Tabletop Simulator

Tabletop Simulator

Aeon's End - All Expansions (From Base Game to Past and Future + Mini Expansions) [SCRIPTED]
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Update: 20 Dec, 2020 @ 2:58am

Fixed some typos.

Update: 20 Dec, 2020 @ 2:24am

Nemesis Deck Construction has been further delayed. Hopefully this fixes the issue with loading in cards interrupting construction. A warning has been added to not interact with Nemesis deck construction, since the delay is significant.



After many, many more hours of play, me and my friends came to the conclusion that the following Legacy Upgraded Basics are too powerful as is, and nerfed them:
Spine Reaper (from 2hp to 1), Maddening Eidolon (from 4 shield to 3) & Skybound Leviathan (from a whopping 9 health to 7).

Since these being added to the Upgraded Basics decks were a houseruled thing anyway, we just houseruled their stats a lil' more. Mostly reduced health values on all 3 to be in line with the rest of the upgraded basics.

The 'original' cards can be found inside the bags containing the Basic decks.

Haven't gotten round to tidying up the playspace. Been just too unwell lately.

Update: 28 Nov, 2020 @ 9:20am

Minor update. The next update should tidy up the mod a bit and clean up the gamespace a tad based on feedback. The mage selection being what it is is really just a leftover of the unscripted version at this point and rather pointless... so removing that should give me a LOT more room to work with. Probably do that over the next week or so.

* Given the Nemesis setup even more time to do things. My only guess it the time it takes to load in the cards is slower than the time it takes to setup the deck? Let me know if this works now.

* Added some clarifications to the setup, and some additional note pages.

* Moved a few things around.

Update: 12 Oct, 2020 @ 4:46am

Update: 11 Oct, 2020 @ 3:25pm

Some of the decks that accidentally lost "Shuffle on load" have gotten them back.
Elongated Looq's mini deck now has 7 cards. Dunno how that got reverted.

Update: 11 Oct, 2020 @ 10:44am

Fixes to the Nemesis Xaxos Ascended, so his Spell Deck sets up in the correct order.
Also fixed it so it uses all the Spell Cards now, as prior a card got stuck underneath the Nemesis mat during setup.

Update: 11 Oct, 2020 @ 10:24am

Swapped from using Wait.frames to Wait.time in an effort to fix the issue Alberto reported.
The Nemesis deck will take about 3 more seconds to build.

Update: 11 Oct, 2020 @ 3:45am

Fixed typo that caused the mage Inco to setup incorrectly.

Update: 8 Oct, 2020 @ 10:41am

Major Update:
Randomizer decks now have scripting to assist with setting up further games in Expedition mode.

- Placing a market randomizer card into the market will grab that specific gem/spell/relic.
- Placing a mage randomizer card into place will grab that specific mage and set them up.
- Placing a Nemesis randomizer card onto the setup board will do the same.

All 3 types will place themselves into the "Barracks" chest when done. The intention of this chest is for moderators to save that object between games and then reload the mod. Since they are now scripted, future setups should be a lot easier.

Additionally, the cards in the randomizer decks are named now. Some typos elsewhere in the mod have been fixed.


As a minor update, two more Market Setup Randomizer cards were added, one that is purposely Chaotic (Market Setup 8) (almost every selection is "Any", and there is one 3 cost gem.), and the Market Setup (Card 7) I tend to use personally when playing. The former is not part of the randomizer deck.

Update: 6 Oct, 2020 @ 6:01am

Minor fixes to balanced Nemesis.