Arma 3
Warrior Forge Training Base
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Update: 28 Sep, 2019 @ 6:14am

Scenario:

-customized ACE configurations have been implemented based on evaluation of unit personnel.

Update: 27 Sep, 2019 @ 10:33pm

Live-Fire Range:

-remaining audio triggers with the exception of range activaion and deactivation sequences disabled until we can determine how to properly localize the,.

Update: 27 Sep, 2019 @ 10:08pm

Map:

-all loudspeakers removed, as they were simply aesthetics and did not actually broadcast any audio. Harrier removed.

Obstacle Course:

-audio triggers disabled until such time as we determine if they interfere with training or until their audio broadcasts are localized.

MOUT Range:

-due to the utter disaster the MBS Buildings Killhouse mod caused when attempting to deploy the training map on a dedicated server, that mod has been removed. The entirety of the urban warfare range has been redesigned to use Shoot House walls and the range has been renamed "MOUT Range."

-L111A1 Practice Grenade and M84 Stun Grenade added to Arsenal boxes inside hangar.

Live-Fire Range:

-audio triggers disabled until such time as we determine if they interfere with training or until their audio broadcasts are localized.

Motor Pool:

-2 Bulldogs, 2 M113s, all Warriors, and all standard Land Rovers removed in the interest of minimizing total object count. As such, the Armor Range has been removed. A second training environment will be created which focuses on armored warfare.

Mechanized Infantry Range:

-control station added to range. The laptop inside will reset the targets between exercises.

-additional structures and targets added to the range.

Update: 25 Sep, 2019 @ 9:15pm

Map:

-verifying functionality.

Update: 25 Sep, 2019 @ 8:49pm

Scenario:

-briefing updated to account for new assets.

-map marker labels updated to account for changes to the base.

-positions of Obstacle Course and Recruit Barracks map markers adjusted.

Update: 25 Sep, 2019 @ 8:34pm

BLUFOR: First Scots Brigade:
A-10/Harrier Hangars and Range:

-sign labels reversed to show proper sign for proper aircraft.

-respawn rate of vehicle targets changed from 60 seconds to 30 seconds.

Update: 25 Sep, 2019 @ 8:20pm

BLUFOR: First Scots Brigade:

-all Land Rover Ambulances replaced with Land Rover Ambulance FFR vehicles.

-Arsenal Boxes adjusted to account for MTP uniforms. Inspections are ongoing.

-signs have been installed near all training areas to denote the range and any relevant information. Possible Imagery Reference: https://jloog.com/explore/Rifle%20clipart%20us%20army%20infantry/

Formation Area:

-starting positions of soldiers and roles and flags in Formation Area adjusted. Role description entries now assign individual soldiers to specifically-named sections.

Field Hospitals:

-field hospitals no longer store backpacks; they are now reserved for the medical crates outside the buildings.

-Ambulances now carry all types of Combat Medic backpacks.

Obstacle Course:

-position of some Obstacle Course objects adjusted.

-entire course relocated slightly to avoid clipping through bushes.

Small Arms Range Hangar:

-reinforcing wall has been added to the rear of the range to prevent impact damage to the building.

Kellz Urban Warfare Range Hangar:

-Small Arms Range Hangar 2 has been redesigned as an urban warfare training area.

-purpose of hangar has been reevaluated. It will now serve as an urban warfare training area for soldiers to practice room-breaching and clearing.

-urban warfare range has been constructed featuring a practice area, room-clearing area, joint-force clearing area, and multi-level building-clearing area.

-vehicle wreck targets removed.

-a special script has been applied to prevent pop-up targets from resetting until a controller reactivates them from laptops positioned near the killhouses. This script was provided as part of a template crated by kellz. In his honor, this facility has been designated "Kellz Urban Warfare Range."

Kell'z TFM Killhouse Template: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1389120980

Advanced Weapons Range:

-vehicle wreck targets once incorporated on the Small Arms Range in Hangar 2 have been incorporated as live targets on the range.

-respawn rate of vehicle targets adjusted from 30 seconds to 10 seconds.

Minefield Training Range:

-additional obstructions added to the range.

Live-Fire Range:

-an instructions sign has been added for those who do not understand how to use the live-fire range. A notation has been made in the briefing. Checkered flags have been added to mark the end of the range.

Motor Pool:

-Land Rover FFR HMG (Green/Black) was mistakenly NOT added to the available Land Rover platoon. This has been addressed.

-MCV-80 and FV510 Warrior platoons added to Motor Pool.

-Armor Firing Range has been established in close proximity to the Artillery Range ordnance impact area. The route to the range intersects the concourse and the firing positions are in close proximity to the artillery batteries...for now.

Helicopter Range:

-respawn rate of vehicle targets adjusted from 60 seconds to 10 seconds.

-BMP-2 target added.

Artillery Range:

-orientation of Artillery battery observation towers and earplug advisory signs adjusted slightly to match gun orientation.

-vehicle targets are now locked.

Aircraft Hangars:

-by popular request, a Harrier has been added and stored in the 5th hangar. Supply boxes under a shooting range overhang have been positioned nearby outside the perimeter.

-position of A-10 Hangar marker adjusted.

-additional targets added to the Aircraft Ordnance Range.

Armor Range:

-vehicle targets are now locked.


OPFOR: Provisional Irish Republican Army:

-all L119A1 Riflemen replaced with M16-A1 Riflemen.

-Team Leaders replaced with Team Leaders with specifically-designated rifles.


Scenario:

-a failure to assign a Player position to a single BLUFOR soldier resulted in the map failing to load in Single Player. This has been addressed. The player will assume the role of the Platon Leader in Single Player, as was intended.

-based on reports of ACE interference with client-side configurations, all ACE client overrides have been disabled.

-all BLUFOR personnel are set to Channel 40 for short-range radios and Channel 50 for long-range radios.

-briefing updated to account for new technology and adjustments to radio frequency channels.

-as per update to First Scots Brigade unit mod, custom backpacks are no longer available in the Virtual Arsenal boxes.

-some marker designations and briefing text have been changed to coincide with additions and amendments throughout the map and scenario.

-MBG Buildings Killhouses dependency has been activated on account of the Urban Warfare Range Hangar.

Update: 6 Sep, 2019 @ 1:29pm

Scenario:

-by popular request, ACE Hearing options have been configured to disable the "ringing" effect - the option has not been overridden by the server.

Update: 6 Sep, 2019 @ 1:24pm

Scenario:
Advanced Weapons Range:

-grass-cutters have been applied to smooth the terrain in front of the firing areas.

Update: 6 Sep, 2019 @ 1:16pm

Scenario:

-Section 1-3 Combat Medics and Combat Engineers skills set to maximum. All Section 1-3, 2-1, 2-2, and 2-3 entities now set to Playable.

Mortar Pits:

-localized triggers have been configured to reload each individual mortar in players are in close proximity in the same manner as the weapons on the Advanced Weapons Range. Whether or not they work is another story.