Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
Showing 21-30 of 68 entries
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Update: 20 Apr, 2014 @ 7:43am

fixed bug where mason can't jump out of broken window in phase 1

Update: 20 Apr, 2014 @ 2:04am

I COULD NOT HEAR VOICES AT ALL IN MY LAST TEST WITH VOLUME ON MAX - SO HAVE INCREASED THESE BY 50%

Move a map load event to the start of the map - so a little longer to wait at start but this should remove the jitter when going from phase 1 to phase 2

TO - 2nd stage hud markers are on from the start - left in test code
no progress marker on ram - fixed
light in gate tunner awayh from wall - left in test thingy
an agatha break through tunnel hud - left in test code
1st tourch after 2nd barrier - is off - left in test code
decals on wall flickering - fixed
grail picked up not working - fixed

Update: 19 Apr, 2014 @ 6:36am

Update: 18 Apr, 2014 @ 11:41pm

rebuild with new patch

Update: 8 Apr, 2014 @ 6:36am

IF YOU JUMP IN THE CAGE YOU ARE STUCK IN THE CAGE
Agatha Voices volume up a little
Bloom and lighting total revamp
Redecoration - as part of my licence review I have upgrade the pictures / murals used within the castle.
Fixed some gaps in stairs and cielings
The sally door on the mason spawn is now solid - oooops - and no one noticed for so long :-)
a kismet redo on special bot movement.

Update: 2 Apr, 2014 @ 4:54am

fixes ferns floating in mid air
stuck point in ground near ferns fixed.
some more vertex painting of dirt
tried a fix for 1st stage hud geting stuck on
tried a fix for hud marker following grail - made it force a refresh every half second. PLEASE REPORT IF IT HAS IMPROVED OR NOT
Seem better in my test, please report if hud market follows grail any better.
Sometimes you get a double announcement after grail bearer is daded - should be fixed.
fixed - no collision bug on top corridor lower courtyard.
fixed a potential flying spot no one noticed yet :-)
fixed walk through the door to cellar on phases 2 and 3
if you are left stranded outside on stage 3 because agatha got the grail nearly home and then incopetantly die, you should get a prompt to press F1 to respawn. (THIS ONE IS HARD TO TEST ON MY OWN WITH JUST BOTS SO PLEASE LET ME KONW)

Update: 2 Apr, 2014 @ 4:32am

Update: 22 Mar, 2014 @ 3:38am

complete technical rebuild
increased agathian voice volume by about 30%
increased lightmap details on several assets
change knights hall lighting
correctred the windows in square tower
added collision to overturned table inkeep
fix flying spot
corrections to materials and meshes

Update: 8 Mar, 2014 @ 8:52am

added more agatha voices - and gave a subtle distance effect
increased volume of mason voice - as was very very low
some more material and mesh fixes

Update: 8 Mar, 2014 @ 4:42am

some idiot uploaded the same thing again - no changes :-)