STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
Showing 41-50 of 153 entries
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Update: 29 Jun, 2022 @ 4:51am

=== Version 3.2.6A [29 June, 2022] ===
== SPACE ==
= REBEL =
Power to Shields ability duration for frigates and cruisers: 20 > 15sec

Update: 28 Jun, 2022 @ 4:02pm

=== Version 3.2.6 [28 June, 2022] ===
== SPACE ==
= REBEL =
Power to Shields ability duration for frigates and cruisers: 15 > 20sec
Venator
- PtS Shield Regen: 160 > 120/sec
Nebulon-B
- PtS Shield Regen: 240 > 180/sec
Nebulon-B2
- PtS Shield Regen: 260 > 210/sec
- Base Shield Regen: 65 > 70 (per 3sec)
Hospital Ship
- PtS Shield Regen: 300 > 225/sec
Assault Frigate
- PtS Shield Regen: 300 > 240/sec
- Base Shield Regen: 75 > 80 (per 3sec)
- Shields: 1150 > 1200

= UNDERWORLD =
Mass Driver Satellite
- Fire Inacc Distance vs
-- Fighters and Bombers: 40 > 50
-- Corvettes: 1 > 5
- Build Cost: 1000 > 1100

== GALACTIC ==
Kamino
- Starting landing zone pop value: 2 > 3

Update: 22 Jun, 2022 @ 7:32pm

=== Version 3.2.5 [22 June, 2022] ===
= EMPIRE =
Increased Cargo Capacity Upgrade
- Spectator icons now show the proper team color
Assault Gunboat
- Icon is lighter and easier to see
- Shields: 75 > 80
TIE Bomber
- Build Cost: 325 > 300

= REBEL =
Y-Wing
- No longer spams torpedo sfx when firing
Corellian Corvette
- Projectile Damage: 10 > 9
Antilles
- Build Cost: 2250 > 2000
- Health: 2400 > 1800
- Shields: 1600 > 1400
- Projectile Damage: 16 > 10
- Side Laser Cannon Fire Cone Width: 160 > 180deg
- Now buildable at Research Tech 2 for [Tournament] Maps
- Now provides covettes with a 20% health bonus
Hospital Ship
- Shield Generators replaced with laser cannons
- Shield Regen: 80 > 75

= UNDERWORLD =
Crusader Gunship
- Collision mesh is now more accurate to model

Update: 29 May, 2022 @ 10:33am

=== Version 3.2.4A [29 May, 2022] ===
= SPACE =
= GENERIC =
Reverted barrage marker script (it applied to all area targeted abilities)
Barrage Ability
- Now a variant of power to weapons
- Move speed penalty: 100% > 80%
- Inaccuracy Override Distance: 400 > 300

= UNDERWORLD =
Pinance
- Shields: 800 > 1000
Crusader
- Shields: 700 > 800
Recusant
- Shields: 650 > 750

Update: 28 May, 2022 @ 10:46am

=== Version 3.2.4 [28 May, 2022] ===
== SPACE ==
= MAPS =
Added standard versions of Alzoc III and Lannik
Dac Attack starbases moved further apart
- Bottom right turret pad moved slightly closer to asteroid mine

= GENERIC =
Increased Energy Regen Rate for Level 4 and 5 Starbases
- Level 4: 1375 > 1500
- Level 5: 1500 > 1750
Diamond Missile (Barrage) projectile area effect radius: 300 > 250
Damage_Diamond_Missile vs Armor
- Fighter: 3.5 > 2.5x
- Bomber: 4 > 3x
- Satellite: 5 > 3x
- Asteroid_Mine: 6 > 4x
- Armored_Asteroid_Mine: 7 > 5x
- Shield_Satellite: 4 > 2.5x
- Shield_Station: 1.25 > 1.5x
- Shield_Capital: 1.75 > 1.5x
- Shield_Cruiser: 2 > 1.75x
Broadside Cruiser + Marauder Cruiser
- Targeting Inacc Fixed Distance: 120 > Removed
- Targeting Inacc Distance vs
- - Fighters, Bombers, Covettes: 120=
- - Transports, Frigates, Cruisers: 120 > 100
- - Structures: 120 > 80
- - Capitals, SSDs: 120 > 60
- Barrage Duration: 10 > 25sec
- Barrage Recharge Time: 40 > 60sec
- Barrage Fixed Fire Inacc Distance: 320 > 400
- Barrage no longer moves the unit as much when used at max targeting range
- Barrage no longer uses a Fire Rate Multiplyer (was buggy and ended up firing way more missiles than intended)
- Barrage Target_Position_Z_Offset (-150) tag disabled (bugged, tag moves marker down and to left of chosen location)
- - Replaced with lua script attached to dummy barrage marker

