STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Secrets Of A Fallen Empire
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Update: 10 Jul, 2021 @ 8:44am

=== Version 3.0.6 [10 July, 2021] ===
== GENERIC ==
Space unit ability hotkeys tab updated with soafe ability names

== SPACE ==
= GENERIC =
Neutral turret pads are now visible at the start of games
Mine Layer
-- Nanite Field healing rate increased: 20hp/sec > 10hp/0.3sec (total healing: 300 > 500)
-- Nanite Field ability recharge time: 30 > 40sec
Cleaned up hardpoint code for some non-targetable hardpoints (satellites, combat mines, etc)

= EMPIRE =
Tractor Beam Satellite
-- Ability now supports autofire
Escort Carrier
-- Speed: 0.9 > 1.4

= REBEL =
Hardened Asteroid Mines Upgrade
-- Level 1 Bonus: 10 > 15% damage reduction
-- Level 2 Bonus: 20 > 30% damage reduction
-- Level 3 Bonus: 30 > 40% damage reduction
Combat Asteroid Mine
-- Projectile Damage: 12 > 11
Torpedo Satellite
-- Torpedo Fire Recharge Time: 6 > 5sec
-- Ion Torpedo Pulse Delay: 0.8 > 0.6sec
Nebulon-B2
-- Speed: 2.0 > 2.3
Nebulon-B
-- Build Cost: 2500 > 2400
Corellian Corvette
-- Removed <Max_Lift> (0) tag

= UNDERWORLD =
Diamond Boron Missile Satellite
-- Minimum range indicator is now a bit more accurate
Orion Dreadnaught
-- Speed: 1.35 > 1.6
Fury Flak Frigate
-- Speed: 1.5 > 1.8
Recusant
-- Speed: 2.45 > 2.4
Interceptor IV
-- Speed: 2.9 > 2.7
Munificent
-- Speed: 2.25 > 2.2
Crusader
-- Speed: 3.65 > 3.4

= HUTTS =
Heavy Beam Projectile
-- Now has a small on-hit explosion
Grimes Carrier
-- Speed: 1.0 > 1.4
Silhouette
-- Speed: 1.75 > 1.8
Executioner SA
-- Speed: 1.9 > 2.0
Spectre SA
-- Engine hardpoint health: 125 > 200hp
-- Shield hardpoint health: 175 > 200hp
-- Weapon hardpoint health: 200 > 225hp
-- Improved AI ability autofire script
Vigilant
-- Hardpoint Fire Range: 1000 > 1600
-- Targeting Max Attack Distance: 1000 > 1600
-- Max Rate of Turn: 1.4 > 1.6
-- Health: 375 > 400

