Arma 3
Command and Conquer: ARMA III Lives
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Update: 19 Nov, 2019 @ 6:50pm

OPFOR: Brotherhood of Nod:
African Forces:

-composition groups for Fire Team, Fire Tam (Antitank), Squad, and Headquarters added.

-all Nod combat personnel (excluding Technicians and Partisans) now carry 1 additional field dressing, 2 morphine injectors, and 1 additional tourniquet.

-all Nod personnel now carry Task Force Arrow AN/ORC-148 JEM Radios to allow for usage with more formal radio communications mods and Teamspeak servers.

-Nod Radioman ST138 PRC77 Radio replaced with Task Force Arrowhead RT-1523G (ASIP) Black backpack radio to allow for functionality with radio communications.

-all Nod patches upgraded to a variant depicting a "stitched" pattern. Original pattern retained to allow for more options.

-Colonel Zubin Arkardi shoulder patch is now set to Black Hand Elite by default.


INFOR: Tmassah Militia:

-Rifleman, Radioman, and Rocket Soldier original body armor, Delta Hawk Industries "Vest, PASGT/LBE, rifleman, woodland" replaced with US Military Mod "Vest, PASGT/LBE, rifleman, woodland (Marine 782)" due to visible model issue with original vest. Portraits were not updated as this is a temporary measure and there is physically little visible difference between the two vests.

Update: 17 Nov, 2019 @ 4:10pm

Mod:

-unit flags for the Black Watch Battalion and Black Night Community added for inclusion in scenarios which members of these units play-test.

-imagery and audio files from Nod 01A: The Opening Moves scenario added to mod in preparation for transition from mission file to actual mod.


INFOR: Tmassah Militia:

-Libyan Flag (Great Socialist People's Libyan Arab Jamahiriya) added.

Update: 15 Nov, 2019 @ 7:13pm

C&C Mod:

BLUFOR: Global Defense Initiative:

-GDI patch (stitched) added, derived from imagery of an actual stitched patch (Image source: https://www.ebay.com/itm/C-C-GDI-Eagle-Dawn-Era-Patch-Woodland-Camo-Right-Shoulder-Command-Conquer/153526626566?hash=item23bee66906:g:qQsAAOSwfmldZvA2:sc:USPSFirstClass!08015!US!-1)


OPFOR: Brotherhood of Nod:

-Nod Combat Medic now has a functioning medical backpack.

-Nod patch (stitched) added, derived from imagery of an actual stitched patch (Image source: https://www.ebay.com/itm/C-C-NOD-Scorpion-Emblem-Patch-Left-Shoulder-Command-Conquer-Hook-Back/153176214270?hash=item23aa038afe:g:yn0AAOSw1rFbl-L3:sc:USPSFirstClass!08015!US!-1)

-Nod Tiberian Sun patch (stitched) added, derived from imagery of an actual stitched patch (Image source: https://www.ebay.com/itm/C-C-NOD-Scorpion-Emblem-Patch-Left-Shoulder-Reverse-Color-Command-Conquer-Hook/153622494284?hash=item23c49d3c4c:g:7pQAAOSwCjFdaCBF:sc:USPSFirstClass!08015!US!-1

Update: 5 Sep, 2019 @ 8:50pm

Mod:

-issue with some antitank and antiair rocket launchers derived from the Community Upgrade Project failing to reload appears to have been resolved.


BLUFOR: Global Defense Initiative:
British Forces:

-Automatic Rifleman (L7A2) added.

-macro for British GDI Automatic Rifleman (L86A2 LSW) renamed


OPFOR: Brotherhood of Nod:
African Forces:

-Radioman patch now applied by patch-setting EventHandlers call rather than attempting to set a texture.

Update: 11 Aug, 2019 @ 10:34am

BLUFOR: Global Defense Initiative:
European Forces:

-Rocket Soldier (M3 Carl Gustaf) added to supplement the Rocket Soldier (M72 LAW), as several European states preferred the M3 Carl Gustaf over the M72 LAW.

Elite Forces Unit: Airborne Rangers:

-Squad Leader, Fire Team Leader, and Rocket Soldier (M3 Carl Gustaf) added.

