The AI should build up a larger space force before upgrading stations
ISD-2 Model rerigged slightly
- Middle turbolaser now has fire bones
- Tractor Beam hardpoint now has fire bones for Pestelous' ISD
Ormylar Constructor
- Fixed move command -> build exploit
- FoW Reveal Range: 1300 > 1000
- Now available at research L4 in [Tournament] Maps
Skirmish Defense Stations
- Heal Interval: 12 > 10sec Rebel; 15 > 12sec Others
- Heal Range: 1200 > 1500 (All defense stations now match Rebel's heal range)
Strikecraft have a new radar icon
Strikecraft Out Of Combat Defense Adjustment: -1.0 > -0.5
- (Generic Fighters and Bombers will take 2x > 1.5x damage while not attacking within their targeting attack range)
Missile Satellite
- FoW Range: 1600 > 1500
- Fire Range: 1800 > 1600
Tractor Beam Abilities
- Can now immobilize Xizor, Sy'Kariius, and Mara Jade
Damage_Beam vs
- Armor_Bomber: 3.0 > 2.5x
- Shield_Fighter: 3.0 > 2.5x
** Turbolaser and Ion Cannon DtAMs reduced against Fighter and Bomber class units
** Damage_CCM_Strike DtAM increased slightly vs Frigate and larger class ships
** The build times for most frigate and larger class ships has been increased by 2-3 seconds
** Starbase repair is on average 30-50% cheaper and 20-25% faster
** Asteroid mine and satellite repair rate now scales with tech level
Armored Mines
- Income Penalty: 5% > 10% (now matches combat mines)
- Added Armor_Asteroid_Mine_Heavy
- - Generic bombers deal 20% more damage to armored mines
** Asteroid mine and satellite durability scaling increased
Main Starbase and Research Station tooltips updated to display income and passive bonuses
Asteroid Mine and Mining Ship tooltips updated to display base income

= EMPIRE =
** Added Increased Cargo Capacity Upgrade
- Increases Mining Ship income by 20%, 40%, 60% (to 3.0, 3.5, 4.0 credits/sec)
Flak Satellite
- Build Time: 22.5 > 20sec
- Build Cost: 750 > 600
Jade Hunter
- New model with a 25% smaller collision box
- Now fires concussion missiles
Enhanced Turrets Upgrade
- L1 Bonus: 15 > 20%
- L2 Bonus: 30 > 35%
Dreadnaught
- Added Stop ability (disables all movement)
- Hardpoint Positions: T-L-L-L-T > L-T-L-T-L
- Rear hardpoints no longer face backwards
- Laser Cannon damage: 11 > 12
- Build Cost: 2100 > 2000
** Tartan
- Overall DPS increased by ~22%
- Laser Accuracy vs
- - Corvettes: 10 > 15
- - Fighters: 6 > 5

= REBEL =
Defense Station
- Weapon Health: 300 > 400
- Shield Health: 400 > 500
Torpedo Satellite
- Shields: 750 > 1000
- Shield Regen: 20 > 30
- Build Time: 33 > 32sec
Long Range Scanner
- Build Cost: 800 > 600
- Build Time: 16 > 20sec
Red Squadron
- Passive changed: +20% health > +10% defense
- - Now applies to bombers
- - Does not stack with hospital ship passive
Kyle Katarn
- Collision box slightly larger
- Now has muzzle flashes
- Removed missile launcher
- Removed Lure Ability
- Laser Damage: 14 > 16
- New ability: Missile Jamming Pod
- - 5sec missile jamming field with 25sec cooldown
Han Solo
- Falcon collision no longer defined by shadow mesh
- Added a new collision box that now covers firing bones
Hospital Ship
- Passive changed: 15% Health > 20% Defense
- - Now applies to bombers
- New stop ability (Same function as the Dreadnaught's)
Marauder Cruiser
- Shields: 300 > 700
- Shield Regen: 12 > 15
- Health: 650 > 600
- Fixed Inaccuracy Distance: 120 > 110
Corellian Corvette
- **Model updated to improve projectile collision accuracy
- Build Cost: 1600 > 1500
- Side facing laser cannon fire arc width: 160 > 180
Corellian Gunship
- **Model updated to improve projectile collision accuracy
Nebula SD
- Replaced Ion Cannons with Turbolaser Cannons
- Turbolaser fire pulse delay: 0.2 > 0.25sec
- Removed Laser Cannons
- PtE Speed Multiplier: 1.6 > 1.8x
- Engine health: 350 > 400
MC80a
- Ion Cannon damage: 10 > 12

