Kenshi
Desolate Farming (In Development)
Showing 41-50 of 104 entries
< 1 ... 3  4  5  6  7 ... 11 >
Update: 15 Apr, 2018 @ 10:31am

Adjusted the label and descriptions of "Pine Needle Barrel" (instead of pine barrel)

Pine Sprout item renamed in description to "Pine Sappling" when clicked on.

Update: 13 Apr, 2018 @ 1:41pm

Adjusted the inventory size of both Pine Barrel and Pine Cone Storage to be 2x2 which should now accept the upgraded icon art.

Update: 13 Apr, 2018 @ 1:40pm

Added "Pine Cone Storage" basket to first research unlocked for foraging pine cones. This should help with automation.

Update: 11 Apr, 2018 @ 5:28pm

Changed operators on Pine Cone#2 Plot from -1 (passive/broken) to 1 (needs one player unit) in order to operate.

Tightened the radius in order to collect pine needles. Units should always sit directly under the tree. Useful to ensure they are properly protected from acid rain. (Juvenile / Mature trees) Saplings won't keep you protected but you can still collect pine needles in the same way.

Update: 10 Apr, 2018 @ 9:11pm

Updated the Survival Pot to use a shiny metal material (texture).

You may have noticed:

I added an experimental testing object under camping. You don't need to be concerned about this giant mod science paperweight. (I will delete it eventually) I am just testing functionality and if its possible for an object to provide two benefits rather then just a single function (like making water / resource / power / or healing). I need to figure out if I can make passive functionality as well as some kind of interactive one. (Of if the game won't allow for it) I will also be using this object to test multiple access points and how connect player characters to specific parts of the model. Nothing useful here besides a learning experience.

Your most welcome to poke the experimental object from time to time as the learning continues.

Boiled Rock Carrot:

You can take a sneak peak at the 3D model for the boiled rock carrot. Its jet black because I havn't finished the (material) texture for it yet. The top of the carrot is currently stuck deeply in the ground. When finished the carrot will be laying down flat, I just needed to test the scale.

Update: 7 Apr, 2018 @ 1:26pm

Added a sitting animation while your units are gathering needles from under the pine trees. The sitting animation should help out in most cases, position the player directly under the tree. Usefully for acid rain protection on juvenile trees.

I am unhappy with the giant basket in Pine Cone Foraging Plot version 2. I will probably end up making my own 3D models which I can scale much more easily then the pre-made ingame versions. The tiny basket was cute, the giant basket bothers me somehow.

Update: 7 Apr, 2018 @ 12:36pm

Fixed the tree models. No more missing tree bits. :D

Added a proper basket to pine cone foraging plots center. Click the basket to "interact" with the plot.

Finished the visual placement of objects for the second, upgraded version of the pine cone forage plot.

Upgraded version is available with Research Rank #4

Update: 6 Apr, 2018 @ 3:27pm

I have broken the trees.

You may notice chunks of the trunks are missing.

A little Kenshi wood glue and this will be fixed tomorrow morning.

~Beaver

Update: 6 Apr, 2018 @ 3:25pm

Fixed Pine Needle Tea to require water while being made. (Woops)

Pine needle tea now requires 3 pine needles and one water to create.

Pine Needle tea can also be sold as a "trades good" at a decent price in player owned shops..

Yeah! Kenshi-tea-bar.... Woohoo! Something to sell besides Bread and Drugs. XD You know what, screw it lets run with this, Im going to end up finishing this mod soon. I'll double back and add some tea specific stuff for the hell of it. Tea Bar needs to happen, even if our NPC customers are absolute anti-social poopoo heads.

Update: 6 Apr, 2018 @ 3:06pm

Improved the production rate of pine needles from Juvenile trees.