-Rifleman Eden Editor preview image adjusted to account for proper magazine display.

-Automatic Rifleman body armoradjusted from Ranger Body Armor with vest to Ranger Body Armor with load-bearing equipment. Preview images adjusted appropriately.

-Airborne Rangers are no longer equipped with M9 Silencers, as that was an erroneous entry added without ammunition.

-Fire Team group added.

Update: 4 Aug, 2019 @ 10:33am

BLUFOR: Global Defense Initiative:
Commandos:

-European Theater fire team and operations team groups are now designated properly.


OPFOR:
Brotherhood of Nod:

-Generic Names configuration entries have been created for and applied individually to Kane, Seth, and Zubin Arkardi.

Iraqi Republican Guard:

-Saddam Hussein entity now has proper face, voice, and name using EventHandlers and CfgWorlds GenericNames entries.


INFOR:
Tmassah Militia:

-proper face and voice now appear for Nikoomba using an EventHandlers entry.

-Generic Names configuration entries have been created for and applied individually to Nikoomba.

CABAL:

-all Cyborg entities now have proper face, voice, and name using EventHandlers and CfgWorlds GenericNames entries.


CIVFOR:
Westwood News:

-Greg Burdette now has a CFGWorlds and GenericNames configuration added to automatically apply the proper name to the entity.

-proper face and voice now appear for Greg Burdette using an EventHandlers entry.


Mod:

-all patches are now applied by EventHandlers BIS function to set unit insignia rather than texture call. This measure unfortunately works only for initial deployment into the Eden Editor instead of unit respawning in a Multiplayer mission. This appears to be by design, as testing was done using a mod made entirely from "vanilla" assets, during which the issue of proper insignias and identities failing to appear properly repeated itself. Additionally, a special entity taken from the ARMA III "Story" mode also suffered from this issue. This appears to be a flaw in ARMA III itself.

Game Masters:

-configurations of Game Masters Zeus entities have been simplified.

-all Zeus entities are now named "Zeus" in the Identity field. Proper "custom" faces and no voices have been applied to the unit entities.

Update: 22 Jul, 2019 @ 12:14pm

CIVFOR: Game Masters:

-Game Masters and Zeus entries transfeered to primary Westwood Studios config in preparation for expanding Zeus entities to all sides. Zeus icon changed from Officer to Man.


Westwood Studios:

-all forces now have Zeus entries under "Game Masters." This will allow the holder of "Zeus" to overhear radio traffic in programs such as Task Force Arrowhead.

Update: 19 Jul, 2019 @ 2:43pm

BLUFOR: Global Defense Initiative:
African Forces:

-Rifle Squad group redesignated as simply "Squad."

-"Command Section" redesignated "Headquarters."

Elite Forces Unit: Commandos:

-Fire Team and Operations Team groups added. The Operations Team is similar to the Fire Team except that the team is led by a Sergeant, with a Corporal manning the Automatic Rifleman's position, and the Rifleman role is replaced with the Rocket Soldier (M136 AT-4).


Mod:

-some syntax of VehicleClass and EditorSubClass names changed to make it easier to navigate through information. Functionality is not impacted.

Update: 19 Jul, 2019 @ 12:37pm

Command & Conquer:
BLUFOR: Global Defense Initiative:
Elite Forces Unit: Commandos:

-Commando Officer, Squad Leader, Rocket Soldier (M-136 AT-4 and FIM-92 Stinger), Sniper (M-24 and M-40 w/ M18 Claymore Mine), Spotter (suppressed M-16A2, Rangefinder, and M18 Claymore Mine), Radioman, and Combat Medic added.

-Commando Rifleman now carries an M18 Yellow Smoke Grenade.

-Commando Fire Team Leader Binoculars replaced with Rangefinder.


Mod:

-to make finding the custom weapons designs in the Arsenal easier, all customized weapons have been prefixed with their preferred side (i.e., M-16A2s in use by GDI are now known as "GDI M-16A2."

Update: 18 Jul, 2019 @ 1:23pm

Mod:

-the mod has now been signed and certified for deployment on multiplayer servers! Time to rock and roll!