= PIRATES =
Hammer SA
-- Speed: 1.6 > 1.8
Providence SA
-- Speed: 1.0 > 1.4

Update: 8 Jul, 2021 @ 7:55pm

Update: 5 Jul, 2021 @ 9:47pm

Updated tooltips for Venators, Vindicators, and Orion Dreadnaughts

Update: 5 Jul, 2021 @ 9:25am

=== Version 3.0.5 [5 July, 2021] ===
== SPACE ==
= GENERIC =
Fixed mis-referenced vulnerable to unit for non-rebel Z-95s
Mining Ship
-- Income per second: 2 > 2.5
Damage_Corvette vs
-- Armor_Corvette: 2.75 > 2.0x
-- Armor_Corvette_Heavy: 2.25 > 1.5x
-- Shield_Corvette: 2.25 > 1.5x
Damage_Frigate vs
-- Armor_Fighter: 1.6 > 1.4x
-- Armor_Bomber: 1.2 > 1.0x
Damage_Frigate_Turbolaser vs
-- Armor_Fighter: 4.8 > 4.2x
-- Armor_Bomber: 3.6 > 3.0x
Damage_Cruiser vs
-- Armor_Fighter: 1.8 > 1.6x
-- Armor_Bomber: 1.4 > 1.2x
Damage_Cruiser_Turbolaser vs
-- Armor_Fighter: 5.4 > 4.8x
-- Armor_Bomber: 4.2 > 3.6x
Damage_Capital vs
-- Armor_Fighter: 2.0 > 1.8x
-- Armor_Bomber: 1.6 > 1.4x
Damage_Capital_Turbolaser vs
-- Armor_Fighter: 6.0 > 5.4x
-- Armor_Bomber: 4.8 > 4.2x
Damage_SSD vs
-- Armor_Fighter: 2.2 > 1.9x
-- Armor_Bomber: 1.8 > 1.5x
Damage_SSD_Turbolaser vs
-- Armor_Fighter: 6.6 > 5.7x
-- Armor_Bomber: 5.4 > 4.5x
Damage_Station vs
-- Armor_Fighter: 2.4 > 2.0x
-- Armor_Bomber: 2.0 > 1.6x
Damage_Station_Turbolaser vs
-- Armor_Fighter: 7.2 > 6.0x
-- Armor_Bomber: 6.0 > 4.8x
Build Times adjusted for the following units
-- Z-95: 5 > 8sec
-- X-Wing: 7.5 > 10sec
-- A-Wing: 9 > 11sec
-- E-Wing: 10 > 12sec
-- Y-Wing: 8 > 12sec
-- B-Wing: 12 > 14sec
-- TIE Terrorist: 3 > 4sec
-- TIE Fighter: 6 > 8sec
-- TIE Droid: 5 > 9sec
-- TIE Interceptor: 7 > 10sec
-- TIE Phantom: 9 > 11sec
-- TIE Bomber: 9 > 12sec
-- Assault Gunboat: 11 > 13sec
-- TIE Defender: 14 > 15sec
-- X3-Aurora: 4 > 6sec
-- StarViper: 7 > 10sec
-- V-Wing: 6 > 8sec
-- Viper: 5 > 9sec
-- Rihkxryk: 8 > 10sec
-- Mirage MK2: 10 > 12sec
-- Z-100: 7 > 10sec
-- Pirate Fighter: 8 > 10sec (7 > 8 Underworld)
-- Cobra: 9 > 12sec (8 > 10 Underworld)
-- Prowler-A: 10 > 12sec (9 > 10 Underworld)
-- Corellian Corvette: 15 > 13sec
-- Pinance: 15 > 17sec
-- Vigilant: 11 > 13sec
-- Dreadnaught: 15 > 18sec
-- Recusant: 14 > 15sec
-- Kyle Katarn: 18 > 16sec
-- Mara Jade: 17 > 15sec
-- Bossk: 16 > 18sec
-- Xizor: 16 > 17sec

= EMPIRE =
Enhanced Reactors Upgrade
-- Build Time increased:
-- -- L1: 20 > 30sec
-- -- L2: 25 > 35sec
-- -- L3: 35 > 40sec
Acclamator-I
-- Power to Weapons weapon delay multiplier: 0.444 > 0.4x (DPS increase: 2.25 > 2.5x)

= REBEL =
Nebulon-B, Nebulon-B2, and Assault Frigate tooltips updated with fighter garrisons

= UNDERWORLD =
Sensor Jamming ability tooltip now states it disrupts missile guidance systems

= HUTTS =
Enhanced Reactors Upgrade
-- Build Time reduced:
-- -- L1: 25 > 20sec
Enhanced Shields Upgrade
-- Build Time reduced:
-- -- L1: 30 > 25sec
Reinforced Armor Upgrade
-- Build Time reduced:
-- -- L1: 30 > 25sec
Z-100
-- Missile damage: 20 > 25
-- Missile fire recharge time: 6 > 7sec
Spectre
-- Laser damage: 10 > 12
-- Ability changed from cluster bombs to shockwave bomb
-- -- Deals damage in a large area around the unit

Update: 2 Jul, 2021 @ 6:00pm

Update: 30 Jun, 2021 @ 8:34pm

(Menuback Overlay Update)

Update: 28 Jun, 2021 @ 3:29pm

=== Version 3.0.4 [28 June, 2021] ===
== UNDERWORLD STORY CAMPAIGN ==
Story variant of Mandalore can now construct underworld capital ships
Fixed mis-referenced deathstar I prop for Coruscant mission
Boarding Shuttle for Kuat mission now as a select box
Executor SSD for Kuat mission updated with the rework missile hardpoints
Executor SSD now has power to weapons ability
Fixed 0 energy assert for Eclipse prop

