Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
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Update: 31 Jan, 2014 @ 9:31am

ok so i have tried moving the final 'get to' point nearer - as it was a very long run to fianlly return the grail - see how it plays - feedback please.....

Update: 30 Jan, 2014 @ 7:46am

wrong sounds for mason when agatha take tower to complete stage 2
1st round needs to be 15 mins, they said 10 was too short and they were right.....

Update: 30 Jan, 2014 @ 2:45am

fixed

3rd stage - can still spawn in second stage areas.... done - TEST
take tower in phase 3 = done TEST
bots still went for ram which didnt dissapear on seon stage.
bush boundry needs some tweaking
it got stuck on 10 secongs to go!!!
instant spawn

Update: 27 Jan, 2014 @ 8:23am

crosshair text for f1 forward spawn
fix for 2nd phase base objective bug - had to redo the whole mechanism - so i expect its got some new bugs!!!

playtesting showed soem wierd stuff happening - like instant respawns - I'm working on it!!

Update: 26 Jan, 2014 @ 8:28am

A High Lighting build rather than productio9n lighting
added 2nd phase agatha spawn points - to prevent spawning outside walls
message added when someone opens the gates from inside
closed off 2nd floor in gate house after phase 1
Some objective3 instruction word changes to make it easier to understand
Bot team work and tactices upgrades, aggressivness and fighting ability increased.
material rationalisation work again - in attempt to gain space needed for agatha voices
some terrain and tree changes for efficiency and aesthetics
Fog volume reworked

Update: 24 Jan, 2014 @ 9:26am

cross hair help for using the chain
tweak ram movement
add grime to long wall
more ammo chests
improved bot intelligence :-)
some texture / material tweaks

Update: 22 Jan, 2014 @ 7:49am

Fixed
stone 0 - normal has a bit of an edge!!!!
the stair casse right wall went wobbly
mason spawn banner is dark
grail flag drape is dark
it failed to do 2nd capture - removing hud marker before it ended.
make roomm around grail to fight and higher alta.
funny square shapes on front wall

Update: 21 Jan, 2014 @ 10:26am

and fixed......

Update: 21 Jan, 2014 @ 8:43am

This version has a bug with the Ram - sorry guys i do try to release bug free fixing now!!!!

Changes

stone 0 - normal has a bit of an edge!!!!
the stair casse right wall went wobbly
mason spawn banner is dark
grail falg is dark
it failed to do 2nd capture - removing hud marker before it ended.
make roomm around grail to fight and higher alta.
funny square shapes on front wall

...and there is a magic floating tower!!!! ...

Update: 18 Jan, 2014 @ 8:39am

hopefully fix bug where sometimes the 2nd phase doesnt end correctly
some black textures now lit
some more detailing on walls and gorund
made room around grail to fight and higher alta so it can't be jumped on.