= REBEL =
Han Solo
- Shield Regen: 16 > 18

= UNDERWORLD =
Diamond Missile Turret
- Targeting Inacc Distance vs Capitals and SSDs: 75 > 60

== LAND ==
= UNDERWORLD =
Shutter Shield Generator
- Can now be rebuilt

Update: 22 May, 2022 @ 7:54pm

=== Version 3.2.3 [22 May, 2022] ===
== LAND ==
= GENERIC =
Tactical Camera
- Object Fade Begin: 1100 > 1200
- Object Fade End: 1300 > 1600
Bombing Run Projectile Damage: 125 > 100
Damage Bombing Run vs Armor (also applies to bombardments)
- Infantry: 1.2 > 1.5x
- Infantry Hero: 0.4 > 0.5x
- Droid: 1.2 > 1.5x
- Droid Hero: 0.4 > 0.5x
- Vehicle: 1.2 > 1.25x
- Vehicle Heavy: 1.0=
- Tank: 1.0 > 1.25x
- Tank Heavy: 0.8 > 0.9x
- Walker: 1.2 > 1.25x
- Walker Heavy: 0.8 > 0.9x
- Aircraft: 1.2 > 1.25x
- Aircarft Hero: 1.0 > 0.75x
- Turret: 1.2 > 1.25x
- Structure: 1.2 > 1.25x
- Wall: 1.2 > 1.5x
- Bunker: 1.0=
Damage Bombing Run vs Shield
- Land Light: 1.2 > 1.25x
- Land Medium: 1.2 > 1.25x
- Land Heavy: 1.2 > 1.0x
- Infantry: 1.2 > 1.5x
- Xizor: 1.0=
- Aircraft: 1.2 > 1.0x
- Structure: 1.2 > 1.25x
Anti Aircraft Turret
- Health: 300 > 400
Anti Infantry Turret
- Inaccuracy Distance vs
- - Infantry: 20 > 15
- - Aircraft: 10 > 20

= REBEL =
T2-B
- Shields: 160 > 170

= HUTTS =
Hutt Bombardment
- Projectile Speed: 4.5 > 10.0
- Projectile now has 2 damage dropoff tiers
- Now uses new particle

== SPACE ==
= GENERIC =
Added Tournament Map: Lannik Enterprises
Concussion Missile (Bomber)
- Projectile damage: 20 > 25
Concussion Missile (Z-100)
- Projectile damage: 25 > 30
Proton Torpedo (Bomber)
- Projectile damage: 30-32 > 40
Damage Proton Torpedo (Bomber) vs Armor
- Station: 2.5 > 2.0x
- Asteroid Mine: 5 > 4x
- Heavy Asteroid Mine: 6 > 5x
Damage Proton Torpedo vs Armor
- Cruiser Heavy: 3.4 > 3.5x
- Capital Heavy: 3.3 > 3.5x
- SSD Heavy: 3.2 > 3.5x
- Station: 2.5 > 2x
Diamond Missile (Barrage)
- Damage Dropoff Tiers: 5 > 4

= EMPIRE =
Increased Cargo Capacity Upgrade
- No longer has an Increased Supplies Upgrade prereq
- L1 Build Cost: 500 > 300
- L2 Build Cost: 1000 > 600
- L3 Build Cost: 1500 > 900
Mara Jade
- Nav Buoy FoW Reveal Range: 400 > 600
- Projectile Damage: 12 > 14
Boba Fett
- Projectile Damage: 12 > 14

= REBEL =
Kyle Katarn
- Missile Jammer Duration: 6 > 10sec

= UNDERWORLD =
Bossk
- Idle Chase Range: 500 > 600

= HUTTS=
Nikomer
- Strike Ability Damage Multiplier: 1.25 > 1.0x
- Strike Ability Duration: 10 > 12sec
Flak Beam Satellite
- Fire Recharge Time: 2.0 > 1.2sec (+33% DPS)
Augmentor
- Satellite Capture range: 600 > 700
- Structure Heal range: 625 > 720
- Now shows active heal range
- Max Thrust: 1.5 > 2.0

Update: 8 May, 2022 @ 4:05pm

=== Version 3.2.2 [8 May, 2022] ===
== GALACTIC ==
= GENERIC =
Pirate Menace GC
- Added some level 2 pirate stations
- Added Asteroid Mine to Ebaq 9 for Empire AI only

= REBEL =
Secondary Training Facility
- Now has proper icon
- Added spawn bone to model

= UNDERWORLD =
Added Shutter Shield Generator
- Health: 550
- Shields: 200 (500 with power generator)
- Reinforcement Prevention Range: 1000
- Bombing Run / Bombardment Prevention Range: 1000
- Build Cost: 2000
- Build Time: 50sec
- Maintenance: 40 credits/day
- Unlocks after Palace is constructed
Power Generator
- No longer a buildable object
- All shielded buildings will spawn a power generator similar to shield generators and turbolaser towers
- Texture adjusted slightly

