Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Grail Castle Neuschwanstein TO - Release 2.1
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Update: 17 Jan, 2014 @ 8:23am

Issues addressed over last few updatres.

remade major arch mesh
flags dont change when win 1st phase
2nd phase flag rasining comes out of box rather than behind it
can get onto singers hall balcony
agathat flag already visibnle in 2nd spawn move to other level
cylinder, spikes and 3 sphere on top of connical rooves
columns on womens building and semi cylinders at top like oposite
blocks on top of apex roof like oposite
add flags to bridge
butress the bottom of the octagon tower?
2 bushes at top of slope have no shadow
keep windows flicker from inside mason spawn
bottmo of big spiral staircase -ceiling looks horrid
- and too light white bright
- wall sticking out of fron of keep lower level.
lighting review
throne room
- grail more light and light beams
- candle stick lights up about 20%
- floor near blaconey need adjusting so ouitside floor is all outside
- balcony coudl do with some sublte day light spots with good bounce
- hole in stairs at top of large spiral stairs on grail level.-
- throneroom arch wall mesh need maya treatment
- daylight spots for a bit of light from balcony coming into room
- check daylight spots for south windows - more beams
- floor sticking into room SE corner.
- east wall has wrong marble
- east side channel needs some sort of light -
throneroom entrance hall
- have an side turned table -
- wronge marble abouve entrance arch to throne room
- south wall - master commander scene - table big chair, map etc.
- add gold candle stick
throneroom floor coridor
- suble windows lights
LargeStairwell - redor floor to 1 piece soehow
Singers hall
- add light from windows
- add upturned tables at one end
- add arches to west wall
knights hall
- add window beams
change brazier lights to 180 deg upwards spot
doors - is static looks odd - have them start open and close them on start up!!!
crate shows through wall
tunnels too dark
round shadow in tunnels
archer at bottom GH tower window shadow
bottom of GH tower seem still
window lights are too blue
square stairs - dark textures - end cielings dont fit
TRIM BETWEEN MINI TOWERS NEED ATTENTION TOO FAR OUT
WALL STICKS OUT OF MAIN KEEP - NEAR FRONT DOOR
BOT STUCK POINT FAR END OF DINING HALL
bOT STUCK POINT AT AGATHA 3RD SPAWN BACK DOOR - AND AT 1ST SPAWN HILL SIDE
CAN WALK THROUGH COMMANDERS TABLE
MAKE GRAIL DISAPPEAR AS soon AS YOU DIE
FIR TRESS AT BACK OF CASTLE SEE IF CAN CHANGE LOD DISTANCE THING
NEW BOARDS TRESS NEED BETTER LIGHINTG
MAKE CULLING DISTANCE LOINGER FOR WINDOWS ON FAR KEEP FROM CAMP
LOGS IN LOG PILE NEAR TENT HAVE STRANGE TEXTURE
WIERD BLACK WALL IN 1STR MASON SPAWN
GH TOWER - BOTTOM WONDOW - LIGHT COMES THROUGH TOP

Update: 16 Jan, 2014 @ 9:07am

Update: 16 Jan, 2014 @ 3:33am

Update: 15 Jan, 2014 @ 7:52am

well that worked!!

Update: 15 Jan, 2014 @ 3:41am

Many updates, lighting reworked, AO back on, Texture revamp, mesh improvements, details added.

Update: 15 Jan, 2014 @ 2:43am

Update: 14 Jan, 2014 @ 1:00pm

Update: 14 Jan, 2014 @ 12:57pm