= UNDERWORLD =
Main Station
- Laser Cannons projectile changed to station variant (also fixes missing DtAM)
Defense Station
- Model re-rigged to improve fire arcs
- Added 3 Laser Cannon Batteries
- Turbolaser fire arc width: 100 > 160deg
- Turbolaser fire arc height: 160 > 140deg
- Turbolaser fire pulse count: 6 > 5
Mass Driver Satellite
- Build Cost: 1200 > 1000
DBM Satellite
- Shields: 750 > 1000
- Shield Regen: 20 > 25
- Min Range: 500 > 400
- Build Cost: 1500 > 1200
Sensor Jammer
- Build Time: 18 > 20sec
Buzz Droids
- Now take 50% damage if spawned in nebula / ion storm
Bossk
- Sensor Jamming particle now lasts as long as the ability
- Sensor Jamming radius: 900 > 600
- Added various chase range tags
- Max Rate of Roll: 0.5 > 2.5
IG-2000
- Added various chase range tags
Pinance
- Hardpoints now attached to bones on the model to help with enemy unit targeting
Crusader
- Build Cost: 1700 > 1600
- Front Laser Cannons Fire Cone Width: 180 > 200deg
- Middle Rear Laser Cannons Fire Cone Width: 110 > 120deg
- Rear Laser Cannons Fire Cone Width: 90 > 120deg
- Fire Inaccuracy vs
- - Corvette: 14 > 13
- - Frigate: 12 > 25
- - Capital: 7 > 15
- - Super: 5 > 15
Interceptor-IV
- Turbolaser fire arc width: 150 > 155deg
** Munificent
- Removed Laser Cannon Hardpoint
- Many adjustments
Orion Dreadnaught
- Build Cost: 3000 > 3500
- Hangar garrisons removed; Hangar hardpoints now control new unit ability
- Buzz Droid ability replaced with Deploy Sentry Turret ability
- - Max 3 turrets
- - Turrets live for 60sec
Fury Flak Frigate
- Build Cost: 3500 > 3000
Upgraded Electronics Upgrade
- L2 Build Cost: 1450 > 1200
- L3 Build Cost: 2300 > 2000
Targeting Systems Upgrade
- No longer applies to all units
- Does not apply to Pirate units or units aquired via Piracy
- Bonus targeting range: 10,20,30 > 25% at all levels
- L1: Now only applies to Corvettes
- L1 Build Cost: 875 > 800
- L2: Corvettes + Frigates gain 25% increased targeting range
- L2 Build Cost: 1750 > 1700
- L3: Corvettes, Frigates, and Capital Ships gain 25% increased targeting range
- L3 Build Cost: 2725 > 2600
** Targeting Range Adjustments for most ships


Continued below...