== LAND ==
= GENERIC =
Added missing prop model W_Bush_Swmp00.alo
Shield Range texture improved

= UNDERWORLD =
Added Shutter Shield Generator Variants
- Large Variant Prevention Ranges: 800
- Small Variant Prevention Ranges: 400
Grenadier
- Prox mine collision box reduced by 50%

= HUTTS =
Shielded Deployment Upgrade
- Now 1 Level - Reinforcements no longer take damage while deploying (no penalty)
- Build Cost: 600 > 1250
- GC Build Cost: 400 > 750
- Build Time: 30 > 50sec
- GC Build Time: 30 > 40sec
- FCU Land Upgrade moved to Relay Station
Secure Area Upgrade
- Build Time: 80 > 70sec
- GC Build Time: 80 > 60sec
Shutter Shield
- Now prevents bombardments in a 2000unit radius
Pestelous
- Fire Recharge Time: 4 > 3sec

Update: 1 May, 2022 @ 11:58am

=== Version 3.2.1 [1 May, 2022] ===
== GALACTIC ==
= GENERIC =
Fixed a few GC versions of L1 upgrades from the previous update

= EMPIRE =
Advanced Factory
- Added Upgrades
- - AT AT Reactors L1 and L2
- - Seige Bombers L1
- - Fortified Transports L1
Heavy Factory
- Added Upgrade
- - Cooling Systems L2
Light Factory
- Added Upgrade
- - Cooling Systems L1

= REBEL =
Barracks
- Moved Combat Commanders Upgrade to Officer Academy
- Moved Upgraded Scopes Upgrade to Infiltrator Facility
Reinforced Structures Upgrade
- Now buildable at Mercenary Outfitters

= UNDERWORLD =
Removed corruption duplicate required units from Honoghr, Bastion, Hapes, Onderon, and Yaga Minor (harmless bug but fixed just in case)
Fixed corruption required units for
- Cerea Racketeering
- Denon Corrupt Militia
- Gamorr Racketeering
- Lannik Racketeering
- Mygeeto Racketeering
- Rodia Racketeering
Denon Slavery replaced with Bribery
Rodia Racketeering required units: 1x Magnaguard > 2x B2 Battledroid Companies
Enhanced Deployment Upgrade
- L1 Build Cost: 1000 > 600
- L2 Build Cost: 1300 > 900
- L3 Build Cost: 1700 > 1200

= HUTTS =
Secure Area Upgrade
- Build Cost: 500 > 750
- Build Time: 100 > 80sec
Shielded Deployment Upgrade
- L1 Build Cost: 600 > 400
- L2 Build Cost: 950 > 650
- L3 Build Cost: 1300 > 900
Communications Array
- Added Upgrades
- - Secure Area
- - Shielded Deployment

== LAND ==
= GENERIC =
Disabled Terrain Texture Modification for all structures
Damage_Rancor vs Infantry Armor: 1.25 > 2.0x
Underworld Story Rancor Projectile Damage: 500 > 250
Indigenous Rancor
- Health: 1100 > 1200
- Disabled Walk Transition and Pre-Turn Animations
- Disabled Arc Sweep and Eat Infantry Special Attacks
- Projectile Damage: 200 > 150
- Projectile Appearance Delay: 20 > 25 frames
- Projectile Speed: 11 > 15
- Pound Vehicles damage: 400 > 300
Anti-Aircraft Turret
- Health: 250 > 300
Anti-Infantry Turret
- Health: 300 > 400
Anti-Vehicle Turret
- Health: 300 > 400

= EMPIRE =
Palpatine
- Lightsaber Damage: 150 > 100
Vader
- Lightsaber Damage: 135 > 120
Boba Fett
- Flamethrower Damage: 400 > 250
- Blaster Damage: 30 > 25
- Landing Prop Scale: 0.8 > 3.0x

= REBEL =
Turret Defense Upgrade
- L2 Moved to Tech 3 (from 4)
- Added L3 - Turbolaser Towers take 40% reduced damage
Reinforced Structures Upgrade
- No longer applies to turbolaser towers
Yoda
- Lightsaber Damage: 120 > 100
Luke
- Lightsaber Damage: 100 > 80
- Lightsaber Throw Damage: 40 > 30
Han Solo
- Projectile Damage Type: Blaster > Heavy_Blaster
- Projectile Damage: 40 > 30
Chewbacca
- Projectile Damage Type: Blaster > Sniper
- Projectile Damage: 40 > 25
Rifle Grenadier
- Container data updated to match unit changes
Rapid Fire Laser Turret
- Projectile Damage Type: Turret_AI > Vehicle_AI_Cannon
- Projectile Damage: 20 > 15

