Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
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Update: 25 May, 2014 @ 2:35am

Update: 24 May, 2014 @ 10:23am

Update: 24 May, 2014 @ 8:41am

Update: 24 May, 2014 @ 8:15am

TO
1st Phase
back of hill route added to reach tunnel entrance scafold
fixed bug where you can pull the lever from outside the gate
fixed blue either side of kitchen door
move ram to be more central on curved path
moved external arc of ramp up to a different level - with 3 access points
added flowers.


2nd Phase
adjusted spawn direction for masons to a sensible direction.



3rd Phase
Keep remodelled, level effectively taken out, mew stairs
tweaked chain to be slightly easier to use


General
inside lighing adjustments - made brighter
colision review - turning on collision in some areas - need a review to turn off in areas that i dont use anymore

later
found a floating door and a walk through door and fixed.

Update: 18 May, 2014 @ 9:18am

General
Fixed block on tunnel stairs
Fixed wierd block at 3 flight of main stairs.
Fixed logs too far out of ground
Lighetened up environment a tiny bit, incresed lights in inside areas of phase 1 and 2 (phase 3 still too dark)



2nd Phase
Lights added to square tower.
New upper courtyard created.
Added 3 breakable barriers,
moved balista
Added new route into capture building
exit from mason spawn down corridor is now one way - masons can get out agatha cant get in

Update: 17 May, 2014 @ 9:55pm

playabel against after a few workshop upload errors.

Update: 17 May, 2014 @ 10:40am

Update: 17 May, 2014 @ 8:53am

1st Phase

Hill Approach relandscaped, added trees and ground meshes for a more interesting area to fight on.
Added a moveable Mantle that can follow the Ram for a certain distance - added cover for
archers and others who need that kind of thing :-)
Rebuilt the semi circle ramp approach to the gate, adding outside walkway, lion statues,
Knight Status in the center probably of some famous Agathian.
Redirected the wooden structures which leads to the tunnels
Remodeled tunnels, now at an angle, opens to a wide storage room, then onward through 2 more
closed off the top passage way and front spiral stair cases - they were intended for archers to shoot out of however I think they have enough arrow slits for that on bottom level - should remove a lot of getting lost confusion.

Square Tower
Square tower is enlarged.
Spiral stairs feom ground to 1st floor change to straight staircases. Tower swap area fopr

2nd phase moved to 1st floor, 2nd floor removed. Keeps spiral stairs from basemant.
LowerCourtyard - added carts and good which Masons have been unloading after taking the

castle, there is another way up to the top courtyard with a few jumps now.



Overall
Lighting tweaks again - to reduce some over saturation of colour.
AO changed - increased a bit really.
Light levels brought down very slightly again.

Update: 26 Apr, 2014 @ 5:21am

Update: 24 Apr, 2014 @ 9:52am

added collision to mini towers as it was missing
ensured that there is a blocking volume all around the play area.