Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
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Update: 21 Jul, 2023 @ 6:10am

- Improved Med 2 diplomacy script: fixed bugs, added tooltips and radius for AI to negotiate with other factions.
- Equipment system balanced for more production and caravans usage.
- Fixed bug when AI units could run out of the gates in sieges.
- Add new dilemmas: Loyalty to Caliph, Saracen squad, Berber squad, Nomads, Donation to Patriarch, Commercial concessions.
- Fixed bug with inability to build 4th slot in Bourges.
- Long bowmen now can't fire over the walls as all other ranged units.

Update: 17 Jul, 2023 @ 2:11pm

- Improved recruitment for Nordic and Balkan factions.
- Returned payments to improve diplomatic relations.
- Caravans now can be recruited in all settlements.
- Fixed bug when units could not go through the gates in some cities.
- Added new Jizya tax dilemma event for Muslims.
- Made some small improvements in dilemmas.

Update: 12 Jul, 2023 @ 1:47pm

- Added new events: level of religiosity for Catholics and defence from assassins.
- Melee weapon damage decreased on 15%.
- Removed abilty to produce medium armor in capital while import leather resource.
- Iron resource towns lvl 1 produce only heavy armor now.
- Banditry reduction values from buildings increased on 50%.
- Barracks now reduce banditry in province.
- Some other minor changes.

Update: 9 Jul, 2023 @ 9:43am

- Added more event dilemmas with cities demand.
- Horse archers arrows damage increased.
- Fixed bug with siege artillery stuck in the wall.
- Changed resources for several cities.
- Fixed issue in diplomacy when AI could randomly agree for peace treaty.
- Added garrisons when you conquer Constantinople or Cairo.

Update: 4 Jul, 2023 @ 3:29pm

- Added season effects to all provinces.
- Victory points removed from siege battles.
- Some minor fixes to campaign AI.

Update: 3 Jul, 2023 @ 1:51pm

- Added war assistance dilemmas for Papacy (at war with HRE, Pisa, Venice and Apulia).
- Added cities in Italy for Byzantium to conquer to start Crusade against them.
- Now Catholic AI factions make peace when Papal crusade starts (thanks @Bokbg for script).
- Any faction at war with Papacy will get negative relations with Catholic factions.
- AI now will be more agressive in campaign with its armies.
- AI should recruit and use war fleet more often.
- Spears weapon damage increased.

Update: 30 Jun, 2023 @ 1:49pm

- Made Papacy playable.
- Added unique Crusade choice mechanics for Papacy. Now you can send Catholics armies against 6 major Pope's rivals like Byzantium, Kiev, Pagans and Muslims.
- Added 2 new units to Papacy: Cardinal's Bodyguard, Papal Sergeants.
- Added "Crusade against Byzantium" event when Byz conquers Croatia.
- Fixed no gear take at AI turn after load save before battle and after manual battle.

Update: 27 Jun, 2023 @ 7:15am

- Pirates nerfed.
- Ai will use agents more often.
- Some other minor fixes.

Update: 13 Jun, 2023 @ 6:36am

- Fixed game crash when you capture Jerusalem by Muslim faction.
- Fixed port city battle where u could not go through the gates.
- Ballistas removed from game as unhistorical.

Update: 11 Jun, 2023 @ 4:46pm

- Fixed gear for navy: now it is taken from region storage.
- Removed heavy armor production in capital when import iron.
- Now u can recruit naval units only at port.