Imperator: Rome

Imperator: Rome

Stratera Balance
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Update: 11 Apr, 2020 @ 12:21pm

####11.04.2020#########
### Stratera 1.3a HOTFIX
Num of deified ruler: +0.025 Tyranny and +10% Conversion added

##Characters
Increased Wages: +20 Loyalty increased from +10, -0.25 Corruption increased from -0.1
Grateful Families: +20 Loyalty increased from +10
Grant Stipends: Base-Payment removed, just higher wages!

##Ideas
Military Administration: +20 Generals/Admiral-Loyalty increased from +10
Functional Bureaucracy: +20 Governors-Loyalty increased from +10
Loyalty to the State: +10 Loyalty increased from +5

##Units
Elephants now really has just 0 Maneuver increased from 1
Archers are on their old position in deployment again, changed to old deployment for Tribes
Elephants: -25% DamageAgainstArchers decreased from +25%
Mega-Polyreme: -50% StrengthDamageTaken decreased from -75%, 120-costs increased from 100
Archers/HorseArchers: +50% MoraleDamageTaken increased from +25%

Update: 11 Apr, 2020 @ 3:42am

####11.04.2020#########
### Stratera 1.3
SubjectLoyalty by AE halved
Idea-Central Urban Spaces: +0.1 ProvinceLoyalty increased from +0.05
Divine Sanction is now even available if you have more than 1 deitied rulers

##Great Naval-Update
NavalMoralDamage decreased by 25%
All Naval-Units rebalanced!
Light Ships are faster and make more morale damage while flanking!
Medium and Big ships making much more damage against smaller ships but are more expensive
Big Ships getting much less strength damage
Attrition while out of naval range increased!

##Characters
Amount of Children reduced because too much characters in Republics, in Monarchies use Tinder!
Proscription: Your country gets all money but tyranny increased to 50

##Laws
#Monarchies
Infrastructure Policy: +20% CityCosts increased from +10%
Lex Aelia Sentia/Manumittance Policy: -10% FreemenHappiness decreased from -20%

##Units
CamelsCost increased to 12 from 10, +25% DamageAgainstArchers added
ChariotCost increased to 10 from 8, -25% DamageAgainstHeavyInfantry added
HeavyInfantry: -10% MoraleDamageTaken decreased from -25%, +25% DamageAgainstCamels/Chariots/LightCavalry added
Elephant: +25% MoraleDamage added, Maneuver removed

Update: 11 Apr, 2020 @ 3:35am

Made a mistake

Update: 9 Apr, 2020 @ 5:38am

####09.04.2020#########
### Stratera 1.2.8a HOTFIX
Morale damage halved

Update: 9 Apr, 2020 @ 3:56am

####09.04.2020#########
### Stratera 1.2.8
Base Morale increased to 4 from 3

##Deployment
Land: HeavyInfantry will be default spawn as primary, LightInfantry as secondary and Archers in flank
Naval: Hexere will be default spawn as primary, Tretere as secondary

Update: 8 Apr, 2020 @ 8:41am

####08.04.2020#########
### Stratera 1.2.7a HOTFIX
Made a mistake by counting Conversion Speed while other deities in pantheon
Satrapys possible with at least 30 terr. decreased from 40

##Religion
Positive Stability: +50% Conversion and Assimilation on 100 increased from +25% but CitizenHappiness decreased to +25%
Deities brings +10% Happiness increased from +7.5%
Buddhism: +50% Conversion decreased from +100%
Zoroastrianism: +20% Conversion decreased from +50%

Update: 8 Apr, 2020 @ 4:41am

####08.04.2020#########
### Stratera 1.2.7
Rebalanced Party-approve of War, Militarists will always support a first war
but most factions deny a second war without good reasons
Satrapy: +0.02 Stability for Overlord added

##Decisions
Suspend compulsory military service: Not possible before 451.
Cloaca Maxima: +1% LocalPopGrowth added, costs increased to 500
City upon Orontes: +100% PopCap increased from +50%, +1% LocalPopGrowth added, costs increased to 500
Persepolis: Cloaca-maxima-like Provincial buff for Persepolis added
Mobilize our Country: +3 PopulistInfluence replaced all debuffs, -50% Wages replaced Taxes, Costs depends on military-seats
Forced Recruitment: Added PoliticalInfluence-costs dependend on Ruler-Popularity
Press favors: Not longer 75 RulerPopularity needed