= UNDERWORLD =
Shield Generator
- Shield Color RGBA: 0.5, 0.5, 0.0, 0.5 > 0.4, 0.4, 0.0, 0.3
Power Generator
- No longer a Palace passive effect
- Can now be built as a special structure in GC (max 1, 1000 credits)
- Passive effect increases the strength of consortium structure shields by 2.5x
- Base shielding of all consortium buildings reduced
- - Barracks: 500 > 200
- - Droid Works: 750 > 300
- - Factory, Palace, Command Post: 1000 > 400
- Black Market Shielding bonus increased to compensate for lower base shield values
- - +25%/+50% based on Power Generator + Base Shield Value
- Health: 600 > 500
- Shields: 0 > 500
- Shield Regen: 0 > 30
Bossk
- Flamethrower Damage: 275 > 300
- Landing Ship no longer fires at enemy units
- Build Cost: 1250 > 1400
- Build Time: 8 > 10sec
IG-88
- Projectile Damage: 70 > 60
- Projectile Size: 1x2 > 3x5
- Landing Ship no longer fires at enemy units
Urai
- Cortosis Blade Damage: 120 > 100
Silri
- Lightsaber Whip Damage: 200 > 80
- Drain Life Damage Per Second: 60 > 40
- - Total Damage: 300 > 200
- Drain Life Max Targets: Unlim > 20
- Build Cost: 3800 > 5000
Nightsister
- Projectile Appearance Delay: 20 > 25 frames
- Projectile Speed: 11 > 15
Cuddles
- Attacks now coded to match nightsisters
- - (Disabled arc sweep and eat infantry special attacks)
- Disabled Walk Transition and Pre Turn Anims
- Pound Vehicles attack damage: 200 > 200 + 5%hp
- Projectile damage: 200 > 100 (projectile now matches nightsisters)
Magnaguard
- Health: 800 > 700
- Melee Damage: 150 > 120
- Charge Ability Increased Damage Taken: 20 > 25%
Mass Driver Turret
- Health: 300 > 400
Proton Torpedo Turret
- Health: 300 > 400
Flak Cannon
- Health: 325 > 400

= HUTTS =
Enhanced Turret Range Upgrade
- L1 Bonus: 15 > 20%
- L2 Bonus: 30 > 40%
- L3 Bonus: 45% > Heavy Beam Tower Range +25%
- No longer applies to Anti-Aircraft Turrets (didn't work anyway)
Reinforced Structure Upgrade
- No longer applies to turrets or utilities
- No longer applies to under construction variants (fixes health bug when rebuilding a structure with this upgrade)
Secure Area Upgrade
- Build Time: 100 > 80sec
Shield Generator
- Shield Color RGBA: 0.8, 0.0, 0.8, 0.5 > 0.6, 0.0, 0.7, 0.5
Barracks
- Health: 300 > 400
Rapid Fire Laser Turret
- Fire Pulse Count: 4 > 8
- Fire Pulse Delay: 0.15 > 0.2sec
- Fire Recharge: 0.2 > 0.4sec
- Projectile Damage Type: Turret_AI > Vehicle_AI_Cannon
- Projectile Damage: 20 > 15
- FoW Reveal Range: 220 > 250
- Targeting Max Attack Distance: 220 > 250
Rocket Turret
- Health: 250 > 400
AALL-6
- Company Size: 4 > 3 (now matches tooltip)

Update: 10 Apr, 2022 @ 12:18pm

=== Version 3.2.0 [10 April, 2022] ===
== STORY ==
= REBEL =
Empire can no longer build the Death Star II or the Eclipse

== GENERIC ==
Fixed a bug where the spectator upgrade display script would crash if the spectator map marker was not present

== GALACTIC ==
= GENERIC =
Added proper native life load images for new systems
All Singleplayer and Multiplayer campaigns now support custom starting credit amounts up to 50,000 (from 10,000)
All SSD build times increased by 60-100sec

= REBEL =
MC80B
Build Time: 110 > 105sec

= HUTTS =
Zylon Destroyer
- Now benefits from Mustafar planetary advantage
Chronoscepter
- Build Cost: 60000 > 55000

== LAND ==
= GENERIC =
Removed DtAMs
- Armor_
- - Infantry_Commando, Vehicle_Hero, Tank_Hero, Walker_Hero, Tower
- Shield_
- - Droid, Vehicle, Tank, Walker, Turret, Tower
Added DtAMs
- Armor_Droid_Hero
- Shield_
- - Land_Light, Land_Medium, Land_Heavy
Hundreds of minor dtam and projectile base damage tweaks
Most explosive projectiles can no longer be reflected (just in case)
Turbolaser/Heavy Beam Tower
- Health: 1125 > 1250
- Energy Capacity: 500 > 5000
- Energy Regen: 75 > 250
Idle chase range for all aircraft: 50 > 200
- Improves pathing when attacking structures
Charge Ability Icon changed slightly to differentiate it from Sprint