Update: 7 Aug, 2021 @ 5:28pm

=== Version 3.1 Continued... ===
= HUTTS =
Bribe particle effect updated for the Hutt faction
Defense Station
- Turbolaser DtAM changed: Cruiser > Capital
- Turbolaser fire arc width: 150 > 160deg
- Shields: 1225 > 1250
- Weapon health: 300 > 400
- Hangar health: 250 > 300
Starbase
- Weapon Range: 2000 > 2200
Starbase Targeting Systems Upgrade
- Disabled - Does not work
Starbase Armor Upgrade
- L1 Cost: 850 > 800
- L2 Cost: 1700 > 1600
Heavy Beam
- Particle file for projectile renamed: P_HeavyBeam3 > P_HeavyBeam1
- P_HeavyBeam3 is now the particle file for the enhanced heavy beam projectile (P_HeavyBeam2)
Flak Beam Satellite
- Damage: 6 > 9
- Build Cost: 700 > 600
Beam Satellite
- Damage: 12 > 15
Heavy Beam Satellite
- FoW Reveal Range: 1400 > 1500
- Build Cost: 1500 > 1200
- Projectile Damage: 135 > 105
- Fire Recharge Time: 5 > 4sec
Ion Storm Emitter
- Fixed a bug where units could target the satellite at extreme range
- Updated collision box
- Scale Factor: 1.0 > 0.8x
- Ion Storm Radius: 1500 > 1750
- Now spawns a nebula model
- Build Time: 28 > 25
Pestelous ISD
- Heavy Beam Cannon accuracy vs
- - Transports: 90 > 70
- - Corvettes: 50 > 30
- - Frigates/Cruisers: 25 > 15
- - Capital Ships: 10 > 5
- Beam Cannon accuracy vs
- - Corvettes: 12 > 15
- - Frigates/Cruisers: 12 > 20
- - Capital Ships: 12 > 10
- Beam Cannon Fire Pulse Count: 16 > 12
- Beam Cannon Fire Recharge Time: 1-2 > 2-3sec
- Beam Cannon Fire Cone Width: 120 > 160
- Flak Beam Cannon Hardpoint Health: 500 > 600 (now matches other weapons)
- Flak Beam Cannons changed to Beam Cannons with Fire Pulse Count of 10
Nikomer
- Speed: 6.0 > 5.0
- Strike Ability speed multiplier: 1.25 > 1.4x
- Strike Ability cause damage multiplier: 2.0 > 1.25x
- Laser Cannon fire pulse count: 5 > 7
Silhouette
- Beam fire range: 1900 > 1750
- Heavy Beam fire range: 1900 > 1800
- Speed: 1.8 > 1.7
Kavadonian Siege Frigate
- Renamed: Augmentor-class Beam Cruiser
- Various collision box fixes
- Moved some hardpoint bones
- Scale Factor: 0.75 > 0.8x
- Added Bribe ability for capturing enemy turrets (range 600)
- Added Instant Heal ability to repair nearby structures for 2000hp (range 625)
- Added Self Repair passive (2.5% hardpoint health every 2.0sec)
- Heavy Beam Cannons replaced with Beam Cannons
- Targeting Range: 2500 > 1500
- Build Cost: 3000 > 2600
- Shields: 900 > 1200
- Shield Regen: 45 > 60
- Hardpoint health: 300-325 > 400
- Speed: 2.0 > 2.3
- Turn: 0.5 > 0.6
Arquitens
- Speed: 2.3 > 2.0
- Beam Cannon fire cone width: 175 > 170deg
Spectre SA
- Speed: 1.6 > 1.8
Fleet Commander
- Turbolaser fire pulse count: 7 > 6
- Turbolaser fire min recharge time: 2.5 > 2.0sec
- Turbolaser DtAM: Cruiser > Frigate
- Turbolaser fire arc width: 150 > 155deg
- *~12% Turbolaser DPS loss
- Proton Torpedo changed from station variant to standard (flight range: 2500 > 2200)
- FoW Ping Recharge Time: 85 > 80sec
- FoW Ping Range: Unlim > 9000
HT30c Ion Frigate
- Hardpoints now attached to bones on the model to help with enemy unit targeting
Ultor Beam Cruiser
- Model updated with a "target" bone for weapon hardpoint
- Bones are no longer defined with cube meshes
- Collision Box now extends over engines
- Projectile changed: New "enhanced" heavy beam (15 > 20 speed, 112.5 > 125 damage)
- Fire Pulse Count: 3 > 1
- Fire Recharge Time: 9 > 5sec
- *DPS is the same*
- Fire Cone Width: 90 > 60deg
- Fire Inacc vs
- - Corvettes: 50 > 40
- - Transports: 90 > 70
- Speed: 1.9 > 2.0
- Now has PtW ability
Vigilant Corvette
- Hardpoints now attached to bones on the model to help with enemy unit targeting
- Squadron spawn delay: 5 > 10sec
- Build Cost: 1200 > 1300
ShadowClaw Corvette
- Shields: 400 > 500
- Health: 1000 > 1250
- Turn Rate: 1.3 > 1.2
- Laser inacc vs
- - Frigate: 16 > 20
- - Capital: 8 > 10
- - Super: 4 > 10
Kavadonia Corvette
- Build Cost: 1800 > 1700
Mirage Mk2
- Speed: 5.2 > 5.4
V-Wing
- Speed: 4.6 > 4.8
Hutt Hammer
- Targeting Range: 1450 > 1600
Hutt Providence
- Targeting Range: 2200 > 2500