== SPACE ==
= EMPIRE =
Empire Defense Station
-- Rerigged model to reduce weapon hardpoint count (22 > 14)
-- *Removed 4 concussion missile launchers, 2 ion cannon batteries, and 2 laser cannon batteries
-- Missile Shield ability duration: 15 > 20sec
-- Missile Shield ability now has an active particle effect
-- Galactic Build Cost: 7500 > 6000
-- Galactic Maintenance Cost: 125 > 100
-- Skirmish Build Cost: 5000 > 4000
Dreadnaught
-- Build Cost: 1900 > 2100
-- Turbolaser Damage: 9 > 10
-- Laser Cannon Damage: 12.5 > 11
-- *Overall DPS remains roughly the same

= REBEL =
Moldy Crow
-- Speed: 5.0 > 5.6
-- Build Time: 21 > 18sec
-- Now has concussion missile shot ability
Corellian Corvette + Gunship
-- PtE Shield Regen Rate is now 60% faster
Antilles
-- PtE Shield Regen Rate is now 60% faster
-- PtE Shield Regen Multiplier: 0.5 > 0.75x (Shields gained per interval: 20 > 30)
Venator
-- Build Cost: 2100 > 1900
Hospital Ship
-- Build Cost: 2200 > 2000

= HUTTS =
V-Wing
-- Speed: 4.5 > 4.6

Update: 25 Jun, 2021 @ 1:46pm

=== Version 3.0.3 [25 June, 2021] ===
Added dummy lensflare proxy for space skydome models
Adjusted diminishing firepower minimum damage (60% > 70%) and scaling

== GALACTIC ==
= GENERIC =
Moon Prop
-- No longer classed as decorations (fixes animation and texture bug)
-- No longer able to fire ground-based special weapons
-- No longer able to be destroyed by the deathstar
Light planet clouds texture replaced (to fix tiling issue)
Added some missing models for the industrial prop set
Added 9 new starfield space skydomes
Added 7 new planet props for GC and 9 for tactical maps

= PIRATES =
Added a level 2 starbase upgrade
-- Hammers, Providences, and Zylons can no longer be built at level 1 starbases
Added a few generic upgrades for pirate units
Added pirate outpost buildable structure (spawns infantry units only)
Added a mining facility buildable structure

== SPACE ==
Empire, Underworld, and Hutt armored asteroid mines now benefit from income upgrades
Default starting credits: 6000 > 8000
Added a new map for standard and tournament modes - Dantooine In Dismay by Lany

= EMPIRE =
Dreadnaught
-- Scale Factor: 3.0 > 3.3x
-- Model width +20%
-- Hardpoint scaling increased
-- Laser cannon fire inaccuracy vs Fighters: 30 > 40
-- -- vs Bombers: 25 > 35
-- Shield and Engine hardpoint health: 350 > 250
-- Weapon hardpoint health: 400 > 375
Acclamator-I
-- Shields: 600 > 675
-- Shield Regen: 72 > 70
-- Build Cost: 2150 > 2200
Acclamator-II
-- Turbolaser fire recharge time: 3.4-4.6sec > 3.0-4.0sec
-- Shields: 720 > 750
-- Build Cost: 2450 > 2500

= REBEL =
Nebulon-B2 Frigate
-- Scale Factor: 0.76 > 0.8x
-- Shield Regen: 60 > 65
Nebulon-B Frigate
-- Scale Factor: 0.76 > 0.8x
-- Shield Regen: 55 > 60
Hospital Frigate
-- Scale Factor: 0.76 > 0.8x
-- Healing Rate: 2%+5hp > 3%+5hp
Venator
-- Turbolaser & Ion Cannon inaccuracy vs Corvettes: 30 > 25
-- Power to Shields regen multiplier: 1.125 > 1.2x (150 > 160/s)
-- Missile fire cone width: 180 > 170deg
-- Ion Cannon fire cone width: 170 > 180deg
Corellian Corvette
-- Power to Engines shield regen multiplier: 0.0 > 0.8x
Corellian Gunship
-- Power to Engines shield regen multiplier: 1.0 > 0.8x
-- PtE duration: 23 > 20sec
-- PtE recharge time: 58 > 50sec