= EMPIRE =
Overclocked Snipers Upgrade
- L2 Damage Bonus: 40 > 25%
Magnetically Sealed Structure Upgrade
- Now reflects lasers from aircraft
Repair Nanites Upgrade
- L1 Repair Rate: 2%/5sec > 3%/5sec
- L2 Repair Rate: 3%/5sec > 4%/5sec
- L2 Turret Repair Rate: 2%/5sec > 3%/5sec
Reinforced Bikes Upgrade
- L1 moved from Tech 2 to Tech 1
Increased Mobility Upgrade
- Now has level + on icon
- Added L2 - Elite Guards +30% movement speed
- Merged Improved Hydraulics for L3 upgrade
AT-AT Reactors Upgrade
- Speed Bonus: 25 > 30%
Boba Fett
- Projectile Damage: 35 > 30
- Projectile Damage Type: Blaster > Heavy_Blaster
Veers
- Health: 1625 > 1750
- Rotation Aninmation Speed increased: 2x > 3x
StormTrooper
- Build Cost: 250 > 300
- Build Time: 4 > 5sec
- Projectile Damage: 5 > 4
- Solo FoW Reveal Range: 130 > 150
- Targeting Max Attack Distance: 140 > 150
- Container Max Attack Distance: 165 > 150
- Inaccuracy Distance vs Infantry: 10 > 5 (more accurate)
ScoutTrooper
- Build Cost: 350 > 550
- Build Time: 9 > 12sec
- Moved from Tech 2 to Tech 1
Imperial Sniper
- Build Cost: 450 > 500
- Health: 80 > 100
- Projectile Damage: 30 > 40
- Fire Recharge Time: 2 > 2.5sec
- FoW Reveal Range: 400 > 350
- Targeting Max Attack Distance: 360 > 350
Elite Guard
- Build Cost: 500 > 450
- Health: 600 > 700
Noghri Assassin
- Health: 250 > 275
- Targeting Max Attack Distance: 160 > 175
Field Commander
- Health: 75 > 90
Dark Trooper P1
- Build Time: 13.5 > 12sec
Dark Trooper P2
- Projectile Damage: 15 > 20
- Build Cost: 1100 > 1000
- Build Time: 19 > 20sec
- Fire Pulse Count: 7 > 8
- Fire Recharge Time: 1.6 > 1.7sec
Dark Trooper P3
- Deploy Animation Time: 50 > 40frames
- FoW Reveal Range: 240 > 250
- Laser Targeting Max Attack Distance: 320 > 240
- Build Cost: 1540 > 1500
- Build Time: 23 > 24sec
AT-RT
- Build Cost: 700 > 800
- Build Time: 15 > 16sec
AT-PT
- Build Cost: 900 > 1000
AT-ST
- Build Cost: 1080 > 1200
- Build Time: 21 > 22sec
- Projectile Damage: 10 > 8
- Barrage Projectile Damage: 8 > 6
AT-AA
- Build Cost: 810 > 800
TIE Mauler
- Build Cost: 1200 > 1100
2M Tank
- Build Cost: 1440 > 1400
- Build Time: 18 > 23sec
- Light Laser hardpoint is now attached to the Turret_00 Bone to fix targeting issues
SPMA-T
- Build Cost: 1550 > 1300
AT-TE
- Health: 650 > 600
- FoW Reveal Range: 360 > 300
- PtW Duration: 15 > 12sec
AT-AT
- Build Cost: 1920 > 1900
Lancet
- Build Cost: 1300 > 1200
- Build Time: 23 > 21sec
Scimitar
- Build Time: 29 > 28sec
- Missile Fire Range: 650 > 525