##Heritage
Aramaic: -20% SlaveHappiness replaced WrongCultureGroupHappiness
Atropatenia: +1/+25% DiploRelations/TributeIncome replaced CitizenOutput and LightInfantryCost
Persian: +25% TributeIncome replaced WrongCultureHappiness

##Religion
Buddhism: +100% Conversion increased from +50%
Jain: +50% PopPromotion increased from +33%, -2 Unrest increased from -1
Zoroastrianism: +10%/+50% WrongCultureGroupHappiness/Conversion replaced ArmyMaintenance and PopCap

Update: 7 Apr, 2020 @ 2:38pm

####07.04.2020#########
### Stratera 1.2.6a HOTFIX
Enabled all decision usually dont work with DLC
As Dictatorship you should enact Divine Sanction now
Friends-Loyalty increased to +50 from 25
Law: Infrastructure Policy: +10%/+25% CityCosts/ManpowerRecovery increased from -20%/+20%, +0.25 MigrationSpeed replaced Tax
Low Taxes: -3 Unrest increased from -1
Roman-Road-Gold-costs decreased to 75 from 100
Grateful Family: +10 Loyalty decreased from +20
General/Admirals Income increased to 2% CountryIncome
Governors Income decreased to 1% CountryIncome

##Diplomacy
ImproveRelationCost increased to 20 from 10
Idea-Hospitium: +25 SubjectLoyalty added
Idea-Permanent Ambassadors: +3 DiploRelations increase from +2, +25% TributeIncome added

#Stances
Appeasing: +0.33% AggressiveExpansionDecay increased from +0.25%
Mercantile: -25% Traderoute-costs decreased from -50%
Bellicose: +33% ManpowerRecovery increased from +25%
Domineering: +25 SubjectLoyalty increased from +20

##Government
Theocratic Monarchy: Civic-Ideaslot replaced Oratory
Plutocratic Republic: Oratory-Ideaslot replaced Religious
Theocratic Republic: Civic-Ideaslot replaced Oratory
Plutocratic Republic: Oratory-Ideaslot replaced Religious

Update: 7 Apr, 2020 @ 4:33am

####07.04.2020#########
### Stratera 1.2.6
Characters should have more kids but also added a decision for more women

##Heritages
Arabic: +10% ShipCost decreased from +20%
Aramaic: +20%/-20% ArchersDiscipline/WrongCultureGroupHappiness increased from +10%/-10%
Athen: +0.2 Stability increased from +0.1, +10% LawCosts decreased from +20%
Avernia: -20% HeavyInfantryCost increased from -10%
Daheic: -20% HeavyCavalryCost replaced +10% FreemenHappiness
Bactrian: -20% HeavyCavalryCost increased from -10%
Britannic: +20% ChariotOffense increased from +10%
Icenian: +20% ChariotsDiscipline increased from +10%
Nilotic: -20% WrongCultureGroupHappiness increased from -10%

##Decision:
Delian Ligue: Possible even with DLC-Missons
Carthage Habor: Possible even with DLC-Missions
Ancient Tinder: Monarchies can get a 16 fair lustful women in your empire for 50 Gold-costs

Update: 6 Apr, 2020 @ 4:42am

####06.04.2020#########
### Stratera 1.2.5
Rank 0(migrating Tribe): -1 PoliticalInfluence, +1 Stability, -1 Tyranny and -1 Centralization added
Viking-Decision: No more power and gold costs
Viking Longships: You can finally use the slave-raid mechanic and +10% LiburnesDiscipline added
Centralize-Decision is back and stronger to push your tribe to monarchy
Razing brings 10gold per Pop per Unit increased from 5
Persian Traditions: -20% HorseArchersCost increased from -10%
Heptadic: -0.2% ExperienceDecay replaced MilitaryExperience
Scythian Heritage: -20% HeavyCavalryCost/-0.05 Centralization replaced Enslavement/CityCosts
Superiority Wargoal: Ticking Warscore starts with 1 increased from 10