Tabletop Simulator

Tabletop Simulator

Aeon's End - All Expansions (From Base Game to Past and Future + Mini Expansions) [SCRIPTED]
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Update: 1 Oct, 2020 @ 6:56am

Minor scripting update.
- Randomiser decks auto-shuffle on game load.
- Click on small health trackers (player and monster) to reset them. You can change the reset variable based on their description.
- Added Shield tracker.

Update: 1 Oct, 2020 @ 6:03am

- Market Setup Randomizer Script added, big thanks to TheJazzAgenT♫ for letting me use their script!
- You can either use a random card from the Market Randomizer deck, random or use the top card of the Market Randomizer deck.
- There's now a alternative to using Gravehold as the life tracker, you can now use a Xaxos themed one instead.
- Credits have been added to the notebook.

Update: 29 Sep, 2020 @ 11:28am

Forgot to remove some debugging text.

Update: 29 Sep, 2020 @ 11:13am

Scripting added to aid with player setup. Just drag a bag containing a mage onto a player Mat and they'll be setup automatically.

Update: 27 Sep, 2020 @ 3:24pm

> Outcasts GEM decks now have the correct number of cards.
> Player and monster health trackers have been replaced with something less generic.
> Experiment 153's maw tokens how have health tracking on the token itself. - NEVERMIND THIS GOT REVERTED

Update: 27 Sep, 2020 @ 2:47am

Since one of the new mages has a "1" Breach that focuses and opens, scripting has been added for that Breach.

Update: 26 Sep, 2020 @ 2:18pm

Minor fix to misplaced board. Disabled grid.

Update: 26 Sep, 2020 @ 2:06pm

* Major update! The copy of the latest Kickstarter arrived so I was able to add the following big box and small box expansions to the mod:
1) Aeon's End: Outcasts
2) Aeon's End: Return to Gravehold
3) Aeon's End: Southern Village
Plus Additional promo cards given out during this kickstarter.

Big thanks to my friend Nat for helping me organise the mod. Made the whole thing a lot easier. Technically he brought the game for me, as funds were very poor for me around the time of the Kickstarter.

Update: 23 Sep, 2020 @ 8:59am

* Basic Nemesis Cards have now been separated per base game
* Scripted boards added for Breaches, to allow easier focusing and opening during gameplay.

I should be getting my copy of the new release sometime later this week. I will update the mod when I have my hands on it.

Update: 17 May, 2020 @ 9:22am

* Somehow forgot to turn the chest into a bag. Done so.
* Removed duplicate "Disorient" card from Tier 1 Nemesis deck.