== PIRATES ==
Pirate Fighter
- Projectile Damage: 5.5 > 5.0
- Fire Recharge Time: 1.15 > 1.0sec
- *DPS is ~equal
Cobra
- Shield Regen: 4 > 5
- PtW Shield Regen Multiplier: -1.0 > -3.0x
Prowler-A
- Speed: 3.5 > 3.2
IPV-1
- PtW DPS increase: 2.0 > 3.33x
- Turn Rate: 1.5 > 1.7
- Laser inacc vs
- - Fighters: 5 > 2
- - Bombers: 4 > 2
- - Transports: 12 > 5
- - Corvettes: 9 > 15
- - Frigates: 6 > 30
- - Capital: 3 > 20
- - Super: 1 > 15
Vonos'mas
- Shields: 720 > 700
- Health: 630 > 700
- Laser projectile damage: 12 > 13
- Laser fire range: 850 > 900
- Laser inacc vs Fighters: 5 > 3
- - vs Frigates: 5 > 15
- Fire Recharge Time: 2.5-3.1 > 2.0-3.0sec
- Energy Beam damage: 255 > 300
- Energy Beam can now target Xizor, Sy'Kariius, and Mara Jade
Interceptor-III
- Turbolaser fire arc width: 150 > 155deg
- FoW Reveal Range: 1000 > 1200
Hammer SA
- PtW Recharge Time: 90 > 75sec
Zylon Destroyer
- PtW Duration: 22.5 > 25sec
- PtW Recharge Time: 100 > 90sec
- PtW Shield Regen Multiplier: -1.2 > -1.5x



=== Version 3.0.7B [7 August, 2021] ===
== SPACE ==
= GENERIC =
New Skirmish Maps
-- Demons of Iego
-- Korriban Shadows
-- Dac Attack
-- Bakura Run
Damage_PlasmaCannon DtAM vs
-- Shield_Station: 1.0 > 0.5x
-- Shield_Satellite: 2.0 > 1.0x
-- Shield_SSD: 1.25 > 0.5x
-- Shield_Capital: 1.5 > 0.625x
-- Shield_Cruiser: 1.75 > 0.75x
-- Shield_Frigate: 2.0 > 0.875x
-- Shield_Corvette: 2.25 > 1.0x
-- Shield_Fighter: 2.5 > 1.0x
-- Armor_Frigate: 2.0 > 1.75x
-- Armor_Cruiser_Heavy: 1.0 > 1.25x
-- Armor_Fighter_Hero: 1.5 > 1.25x
Empire Dock (prop)
-- New radar icon
-- Radar icon size: 0.18 > 0.15
Ion Nebulae
-- New texture to differentiate from normal nebulae

= UNDERWORLD =
Plasma Cannon Turret
-- Fire Inaccuracy vs
-- -- Corvettes: 5 > 10
-- -- Transports: 10 > 15
-- -- Bombers: 10 > 20
-- -- Fighters: 10 > 25