= REBEL =
Reinforced Structure Upgrade
- Defense Bonus: 20 > 25%
Advanced Artillery Upgrade
- New icon
- L2/L3 health bonus: 25 > 33.3% (=25% damage reduction to match tooltip)
R2D2
- Build Cost: 850 > 700
- Armor Type: Droid > Droid_Hero
Rebel Trooper
- Build Cost: 225 > 325
- Build Time: 3 > 4sec
- Projectile Damage: 6 > 5
Rifle Grenadier
- Laser Projectile Damage: 10 > 5
- Laser Projectile Damage Type: Blaster > Heavy_Blaster
- Laser Fire Pulse Delay: 0.4 > 0.3sec
- Laser Fire Recharge Time: 1.6 > 1.5sec
- Build Cost: 400 > 550
- Targeting Min Range: 40 > 0
- Targeting Max Range: 200 > 175
- Laser Fire Max Range: 200 > 175
- Grenade Fire Min Range: 0 > 40
- Grenade Fire Max Range: 220 > 200
Infiltrator
- Health: 140 > 175
Combat Medic
- Heal Rate: 8hp/8sec > 6hp/5sec
- Build Cost: 250 > 300
Field Commander
- Health: 60 > 75
Maintenance Officer
- Can now fire at Structures
- Targeting Max Attack Distance: 120 > 135
- Fire Recharge Time: 1.5 > 1.0sec
- Repair Rate: 15hp/10sec > 1.5%/7.5sec (per unit in company)
T1C
- Fire Recharge Time: 1.6 > 1.5sec
- Shield Regen: 6 > 7
- Missile Damage: 12 > 10
- Build Cost: 1050 > 1000
- Build Time: 18 > 20sec
T2B
- Shields: 150 > 160
- Shield Regen: 8 > 10
- Build Cost: 1300 > 1250
- Build Time: 21 > 22sec
T3B
- Missile Damage: 12 > 10
- Laser Damage: 25 > 20
- Build Cost: 1550 > 1500
- Build Time: 24 > 26sec
T4B
- Health: 500 > 600
- Max Speed: 0.85 > 0.8
- Missile Damage: 12 > 10
- Laser Damage: 30 > 24
- Build Cost: 1700 > 1750
- Build Time: 27 > 28sec
T6A
- Shields: 400 > 500
- Health: 400 > 450
- Projectile Damage: 70 > 80
- Targeting Max Attack Distance: 320 > 300
- FoW Reveal Range: 270 > 250
- Build Cost: 2100 > 2000
MPTL
- Build Cost: 1450 > 1300
- Build Time: 18 > 19sec
MPTL Spotter
- FoW Ping Ability Range: Unlim > 1200 units
Speeder
- Build Cost: 1200 > 1100
- Build Time: 16 > 17sec

= UNDERWORLD =
Enhanced Deployment Upgrade
- L3 Bonus: 45 > 50% faster
Improved Hydraulics Upgrade
- Speed bonus increased: 15 > 20%
- Speed bonus now works for Battledroids
Rancor Stimulant Upgrade
- L1 moved from tech 3 to tech 4
IG-88
- Armor Type: Droid > Droid_Hero
- Health: 900 > 600
Grenadier Merc
- Build Cost: 300 > 400
- Health: 35 > 40
Mandalorian Warrior
- Build Cost: 540 > 550
- Health: 90 > 120
- Fire Pulse Count: 6 > 5
- Fire Recharge Time: 1.0 > 1.5sec
- Projectile Damage: 8 > 5
- Projectile Damage Type: Blaster > Heavy_Blaster
- Targeting Max Attack Distance: 160 > 175
Disruptor Merc
- Build Time: 11 > 10sec
- Blaster now has fire rate data
- Health: 55 > 60
- Damage vs Infantry armor: +33%
Vornskr
- Health: 100 > 140
- Build Time: 10 > 13sec
B1 Battledroid
- Build Cost: 240 > 250
- Build Time: 5 > 4sec
- Targeting Max Attack Distance: 120 > 135
- Health: 18 > 21
- Max Speed: 0.87 > 0.9
- Inaccuracy Distance vs Infantry: 10 > 7 (more accurate)
B1 Repairdroid
- Build Cost: 360 > 375
- Build Time: 7.5 > 10sec
- Repair Rate: 10hp/10sec > 1%/7.5sec (per unit in company)
B2 Battledroid
- Health: 54 > 60
- Build Cost: 450 > 525
- Build Time: 10 > 11sec
- Laser Inaccuracy Distance vs Infantry: 9 > 6 (more accurate)
- Missile Damage: 8 > 6
- Missile Fire Recharge Time: 4 > 5sec
- Targeting Max Attack Distance: 160 > 175
- FoW Reveal Range: 180 > 200
Magnaguard
- Armor Type: Droid > Droid_Hero
- Health: 1200 > 800
- Charge ability max speed multiplier: 1.8 > 1.7x
Defiler
- Health: 300 > 400
- Targeting Max Attack Distance: 275 > 250
Nightsister
- Disabled Walk Transition Animation (cleaner transition from move to attack animations)
- Ranged Target Z Adjust: 10 > 25
Droideka
- Max Speed: 3.6 > 3.5
- Deployed Max Walk Distance: 150 > 200
- Build Time: 17 > 18sec
LAG
- Build Cost: 1550 > 1300
- Build Time: 14 > 16sec
- Stop Ability reworked to use 0 range Missile_Shield ability type instead of Sprint
Fanblade
- FoW Ping Ability Range: 2500 > 2000 units
Nantex
- Fire Recharge Time: 0.4 > 0.35sec
Gauntlet
- Build Cost: 1840 > 1800
- Build Time: 24 > 23sec
MAL
- Shields: 180 > 200
- Fixed a bug where double the intended concussion missiles were being fired
- Fixed a bug where concussion missiles were being fired when carbonite missiles were selected
- Build Cost: 1680 > 1500
- Build Time: 15 > 20sec

Continued below.

