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Aeon's End - All Expansions (From Base Game to Past and Future + Mini Expansions) [SCRIPTED]
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Update: 7 Feb, 2022 @ 9:23am

Minor fix.

Update: 7 Feb, 2022 @ 9:02am

Here it is - The big one - Legacy of Gravehold.

This update adds the 11 Nemesis, 21 mages and 44 Market Cards introduced with Legacy of Gravehold!

This update and all things leading to it took basically the last week to sort out, so I hope you guys enjoy.


Keep supporting the Aeon's End guys, cause I just can't get enough of the game. By far my favourite board game of all time.

In addition to the new content, a few new changes elsewhere:
* A "setup randomizer" for Nemesis cards have been added. You can use this to avoid Legacy of Gravehold spoilers.
* The tokens used for 3 Players and 4 Players have a bit of scripting added to aid in tracking.
* Removed some leftover debugging tools.


Legacy of Gravehold cards in the physical edition often reference Legacy-Only mechanics. The end of campaign booklet just says to ignore these rules - so to help with avoiding confusion, I've done some editing to these cards.
You can find the original scans as part of the card image files.

Update: 7 Feb, 2022 @ 9:01am

Update: 5 Feb, 2022 @ 3:02pm

Note to self: Disable debugging text, actually fix tooltips, before uploading, kthnx.

Update: 5 Feb, 2022 @ 2:33pm

Fairly large update in preparation for Legacy of Gravehold's content, the following has been implemented:

a) You can now customise the Market randomizer a lot more, this time selecting content per game/release. Randomizers still default to using everything. The market randomizer had to basically be reprogrammed and whilst I did a fair bit of testing, there's still a chance *something* broke.
Also bare in mind you can entirely create a randomizer deck that just doesn't work with certain market setups.

b) Additional boxes containing all the market content sorted and alphabetized (just in case you want something specific) have been added.

c) Vast majority of the object storage has been hidden, cleaning up the play area significantly.

d) Certain 'uniquely shaped' tokens have more accurate 3D models to represent their real life counterparts. This includes the Xaxos board and Kor fire tokens.

e) Aether Tokens (introduced in The Ruins/Legacy of Gravehold) can be taken into the hand. There's also a Card version of these. Since this is a fairly hard to remember mechanic, these changes should help.
These tokens are automatically destroyed when you discard your hand.

f) There's now a button to get rid of all the setup objects, once the game's setup of course.

g) Couple of minor changes to certain mages. Implemented fixes pointed out.


Legacy of Gravehold content is next on the agenda. Its now all scanned in, and I am just in the process of organising/scripting it. Might be done sometime in the week, we'l see.

Update: 28 Jan, 2022 @ 2:29pm

Minor fix. Somehow Xaxos: Outcast's spell deck lost its shuffle scripting. It now shuffles. My bad.

Update: 26 Jan, 2022 @ 2:34pm

Fixed some minor.. and a not so minor, bugs:

- Horde Crone now spawns a Trogg during setup like its supposed to.
- Sahala's hand now spawns correctly.
- Razra's mini upgrade deck is setup to be consistent with Lost and Mazra.
- I accidentally broke Player 4 last update, that's been fixed. Whoops.

Not Fixed:
Quilius still spawns Trophy tokens, they just felt so lonely in the bag with the blank ability. :(
(/j)

Finally the mod now defaults to the "New Age" Turn Order rules instead of Base Game, since its obviously been used for 3 big box expansions in a row at this point, and it does feel a bit more balanced.
You can still select the older Turn Order deck by clicking the button.

Also am I going mad or did two separate expansions ship with Surge tokens? I seem to have a LOT of them for some reason in my physical copy.

Update: 25 Jan, 2022 @ 3:37pm

First: Aeon's End Legacy of Gravehold has arrived in the UK.

Due to the nature of the game (and especially since the Nemesis have greatly increased in complexity), I will need to play through my copy with the board game group first before any attempts are made to port its content to Tabletop Simulator. And I don't want to spoil ourselves either, obviously.

But I will do so in due time! I also figure the Aeon's End discord would prefer me to not upload all the content of the game when it hasn't even shipped to certain places yet...

I may add some smaller portions of Legacy of Gravehold before I finish, we'll see. Expect it to be a few weeks, this is a weekend thing, its just that we tend to play all day on the weekend.

But this is an update.

Content from the Mini Expansion that shipped with Wave 6, The Ruins, has been added.

I am also in the mean time intending to implement some suggestions given, such as better Randomiser selection, so its easier to chose to play with certain expansions or not.

Prepwork's begun for that.
Next update is likely to help reduce the clutter on the table and hopefully, do the often requested expansion randomiser selection scripting.

So updates:

- All cards from the mini-expansion, The Ruins, have been added. A new rules board for the new mechanics is on the side and Aether Tokens.
- Some of these cards rely on a "In The Discard Pile" effect. Such cards have colourised names so they stand out more.
- For now you can find sorted randomiser cards per expansion in the upper right of the table.

Update: 15 Apr, 2021 @ 7:27am

TTS added tags! I really wish these had been introduced earlier. I'm now starting to make use of them in this mod from this point on.

Changelog:
* All Mage, Market and Treasure cards have been named and tagged. The tagging will allow for easier scripting going forward, and I'll see about getting some more of the shop-based Nemesis' additional scripted setup.

* There is now the ability to re-roll single market cards. You can either re-roll the same cost and type, or slightly randomise the cost by right clicking the button.

* There are now buttons that adds Market cards to the player's discard pile.

* Spell cards are no longer discarded when using the "Discard Hand" button. If you want the old behaviour that discards everything, right click the button.

* There's an button that just removes all charge counters from your Mage.

* Mage boards are locked after setup.

Update: 20 Dec, 2020 @ 1:31pm

Tried to add another check for Tier 3 construction. This will be the best I can do until I recover from my illness, sorry.