Update: 7 Aug, 2021 @ 7:59am

Sensor Nodes and Gravity Well Stations are now visible at the start of a match

Update: 30 Jul, 2021 @ 3:37pm

Fixed several bugs for the spectator upgrades display

Update: 29 Jul, 2021 @ 8:32pm

=== Version 3.0.7 [29 July, 2021] ===
== SPACE ==
= GENERIC =
Spectator players will now be able to see researched upgrades for both teams
Hunt Ability tooltip updated -- now lists passive movement speed and firerate bonus while active
Damage_Strike_CCM vs
-- Armor_Station: 1.0 > 1.2x
Damage_CCM vs
-- Armor_Fighter: 1.75 > 1.0x
-- Armor_Bomber: 2.0 > 1.25x

= EMPIRE =
Flak Defense Station L5
-- Flak Cannon Fire Range: 800 > 1000
-- Flak Cannon Fire Min Recharge Time: 0.6 > 0.4sec
-- Flak Cannon Fire Inaccuracy vs fighters, bombers, and transports: 1 > 10
Flak Satellite
-- Fire Range: 800 > 1000
-- Targeting Max Attack Distance: 750 > 1000
-- Fire Inaccuracy vs fighters: 10 > 15
Arc Hammer
-- Flak Cannon Fire Range: 750 > 1000
-- Flak Cannon Fire Min Recharge Time: 0.6 > 0.4sec
Mara Jade
-- Shields: 250 > 400
Acclamator-I
-- Turbolaser Fire Pulse Count: 3 > 4
-- Torpedo Fire Pulse Count: 2 > 3
-- PtW DPS Increase: 2.5 > 2.0x
-- Torpedo Fire Range: 1400 > 1425
-- Turbolaser Fire Range: 1400 > 1450
Dreadnaught
-- Updated targeting priorities - structures will now be prioritized over strikecraft
TIE Defender
-- FoW Reveal Range: 700 > 800
Assault Gunboat
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
TIE Bomber
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x

= REBEL =
Asteroid Mine Defense Upgrade
-- Now applies to Under Construction mines
-- Level 1 Bonus: 15 > 20%
-- Level 1 Build Time: 25 > 30sec
-- Level 2 Bonus: 30 > 35%
-- Level 2 Build Time: 40 > 45sec
-- Level 3 Bonus: 40 > 50%
Reinforced Ship Armor Upgrade
-- L1 Build Cost: 800 > 900
Nebulon-B2 Frigate
-- Laser Cannon Damage: 14 > 15
-- Ion Cannon Fire Pulse Count: 5 > 6
-- Build Cost: 2800 > 2700
Nebulon-B Frigate
-- Laser Cannon Damage: 14 > 15
-- Laser Cannon Fire Range: 1200 > 1250
-- Build Cost: 2400 > 2300
Venator Cruiser
-- FoW Reveal Range: 1400 > 1200
A-Wing
-- Targeting Max Attack Distance: 480 > 500
-- FoW Reveal Range: 720 > 900
-- Now uses a container object
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
B-Wing
-- FoW Reveal Range: 700 > 800
-- Now uses a container object
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
Y-Wing
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x

= UNDERWORLD =
IG-2000
-- Dense FoW Reveal Multiplier: 0.2 > 0.5x
Bossk
-- New missile damage type
-- New missile projectile (closer properties to vanilla)
-- -- Damage: 24 > 20
-- -- Speed: 7.5 > 10
-- -- Turn Rate: 3 > 4
-- *Overall damage vs frigates and larger ships is slightly higher, damage vs corvettes and strikecraft slightly lower
Krayt Destroyer
-- Flak Cannon Fire Range: 900 > 1000
-- Flak Cannon Fire Max Recharge Time: 0.4 > 0.6sec
Fury-class Flak Frigate
-- Flak Cannon Fire Range: 800-900 > 1000
-- Weapon hardpoint health: 300 > 400
-- Engine hardpoint health: 200 > 300
-- Tractor Beam hardpoint health: 200 > 300
-- Shields: 1100 > 1500
-- FoW Reveal Range: 1150 > 1250
-- Targeting Max Attack Distance: 800 > 900
Skipray
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
StarViper
-- Death explosion is smaller