Update: 5 Mar, 2022 @ 1:17pm

== v3.2.0 continued from above ==
MZ-8
- Build Cost: 1620 > 1600
- Build Time: 16 > 22sec
Canderous
- Lure take damage multiplier: 0.333x > 0.4x
- Build Cost: 2160 > 2100
- Build Time: 20 > 24sec

= HUTTS =
Combat Training Upgrade
- All bonuses are now 25% from 20%
- Movement Speed bonus now works
Reinforced Structure Upgrade
- Defense Bonus Removed (15-30-45%)
- Now applies a health bonus (25-50-75%)
Repair Nanites Upgrade
- Repair Rate: 1%/2sec > 1.5%/2.5sec
Light Armor Upgrade
- L1 Bonus: 15 > 20%
- L2 Bonus: 35 > 40%
- L3 Bonus: 60% =
- L4 Bonus: 90 > 80%
- L4 Penalty: -25 > -15% Speed
- L5 Bonus: 125 > 100%
- L5 Penalty: -40 > -20% Speed
Heavy Armor Upgrade
- Defense Bonus: 20 > 25%
- L1 Build Cost: 900 > 1000
Advanced Gunship Upgrade
- Removed Fire Range Bonus (didn't work)
- Removed Health Bonus
- Now increases Speed, Defense, and Damage Output by 20 > 25%
Supercharged Beams Upgrade
- L1 Bonus: 50 > 25%
- L1 Build Cost: 2000 > 1500 [1500 > 1200 in GC]
- L1 Build Time: 120 > 90sec
- L2 Bonus: 100 > 50%
- L2 Build Cost: 3000 > 2000 [2000 > 1500 in GC]
- L2 Build Time: 180 > 120sec
Nikomer
- Shield Regen Rate: 15 > 16
- Systems Boost no longer provides a 25% defense bonus
Sy'Kariius
- Targeting Max Attack Distance: 700 > 600
Cuarson
- Self Destruct Explosion Range: 250 > 200
- Damage_Fire dtam reduced vs Armor
- - Infantry: 2 > 1.25x
- - Infantry Heroes: 2 > 0.4x
- - Droid: 1.5 > 1.25x
- - Droid Heroes: 1.5 > 0.4x
- Fire Recharge Time: 2.5 > 3.0sec
- Inaccuracy Distance vs Aircraft: 90 > 40 (more accurate)
Xizor
- Increased shield vulnerablility to more projectile types
- Targeting Max Attack Distance: 440 > 400
- Projectile Damage: 60 > 50
Pestelous
- Systems Boost no longer provides a 25% defense bonus
Bounty Hunter
- Fire Pulse Delay: 0.15 > 0.1sec
- Fire Recharge Time: 0.4 > 0.7sec
- Projectile Damage: 10 > 20
Hutt Merc
- Build Cost: 200 > 250
- Build Time: 5 > 4sec
- Targeting Max Attack Distance: 130 > 135
- Inaccuracy Distance vs Infantry: 7 > 6 (more accurate)
Penga'uani
- Build Time: 6.5 > 6sec
Twi'lek Commando
- Health: 128 > 160
Railgun Sniper
- Health: 200 > 250
- Targeting Max Attack Distance: 400 > 350
Pirate Assassin
- Health: 256 > 320
Field Commander
- Health: 96 > 120
Skiff
- No longer shielded
- No longer garrisonable
- Can now transport 1 infantry team
- Health: 150 > 225
- Systems Boost no longer provides a 25% defense bonus
- Systems Boost Speed Multiplier: 1.25 > 1.333x
- Systems Boost Weapon Delay Multiplier: 0.75 > 0.667x
- Build Cost: 900 > 1000
- Build Time: 16 > 18sec
Swamp Speeder
- No longer shielded
- Health: 150 > 175
- Now spawns 2 Hutt Mercs on death
- Projectile Damage: 7 > 8
Pod Walker
- No longer shielded
- Health: 200 > 350
- Max Speed: 1.1 > 1.4
- Fire Recharge Time: 0.8 > 0.75sec
- Removed Hunt Ability
- Added new ability: Artillery Mode
- - Greatly reduces speed and firerate to increase fire range
- - Artillery Mode Fire Range: 400
- Build Cost: 1000 > 1200
- Build Time: 18 > 20sec
AALL-6
- Shields: 75 > 100
- Targeting Max Attack Distance: 600 > 500
- Added missing fire recharge tag (4sec)
- Structure armor damage reduced by 40%
- Structure shield damage reduced by 20%
- Build Cost: 1250 > 900
Heavy Skiff
- Health: 200 > 250
- Shields: 225 > 150
- Now has Systems Boost ability
- Heavy Laser Fire Recharge Time: 1-2 > 1.5sec
- Build Cost: 1450 > 1400
Medium Tank
- Health: 300 > 450
- Fire Pulse Count: 9 > 6
- Fire Pulse Delay: 0.3 > 0.1sec
- Fire Inaccuracy Distance vs Vehicles: 10 > 5 (more accurate)
- FoW Reveal Range: 215 > 200
- Targeting Max Attack Distance: 200 > 240
Heavy Beam Tank
- Shields: 400 > 500
- Shield Regen: 16 > 20
- Build Cost: 2070 > 2100
- Build Time: 35 > 30sec


