Stellaris

Stellaris

Arcane Heritage (2.3.1)
Showing 61-70 of 137 entries
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Update: 29 Dec, 2018 @ 9:20am

(Hopefully) Turned off auto-setting species to assimilation when you have magic. Now have to manually enable.

Update: 29 Dec, 2018 @ 9:18am

Loosened magic job requirements.

Syncretic proles can now become specialists if they have one of the magic traits. (not entertainers of any kind tho)

Update: 29 Dec, 2018 @ 9:07am

Localisation Fixes

Update: 29 Dec, 2018 @ 9:04am

Updated Traits Icons

Added in a "Fake Magic" trait that allows the species to work magic jobs without having to assimilate. (not sure why since you need to genemod it in, but ok?)

Update: 29 Dec, 2018 @ 8:01am

(Hopefully) Added in compatibility for ZOFE Utopian Paradise

Update: 29 Dec, 2018 @ 7:43am

Added in rest of ship parts.

Added buffed versions of energy nexus, food/mineral processing centers buildable only on magic worlds. No longer provide the associated jobs, but doubles the *base* resource production of the jobs before any percentage modifiers are added.

Update: 28 Dec, 2018 @ 9:35am

Buffed number of Homeworld special deposits

Update: 28 Dec, 2018 @ 9:15am

Fixed localisation.

Buffed Magical Worlds modifier, rebalanced the other modifiers, possibly making them stronger.

Update: 28 Dec, 2018 @ 8:26am

Overwrote GPM's localisation and resource icon so they're not identical

(Hopefully) Fixed an issue with the beta branch meaning new resources aren't sellable on the GM

Update: 28 Dec, 2018 @ 7:22am

Added additional conditions to decision's "potential" fields so they won't show up if you don't have the referenced districts/buildings.