Kenshi
Desolate Farming (In Development)
Showing 21-30 of 104 entries
< 1  2  3  4  5 ... 11 >
Update: 7 Sep, 2019 @ 6:12pm

Swapping the tea set file back to "generator" functionality and reducing its power production to only 1 down from 100.

Update: 7 Sep, 2019 @ 5:26pm

No dice... The Tea powered group bed (tea set)... idea isn't going to pan out. I was trying to have an after combat tea party station... So you could plop one down, and have your squad relax (and heal) after combat... Reducing the tedium of having to put down multiple camping beds for each person.

However...

Swapping the functionality to "bed" (which is the only way I can get the device to heal units) Is simply breaking the tea sets capability of consuming a fuel source. So considering the goal of this object is to give tea some other form of being useful... I am going to have to rethink this concept. It simply cannot be done when we have a pre-made list of "functionality" to select from. :(

However....

Update: 7 Sep, 2019 @ 4:27pm

Now that the Tea Set, can function as a very strange generator, powering the base (lol) I know that the file is correct... Swapping the functionality to "BF-BED" to see what occurs...

Update: 7 Sep, 2019 @ 4:16pm

Double checking to ensure the code used for "generators" works with the tea set...

Update: 7 Sep, 2019 @ 4:00pm

Attempted to make a "combat tea set" which works as a bed (sitting mat) for 6 which is fueled by tea. Unfortunately.... After several attempts, and several hours... it appears the code used for the bed functionality (on buildings) will not allow both fuel consumption and healing to exist on the same item.

It needs to be one or the other... Which is unfortunate.

Update: 5 Sep, 2019 @ 9:09am

Changed Pine Needle tea back to a food item. This will need to be balanced properly in the coming days.

Update: 4 Sep, 2019 @ 5:45pm

Updated "Mature Pine Trees" to be fully automated.

Update: 4 Sep, 2019 @ 11:37am

-Reuced Book Research Prices for Desolate Forestry, Desolate Forestry II and Desolate Forestry III.

-Added Mature Pine Trees into Rank III Desolate Forestry. These will need to be tweaked and balanced. Research Desolate Forestry III at Rank 4 research bench.

-Buffed existing Juvenile Pine Trees to produce pine needles more effectively. 0.6 value up to 0.8. (Which is twice as fast as saplings)

-Reduced Research Bench requirements for Desolate Cooking, and Forestry. Each Rank requires the correspondly ranked research bench. Example Rank 2 Desolate Cooking needs a Rank 2 Bench (or higher).

Update: 25 Jul, 2019 @ 8:57pm

Attempting to fix workflow issues with automated boiled rock carrot production. Stack sizes reduced to 1 to help shed light on the issue.

Update: 29 Jul, 2018 @ 3:32pm

Feedback was provided that pine needle tea was much too profitable. The cooking process (still) should be adding value to the finished product beyond the base item value.

Adjusted the base item value of raw pine needles from 30 Kats, down to 10 Kats.
Adjusted the base value of pine needle tea from 175 Kats down to 100 Kats.

If this doesn't correct the problem, and you can sell tea for 7000+ kats let me know. Its probably due to the cooking process adding too much value based on a percentage. I love tea but 7000 kats for a hot cup of pine needle tea is a bit excessive XD.