=== Version 3.1.2 [5 March, 2022] ===
== GALACTIC ==
= GENERIC =
Mining Colonies will now state "Mining Colony" instead of "High Credit Value" in their ability title
Kavadonia
- Racketeering - Intimidation mission prereq reduced: 4 > 3
- Black Market - Piracy mission prereq reduced: 4 > 3
- No longer classified as a Mining Colony
Bakura
- Added Planetary Bonus: All replusor-lift vehicles cost 10% less ; replusor-lift vehicles take 10% less time to build on Bakura only
- Added Corruption Option: Intimidation
Bilbringi
- Added Planetary Bonus: Executioner SA costs 20% less
- Planetary Bonus: Is Mining Colony
- Added Corruption Options: Piracy (ShadowClaw Corvette) | Bribery
- Removed Racketeering Corruption Option
Cerea
- Hero Protection Bonus Neutralization Cost: 2.0 > 2.5x higher for all heroes on Cerea
- Corruption Removal Base Cost: 1000 (instead of 1500 for all other planets)
- Added Corruption Option: Kidnapping (+7500 credits)
Denon
- Added Planetary Bonus: All turrets gain 25% increased health and damage (galaxy wide)
- Added Corruption Options: Intimidation | Bribery | Corrupt Militia
- Removed Racketeering Corruption Option
Gamorr
- Added Planetary Bonus: Bounty Hunters cost 40% less to build (galaxy wide); Bounty Hunters take 25% less time to build on Gamorr only
Iego
- Planetary Bonus: Ground Base Stealth
- Added Planetary Bonuses: Starbase Stealth | Base income no longer fluctuates
- Added Corruption Option: Piracy (Z-100)
Jakku
- Added Planetary Bonus: Heavy Skiffs cost 20% less
- Added Corruption Options: Bribery | Black Market
Lannik
- Planetary Bonus: Is Mining Colony
- Added Planetary Bonus: AALL-6s cost 20% less
Mygeeto
- Planetary Bonus: Ground Base Stealth | Mining Colony
- Added Corruption Option: Kidnapping (+9000 credits)
Ord Mantell
- Added Planetary Bonus: Unit Unlock Hutts (Zylon-class Destroyer) only on Ord Mantell
- Added Corruption Option: Intimidation | Corrupt Militia
- Removed Racketeering Corruption Option
Polis Massa
- Added Planetary Bonus: Tactical Upgrades take 25% less time to research
Rattatak
- Added Planetary Bonus: Ground Structures cost 25% more but build 40% faster
Roche Asteroids
- Added Planetary Bonus: B-Wing cost 20% less
Rodia
- Added Planetary Bonus: Cheaper neutralization cost for heroes on Rodia
- - Hero "Protection" Bonus Neutralization Cost: 1.0 > 0.25x
- Added Corruption Option: Bribery
Rothana
- Added Planetary Bonus: AT-TEs cost 20% less
- Added Corruption Option: Black Market | Piracy (Spectre-SA)
- Removed Racketeering Corruption Option
Telos
- Added Planetary Bonus: MDU Units cost 25% less
- Added Corruption Option: Kidnapping (+6000)

= REBEL =
MDU
- Build Cost: 850 > 900

= HUTTS =
Hutt Bounty Hunter
- Minor Hero Neutralization Cost Multiplier: 1.5 > 1.25x
- Build Time: 40 > 60sec
Sy'Kariius
- Major Hero Neutralization Cost Multiplier: 2.0 > 1.25x
- Neutralized Major Hero Respawn Time: 240-300 > 300-360sec

== SPACE ==
= PIRATES =
Prowler-A
- PtW Weapon Delay Multiplier: 0.5 > 0.3x

== LAND ==
= EMPIRE =
AT-AT
- Rotation Aninmation Speed increased: 2x > 3x