Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
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Update: 8 Mar, 2014 @ 4:31am

some floor alignment
lighting tweaks as some areas where going extra bright / over saturated.
bloom tweaks for better effect.
stair alignment at 2nd mason spawn.
stopped voice spamming at tower and grail swap overs. so there is now a period of time that if tower of grail is changing state, then the state will not be reported till that swapping squence has ended. NEEDS MORE TESTING POLEASE LET ME KNOW
prevented entry into cage
detailling on stone textures
mason voice adjustment - quieter and further away effects. -see how that goes??

Update: 4 Mar, 2014 @ 7:00am

***forgot i added more dirt path leading from the origional ram position - so new joiners get a better idea of where to go ****

Just a minor release mostly for technical map alignment reasons but some fixes....

fixed physical footstep sound errors.
updated - landscape lightmap increased
more grass
grail floor onto small spiral stair - stuck pooint = think i got it!!!!
added more alternaive mason voices
decreased volume of the loouder voice overs.

Update: 23 Feb, 2014 @ 12:40am

Added more Mason alternative voices, and tweaked quality up a little

Addressed a major shader bug which was stopping map working on some PC's (remade landscape and associated material) - note this goes together with th eTB use of cooked textures in customer material fix - which also was causing problems on some machines. Hopefully now don't have crashed on start up for anyone.

Other Fixes
removed invisible barrier near tunnel prevented a kick off
fixed fall through near 2nd stage agatha spwawn near stairs
don't let them in window in phase 2 - unblock in phase 3.
fixed ammo box on ramp can only get ammo if you on top of it
fixed some more reported stuck poitns and fall through world points

Update: 22 Feb, 2014 @ 5:15am

Update: 19 Feb, 2014 @ 10:22am

technical change to file packing

Update: 18 Feb, 2014 @ 5:17am

Update: 18 Feb, 2014 @ 5:06am

Some smoothing and holes fixed
some windows you could jump out off blocked
back door to keep now not bashable until 3rd stage.

Update: 15 Feb, 2014 @ 4:14am

fixes...



make sure I haven't murdered Schieffer's voice to sound liek a chipmunk!!
stop masons taking spawn at start of phase 2 when it is already theirs. and/or playing their capture sounds.
long stairs - bottomn of 3rd stair case shows through.
keep main entrance - wall through cieling
next to the door where the stairs goto the courtyard.(Someone reported this - think i got it!!!)
tone down bright wall at back of keep.
can see gap between balcony and wall when going down chain
if grail bearer dies aferer end voice stil plays!!!
black ceiling on spiral stair square tower
If grail bearer killer just as he takes the grail then grail left in mid erro r - critical game error. Fix done - TEST
dirtied up some areas a bit.

Update: 13 Feb, 2014 @ 9:29am

made it slightly easier to access the chain climb down mechanism (though it remains the high risk option!!).
floating chest
windows sunken in square tower
voices too high for grail...... agatha
last capture of grail when you get it back is wrong sound...
why can i hear ram everywhere - AND is there an auto start on it?
lengthen cull distance again
sapper bot gets stuck at 1st barier

Update: 13 Feb, 2014 @ 9:07am