Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
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Update: 13 Feb, 2014 @ 9:03am

Update: 12 Feb, 2014 @ 10:17am

Agatha voices added
Back route into keep now has a destroyable boarded up door for game balance, as Agatha could spawn and get up that route too quickly.
Hud saying defend building now disappears at correct time.

Update: 9 Feb, 2014 @ 5:14am

lighting back to normal
mason defend building hud marker should now disappear when building totally captured

Update: 7 Feb, 2014 @ 12:31am

rebuilt for new patch

Update: 5 Feb, 2014 @ 6:16am

Update: 4 Feb, 2014 @ 4:45am

file size reductions
sapper bot path bug fixed
mason grail hud to be nearerto grail get to point
do a second bot relabel after say 30 secs....
take off error msgs.
tunnel darker but more radius to light

Update: 3 Feb, 2014 @ 10:43am

Update: 3 Feb, 2014 @ 6:13am

Update: 1 Feb, 2014 @ 5:26am

embarressing lil bug fixed :-)

Update: 1 Feb, 2014 @ 3:52am

other small error fixes and tweaks

A further game play change for testing. After Agatha gets the grail it is quite a long run back to the command tent, where they have to take it. So Whilst the attack squad have been taking the castle, those lef tin camp have built a small defencible area which can be used to return the grail to. So basically the run to the end point is shorter. I think also if mason haven't intercepted by here it is all over. I think we only had 1 test game where mason occupied the camp an manned the Batista there, which was quite fun but probably doesn't outweigh that long long run back to camp.

The run is still pretty long if you use the front gate, but i think people only do that the first time they play ......... :-)