= HUTTS =
Reactor Upgrade Build Cost
-- Level 1: 650 > 600
Hull Upgrade Build Cost
-- Level 1: 750 > 650
-- Level 1 Build Time: 30 > 25sec (For real this time)
-- Level 2 Cost: 1500 > 1400
-- Level 3 Cost: 2400 > 2300
Shield Upgrade Build Cost
-- Level 1: 700=
-- Level 1 Build Time: 30 > 25sec (For real this time)
-- Level 2 Cost: 1400 > 1500
-- Level 3 Cost: 2300 > 2400
Weapon Upgrade Build Cost
-- Level 1: 800 > 750
Starbase Range Upgrade
-- Level 1 Cost: 875 > 800
-- Level 2 Cost: 1750 > 1600
Starbase Armor Upgrade
-- Level 1 Cost: 1125 > 850
-- Level 2 Cost: 2250 > 1700
-- Level 1 Build Time: 32.5 > 25sec
-- Level 2 Build Time: 45 > 40sec
Starbase Shielding Upgrade
-- Level 1 Cost: 1000 > 900
-- Level 2 Cost: 2000 > 1800
-- Level 1 Build Time: 30 > 27.5sec
-- Level 2 Build Time: 40 > 45sec
Starbase Damage Upgrade
-- Level 1 Cost: 1250 > 1000
-- Level 2 Cost: 2500 > 2000
-- Level 1 Build Time: 35 > 30sec
-- Level 2 Build Time: 50= sec
Viper Interceptor
-- FoW Reveal Range: 800 > 900
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
Kynraaq
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x
Z-100
-- Speed: 3.5 > 4.0
-- Laser Cannon projectile now has a damage type (Damage_Strike)
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x

= PIRATES =
Zylon Destroyer
-- Flak Cannon Fire Range: 650 > 1000
-- Flak Cannon Fire Min Recharge Time: 0.6 > 0.4sec
Prowler-A
-- FoW Reveal Range: 700 > 800
-- Dense FoW Reveal Multiplier: 0.2 > 0.25x

Update: 24 Jul, 2021 @ 7:23am

=== Version 3.0.6B [24 July, 2021] ===
== GALACTIC ==
-- Fixed a bug where Consortium Heroes were replaced by Hutt Heroes while playing as the Hutt Faction

== SPACE ==
-- Fixed a bug where units would target a satellite turret's muzzle bones instead of the root bone

Update: 20 Jul, 2021 @ 3:14pm

=== Version 3.0.6A [20 July, 2021] ===
== SPACE ==
= GENERIC =
Added a team credits display script for [Tournament] Spectators
Added a particle trail to strikecraft concussion missiles
Satellite Turrets
-- Weapon hardpoints fire arcs increased to fix targeting issues
-- -- 20x20 > 60x60deg
-- Flak Beam and Beam Defense Satellites now use hardpoint weapons
-- Tractor Beam Satellite now has a targeting priority set (requires manual attack targeting to activate ability still)

= UNDERWORLD =
Pinance Heavy Corvette
-- Laser Cannon fire cone width: 180 > 175deg
-- Laser Cannon fire cone height: 90 > 110deg

= PIRATES =
Guardian Star Defender
-- Targeting Max Attack Distance: 1100 > 1300
-- Turbolaser Fire Pulse Count: 5 > 4
-- Turbolaser Fire Range: 1800 > 1400
-- Turbolaser Hardpoint Health: 750 > 700
-- Medium Laser Cannons changed to Large Laser Cannons
-- Laser Cannon Fire Recharge time: 2-3 > 3-4sec
-- Laser Cannon Fire Pulse Count: 6 > 5
-- Laser Cannon Hardpoint Health: 650 > 700
-- Laser Cannon Fire Range: 1200 > 1400
-- Laser Cannon Fire Inaccuracy Distance vs
-- -- Fighters: 20 > 40
-- -- Bombers: 20 > 30

Update: 18 Jul, 2021 @ 5:33pm

Added a credits display function for team 3 spectators

Added a particle to strikecraft concussion missiles