= HUTTS =
Starbase weapon hardpoint scaling adjusted
-- Turbolaser DPS up slightly at all levels
-- Laser Cannon DPS down slightly at levels 2-5 / same at level 1
-- Missile DPS scaling is smoother / DPS at level 1,3,5 slightly lower / DPS at level 2,4 slightly higher
-- Laser and Turbolaser weapons now have a small variance in recharge time
-- All weapons fire range reduced: 2200 > 2000
-- Missile_02 hardpoint now properly renamed to Torpedo_00 (Torpedo is now Torpedo_01)
Starbase Hull and Starbase Damage upgrades build cost and build time switched
Reactor Upgrade Build Costs
-- Level 1: 750 > 650
-- Level 2: 1400 > 1300
-- Level 3: 2100 > 2200
Hull Upgrade Build Costs
-- Level 1: 900 > 750
-- Level 2: 1700 > 1500
-- Level 3: 2400 =
Weapon Upgrade Build Costs
-- Level 1: 850 > 800
-- Level 2: 1600 =
-- Level 3: 2250 > 2500
Shield Upgrade Build Costs
-- Level 1: 800 > 700
-- Level 2: 1500 > 1400
-- Level 3: 2200 > 2300
Targeting Systems Upgrade
-- No longer applies to ships
-- Now applies to starbases
-- Level 1 bonus: 10 > 15%
-- Level 2 bonus: 20 > 30%
Targeting Max Attack Distances updated
-- Galyana: 2250 > 2500
-- Pestelous: 2100 =
-- Cuarson: 925 > 950
-- SternenKreuzer: 2000 > 2250
-- Chronoscepter: 2500 > 3000
-- Centurion: 1700 > 2000
-- Venator: 1700 > 2000
-- Executioner: 1500 =
-- Silhouette: 1600 =
-- Grimes: 1375 > 1400
-- Spectre: 1000 > 1100
-- Arquitens: 1250 > 1400
-- HT30: 1200 =
-- Siege Frigate: 2100 > 2500
-- Fleet Commander: 1500 =
-- Vigilant: 1000 =
-- ShadowClaw: 750 > 800
-- Kavadonia: 900 =
-- Ultor: 2750 > 3300
-- V-Wing: 480 > 500
Spectre SA
-- Scale Factor: 0.75 > 0.8
-- Adjusted torpedo, shield gen, and engine hardpoint positions
HT30c
-- Rear flak beam cannon fire cone width: 240 > 160deg
Vigilant Corvette
-- Beam Cannon damage: 10 > 9
Xizor
-- Hyper Lasers ability now has particle effect
Nikomer
-- Strike ability now has particle effect

= PIRATES =
Asteroid Mining Facility
-- Base income: 250 > 225

Update: 27 Mar, 2021 @ 4:54pm

=== Version 3.0.2 [27 March, 2021] ===
== GENERIC ==
Created 77 new higher resolution map preview images
Recreated several shadow blob materials in a much higher resolution

== GALACTIC ==
Added a .lua script to allow the Hutt player to spectate GC battles with the 1v1v1 GC .exe mod
Defense Station heal range indicator circle updated to match skirmish version
Aeten 2
-- Planet prop is now volcanic (not desert)
Ebaq 9
-- Redesigned map
-- Turret affiliation: Hostile > Neutral
-- Renamed: UEAW_THEMAW > UEAW_EBAQ9_SPACE
Kavadonia
-- New space map
Mustafar
-- Now uses unique GC planet model
Shola
-- Planet prop is now volcanic (not desert)
Sullust
-- Planet prop is now volcanic (not desert)
-- Now uses unique GC planet model

