Kenshi
Desolate Farming (In Development)
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Update: 20 Apr, 2018 @ 10:25am

Fixed issue with Fabric Loom (Forest Wool) not consuming materials. Acheived by enabling a feature in the functionality which overrides fabrics typical ingredients.

Update: 20 Apr, 2018 @ 10:13am

Adjusted the Loom (Forest Wool) to need only 1 forest wool, and 1 pine oil in order to craft fabric.

Update: 19 Apr, 2018 @ 10:07pm

Adjusted consumption rate of pine needles to 2, down from 5, for the creation of pine oil.

Update: 18 Apr, 2018 @ 5:31pm

Changed Pine Oil Item sounds to Rum

Changed Pine Oil value amount to be more profitable. (This will likely be improved further)

Update: 18 Apr, 2018 @ 3:41pm

Improved the production rates of all foraging plots, and forestry objects.

From 10% on Rank 1 up to 40% efficiency
From 15% on Rank 2 up to 60% efficiency
From 30% on Rank 3 up to 80% efficiency

It will still take many Kenshi hours to gather pine needles and pine cones. It should just be much less tedious now.

Re-named "output" desciption on the Retting Barrel to be "Forest Wool" as it should have been.

Update: 18 Apr, 2018 @ 2:52pm

1) Removed (Broken) dual functionality from the Pine Oil Distillery. Kenshi does not allow a production building to make more then one type of item. The Pine Oil Distillery will make exclusively pine oil.

Pine Oil production now improves the "Science" skill.


2) Added "Retting Barrel" which allows for the production of "Forest Wool".

Retting Pine Needles improves the Labouring skill.

Update: 18 Apr, 2018 @ 2:39pm

Fixed Item Descriptions for Rock Carrot Basket

Fixed Item Description for Pine Cone Basket

Moved Pine Oil Distillery to "CRAFTING" category (should be easier to find now)

New "Retting Barrel" will also be in the "CRAFTING" category.

Update: 16 Apr, 2018 @ 6:05pm

Major update:

Expanded Research Rank 2:

T2) Pine Oil Distillation ---> Pine Oil / Pine Oil Distillery / Forest Wool (Forest Wool is being tested)
T2) Pine-Based Fabric ---> Fabric Chest / Fabric Loom (Forest Wool)

Moved from T3 up to T2 research.
T2) Desolate Forestry ---> Pine Sapling / Pine Needles / Pine Barrel

Moved from T4 up to T3 research.
T3) Desolate Forestry 2: Juvenile Pine Tree / Improved Pine Needle Production / Shelter from Acid Rain.

Forest Wool is currently being tested. I am attempting to see if the distilation still can produce two items (Oil, and Forest Wool) simultaniously. However this might not be possible, as experience tells us most buildings only produce one type of item. Don't worry I will make a Retting device to produce Forest Wool tomorrow morning if this fails testing.

Added Icon Art:

Pine Oil
Forest Wool


Why:

It became very clear in recent testing that living off the land wasn't viable in the dead biome wasn't going to be possible without some type of cloth production. Without beds, and without medical supplies realistically its not viable. I understand cloth is meant to be a rare / difficult item to come by. So unit time and effort will be exchanged for it.

Update: 16 Apr, 2018 @ 5:57pm

Improved the production rates for pine cone foraging, and collecting pine needles.

Update: 15 Apr, 2018 @ 3:08pm

Research for Single Pine Trees changed to : Forestry <Tree Name> so its easier to tell the difference between a plot being used for pinecone collection, and maintaining an invidivual tree. (Forestry)