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Aeon's End - All Expansions (From Base Game to Past and Future + Mini Expansions) [SCRIPTED]
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Update: 6 Oct, 2020 @ 12:54am

- Burrower Trap deck re-imported so Burrower setup works as intended.

- Fenrix now gets Nemesis tokens during setup.

- Balanced Basic Nemesis Setup added, this will attempt to shuffle and mix all of the basic nemesis from the various games and keep their card numbers the same as those base games. You can select whether you want to construct the deck like a random game, or from Aeon's End/War Eternal, New Age/Outcasts or Legacy by right clicking on the button.
Thanks to rngesus.wept for the suggestion!

- The mod's original "All Games" basic nemesis is a separate button labelled "All Games Chaos". This does not bother balancing cardtype numbers.

- You now have the ability to select what Upgraded Nemesis deck you use. Legacy Upgraded has duplicates of cards from other decks, but those are the cards that originated from Legacy. You can also select to use all of them.

- If you choose to use all Upgraded Nemesis cards, cards that got duplicated in both New Age and Outcasts in the Upgraded Nemesis deck now have only 1 copy of them in that pile.

- Nemesis setup will not progress until the Basic Nemesis decks has been selected. If you are playing expedition mode, it also won't progress until you select the Upgraded Basics as well.

- Selected Market Setup won't progress until you select a Market Setup card.

Update: 5 Oct, 2020 @ 10:47am

- Fixed "Send to discard pile" button for players other than Orange.

Update: 5 Oct, 2020 @ 10:40am

Did you know the ATOM editor still occasionally takes keyboard readings even when its not in focus? I do now apparently.
Unborked those additional typos.

Update: 5 Oct, 2020 @ 10:36am

- Market Setup scripting is made less obtuse.
- Elongated Looq now has 7 cards.
- Nemesis setup no longer triggers if no Basics are selected.
- Nemesis boards now lock after setup.

Balanced Basic Nemesis setup will come in the next few days, the added scripting today took longer than I expected.

Update: 5 Oct, 2020 @ 10:27am

More Scripting Added:
- During setup, the player turn decks are automatically selected. Additional Maelstrom and Thief of Dream's turn order cards are put into the turn order decks.
- Additionally, there is a "Select New Age variant" of Turn Order decks, or Classic.
- Player decks, hands and discard piles now have scripting.
- The Turn Order deck now has scripting, and is drawn and refilled automatically.
- Xaxos's spell deck now has scripting, and refill itself automatically.
- The Curse deck now has scripting. Press a button to draw a specific curse out of the deck.

Update: 2 Oct, 2020 @ 5:49pm

- Fixed typo in Arachnos's bag that caused him to setup out of order.
- The Wailing and Umbra Titan now spawn Nemesis tokens during scripted setup.
- Added Reminder card to Experiment 153.

I'm trying to make it so you shouldn't have to flip the Nemesis over to read setup rules, and to prompt players when they need to make an active choice during setup or change a very flexible shop setup (the likes of Deathmind come to...mind..) So this is why so many reminder cards got added.

Update: 2 Oct, 2020 @ 3:59pm

Update: 2 Oct, 2020 @ 3:34pm

... I really need to learn to strip Debug text.

Update: 2 Oct, 2020 @ 3:30pm

Apparently you can only update the box art through Tabletop Simulator.

Update: 2 Oct, 2020 @ 3:16pm

Major Update - Nemesis Setup Scripting Added

I said I'd get there, and I did. I would've done Scripted from the get go, but only recently has my health improved enough to do so.
Every Nemesis now has scripted setup. Just select the number of players, what expedition level you're on, and drag the bag onto the mat.
Certain Nemesis setups still require player agency or specific shop manipulation, which are rather infeasible to code.


Additionally some safety nets added, so the scripting zone for mages can't try and setup random bags that get dragged there.
The same is true for the Nemesis scripting zone.

I will try to add in further safety nets so you can't activate the Nemesis scripting early, but its late and I'm tired.