== SPACE ==
= GENERIC =
Fixed volcanic planet space prop
Added missing volcanic planet textures
Bastion
-- Removed the center asteroid mine from each cluster
-- Replaced center gravity well station with another mine
Shola
-- Planet prop is now volcanic (not desert)
Mine Layer
-- Repair Nanite heal interval: 1.5 > 1.0sec
-- *Total heal: 200 > 300hp

= EMPIRE =
Escort Carrier
-- Can now heal strikecraft in a small radius around it

= REBEL =
Antilles
-- Laser cannon fire range: 900 > 1000
-- Laser cannon damage: 15 > 16
-- Improved fire arcs on forward facing laser cannons
-- Rear laser cannons fire recharge time: 1-2 > 2-3sec
-- Rear laser cannons fire pulse delay: 0.25 > 0.2sec
-- *Overall a ~5% DPS decrease

= HUTTS =
ShadowClaw
-- Small laser cannons replaced with medium laser cannons
-- Medium laser cannon damage: 8 > 9
-- Large laser cannon fire recharge time: 2.5-3.5 > 3.0-4.0sec
-- Large laser cannon damage: 10 > 12
-- *Overall a very small DPS increase
Kavadonia Corvette
-- Medium laser cannon fire pulse count: 5 > 7
-- Large laser cannon fire pulse count: 4 > 6
-- Flak beam fire recharge time: 1-2 > 2sec
-- Beam cannon fire pulse count: 3 > 4
-- *Overall a ~5% DPS increase vs strikecraft and a ~16% DPS increase vs corvettes and larger ships
Cuarson
-- Medium laser cannon fire pulse count: 5 > 7
-- Large laser cannon fire pulse count: 4 > 6
-- Flak beam fire recharge time: 1-2 > 2sec
-- Beam cannon fire pulse count: 3 > 4
HT30c
-- Rear flak beam cannon fire cone width: 100 > 240deg
Grimes Carrier
-- Can now heal strikecraft in a small radius around it

== LAND ==
= GENERIC =
Added Capture Point Radius tag to skirmish base structure build pads to allow construction when enemy infantry are nearby
Range indicators updated to match space mode
Damage_Aircraft, Damage_Turret_AV, and Damage_Vehicle_Cannon_AV damage vs Shield_Xizor: 0.001 > 0.05x

= REBEL =
Fixed FCU Small Shield Generator shield color

= UNDERWORLD =
Ysalamiri Cage
-- Passive now has range indicator circle

Update: 6 Mar, 2021 @ 12:50pm

=== Version 3.0.1 [6 March, 2021] ===
== GALACTIC ==
Bastion
-- Added a few satellite turrets
-- Added and adjusted some props
-- Moved space special structure markers
Dantooine
-- Space station marker affiliation: Rebel > Neutral
Dathomir
-- Satellite turret affiliation: Rebel > Neutral
-- Removed 2 satellite turrets near station
-- Updated satellite turrets and space special structure markers position and rotation
Felucia
-- Space special structure build limit: 2 > 1
-- Satellite turret affiliation: Rebel > Neutral
Fondor
-- Space special structure build limit: 2 > 1
Honoghr
-- Space special structure build limit: 2 > 1
Jabiim
-- Scout Troopers are now restricted from land battles / production
Kuat
-- Space special structure build limit: 2 > 1
Mandalore
-- Increased distance between space special structure markers slightly
Muunilinst
-- Space special structure build limit: 2 > 1
-- Satellite turret affiliation: Rebel > Neutral
Nal Hutta
-- Satellite turret affiliation: Pirates > Neutral

== SPACE ==
= EMPIRE =
Added collision mesh model to empire station supply dock
TIE Terrorist
-- Max Speed: 7.5 > 7.0

= REBEL =
Z-95
-- Max Speed: 3.5 > 4.0
-- Shields: 25 > 30
-- Fire recharge time: 1.7 > 2.0sec
-- Build Time: 4 > 5sec
X-Wing
-- Shield Regen: 3 > 4
-- S-Foils shield regen multiplier: 3 > 2x

= UNDERWORLD =
X3-Aurora
-- Build Time: 3 > 4sec

= HUTTS =
Viper
-- PtE Speed multiplier: 1.5 > 1.4x