Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Medieval 1100 AD Campaign [PART 1]
Showing 171-180 of 233 entries
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Update: 30 Dec, 2021 @ 11:27am

- Added Oghuz as a playable faction.

Update: 29 Dec, 2021 @ 10:53am

- Now to build all military buildings you need longer tech research.
- East cities balanced and renamed.

Update: 28 Dec, 2021 @ 10:04am

- Norse Expedition made playable.
- Added 4 new units to Italian factions.
- Provence and Toulouse now have Frankish units.

Update: 23 Dec, 2021 @ 9:02am

- Bulgaria made playable
- Caucasus, Balkan and Italo-Norman generals reskinned.

Update: 22 Dec, 2021 @ 9:23am

- Five cities on the map changed location (first time in R2): Constantinople, Braga, Venice, Krakow and Sis.
- Cilician Principality made playable.
- Added Duchy of Moravia on the map.

Update: 18 Dec, 2021 @ 2:07am

- Charge increase on 20% for light and medium cav units.
- Mass increase on 20% for light and medium horses.
- Missle cav units charge increased on 200-300%.
- Made secure loyalty only for party leaders and increase cost of gather support.

Update: 12 Dec, 2021 @ 10:18am

- Added walls to Larissa.
- Fixed knights close combat animation.

Update: 10 Dec, 2021 @ 10:38am

- Add some effects to Byzantine technologies.
- Nerfed armored archers a bit.

Update: 9 Dec, 2021 @ 2:35am

- Less nerfed "technology taxes".
- Other minor fixes.

Update: 7 Dec, 2021 @ 1:23pm

- Resize the naffatun units to make them less OP.
- Other minor fixes.