Space Engineers

Space Engineers

Extended Survival: Complete - Alpha 0.26.0
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Update: 6 May, 2022 @ 1:47pm

1. Fixed dehydration and starvation effects issue.

2. Fixed tree recipe issue in grinders.

3. Balanced engine and reactor recipes.

4. Added correct research tree for new blocks.

5. Added resources of vegetable oil and mineral oil, these new resources can be made in alchemical benches and can be used in the manufacture of components and production of energy with specific engines.

1. Added configuration:

<SteamEngineMaxPowerOutputMultiplier>1</SteamEngineMaxPowerOutputMultiplier>
<SteamEngineWoodRatioMultiplier>1</SteamEngineWoodRatioMultiplier>
<VegetalEngineMaxPowerOutputMultiplier>1</VegetalEngineMaxPowerOutputMultiplier>
<VegetalEngineOilRatioMultiplier>1</VegetalEngineOilRatioMultiplier>
<MineralEngineMaxPowerOutputMultiplier>1</MineralEngineMaxPowerOutputMultiplier>
<MineralEngineOilRatioMultiplier>1</MineralEngineOilRatioMultiplier>

Everything can be changed by admin command:
/settings <key> <value>

Exemple:
/settings SteamEngineMaxPowerOutputMultiplier 2


6. Added mod support:

PowerShare
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2801646430

Update: 29 Apr, 2022 @ 12:58pm

1. Added support for armor blocks, window and conveyors in the new update.

Update: 27 Apr, 2022 @ 7:44pm

1. Added configuration:

<ThermalEngineMaxPowerOutputMultiplier>1</ThermalEngineMaxPowerOutputMultiplier>
<ThermalEngineFuelConsumptionMultiplier>1</ThermalEngineFuelConsumptionMultiplier>

Everything can be changed by admin command:
/settings <key> <value>

Exemple:
/settings ThermalEngineMaxPowerOutputMultiplier 2

2. Added admin command 'planet.geothermal' which redraws the geothermal info of a planet.
How to use:

/planet.geothermal <PLANET> generate <OPTIONS>

Valid OPTIONS:
startmultiplier=<NUMBER OF MULTIPLIER START DEPHT>
rowmultiplier=<NUMBER OF MULTIPLIER ROW DEPHT>
powermultiplier=<NUMBER OF MULTIPLIER POWER>
profile=<PLANET TO USE AS SOURCE>

Obs.: options are not mandatory, will use the default value if not informed.

Exemple:

/planet.geothermal Pertam generate startmultiplier=2 profile=Moon
/planet.geothermal Triton generate powermultiplier=0.5
/planet.geothermal Europa generate profile=Oi

Update: 27 Apr, 2022 @ 1:16pm

1. Fixed issue with fertilizer consumption on farms.

2. Fixed problem with negative effect of obesity and rickets.

3. Fixed problem with ore map that depending on the generation did not add some ores on the planets, this change will regenerate the ore maps so possibly the found ores will change places.

4. Added new blocks for the geothermal energy system:

- Thermal source: this block at the minimum depth can supply, by default, on average 4 thermal motors of 750kw each it is necessary to build a thermal source as deep as possible, following the parameterization of the planet, each source must be at least 100 meters from each other, otherwise they share the thermal force.
- Thermal output: so using tubes you need to connect the source with the thermal output, which needs to be on the surface to work, this one will distribute power to engines. Then just connect motors to the output, using the standard inventory system.
- Thermal engine: Motor that needs to be connected to a thermal output, can generate up to 750KW of energy.

Added new planet configuration:

<Geothermal>
<Enabled>true</Enabled>
<Start>217.02</Start>
<RowSize>134.09</RowSize>
<Power>1328.2</Power>
<MaxPower>4203.05</MaxPower>
<Increment>220.46</Increment>
</Geothermal>

In this example the energy starts to be produced from 217 meters with 1328 of force and every 134 meters the production increases by 220 and can reach a maximum of 4200.

Each motor needs approximately 300 power to run at 100%.

5. Added mod support:

Zardos Connector Passageway & More
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2783691448

Update: 24 Apr, 2022 @ 3:34pm

1. Fixed issue with fertilizers on farms.

2. Added mod support:

Paint Gun - realistic painting for survival + special creative features
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=500818376

Update: 24 Apr, 2022 @ 7:23am

1. Added Command Player.SetStatus:

This command can change the player's status values.

Syntax:

/player.setstatus <STAT> <VALUE>

Example:

/player.setstatus Hunger 100

More info:
https://www.wikiful.com/@ogrimdooh/se-extended-survival/administrative-commands/command-player-setstatus

Update: 23 Apr, 2022 @ 7:57pm

1. Solve the problem of trees that create phantom floating blocks that cannot be collected.

2. Added mod support:

NorthWind Weapons
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2016817336

Update: 22 Apr, 2022 @ 1:54pm

1. Added mod support:

MA WeaponCore Weapons
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2023664724

Update: 21 Apr, 2022 @ 7:06pm

1. Added configuration to control Voxel Materials information:

<VoxelMaterials>
<VoxelMaterial>
<Id>Iron_01</Id>
<Version>0</Version>
<MinedOreRatio>5</MinedOreRatio>
<SpawnsFromMeteorites>true</SpawnsFromMeteorites>
<SpawnsInAsteroids>true</SpawnsInAsteroids>
<AsteroidSpawnProbabilityMultiplier>10</AsteroidSpawnProbabilityMultiplier>
</VoxelMaterial>
</VoxelMaterials>

Everything can be changed by admin command:
/voxel.settings <VOXEL> <KEY> <VALUE>

Exemple:
/voxel.settings Iron_01 MinedOreRatio 10

Update: 21 Apr, 2022 @ 3:21pm

1. Added new ore "Aluminum+" which is a metallic alloy of aluminum with magnesium.

2. Added new components to diversify income and better utilize mineral resources.

3. Removed need for cobalt to make atmospheric propellants.

4. Added need for cobalt to make hydrogen thrusters.

5. Fixed component disassembly recipes on grinders.