Space Engineers

Space Engineers

Extended Survival: Complete - Alpha 0.26.0
Showing 41-50 of 70 entries
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Update: 9 Apr, 2022 @ 6:26pm

1. Fixing problem when water or body energy reaches zero the character wouldn't die and generated several errors on the server console.

Update: 9 Apr, 2022 @ 4:07pm

1. Fixed an issue of not locating a player when they leave the server and causing a flood of error messages on the console.

2. Improved the integration between mods, allowing the groups of blocks to be shared (Ex.: AQD Conveyor Expansion and AR Conveyors Update not replacing the group of conveyors allowing them to be used together).

3. Cleanup of unnecessary log messages.

4. Balancing component recipes and building block recipes.

Update: 9 Apr, 2022 @ 6:06am

1. Fixed refinery recipes.

2. Fixed thrusters recipes.

Update: 8 Apr, 2022 @ 6:12pm

1. Added ore map generation system for planets allowing customization through the mod's configuration file. Being compatible with any workshop planet mod and allowing you to find new ores on these planets. The configuration will be generated automatically when starting the server, then just change the settings in the file. In the next versions I will build some admin commands for this purpose.

Configuration example:

<IgnorePlanets>EARTHLIKETUTORIAL</IgnorePlanets>
<Planets>
<Planet>
<Id>Pertam</Id>
<Seed>119544031</Seed>
<Animal>
<Animals>
<Animal>
<Id>SpaceSpiderBrown</Id>
</Animal>
<Animal>
<Id>SpaceSpiderBlack</Id>
</Animal>
</Animals>
<DaySpawn>
<Enabled>true</Enabled>
<SpawnDelay>
<X>120000</X>
<Y>160000</Y>
</SpawnDelay>
<SpawnDist>
<X>300</X>
<Y>400</Y>
</SpawnDist>
<WaveCount>
<X>1</X>
<Y>2</Y>
</WaveCount>
</DaySpawn>
<NightSpawn>
<Enabled>true</Enabled>
<SpawnDelay>
<X>60000</X>
<Y>120000</Y>
</SpawnDelay>
<SpawnDist>
<X>250</X>
<Y>350</Y>
</SpawnDist>
<WaveCount>
<X>4</X>
<Y>8</Y>
</WaveCount>
</NightSpawn>
</Animal>
<OreMap>
<Ore>
<Value>3</Value>
<Type>Copper_01</Type>
<Start>22</Start>
<Depth>4</Depth>
<TargetColor>#000000</TargetColor>
<ColorInfluence>200</ColorInfluence>
</Ore>
</OreMap>
</Planet>
</Planets>

2. Changed part of the blocks to be changed by code instead of defined by XML file which greatly increases the mod's compatibility with other mods. As there are a lot of blocks changed by the mod, this total exchange will take a while so I'm doing a little bit in each version.

3. Added mod support.:

AQD - Small Grid Expansion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2678657382
AQD - Upgradeable Gyroscopes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2621169600
AQD - Pipelines: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2499720849
AQD - Sleek Corridors: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2492809392
AQD - Reinforced Windows: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2486269122
AQD - Conveyor Expansion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1864380341
AQD - Armor Expansion: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1939935505
AQD - Vanilla Extension - Core: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443903220
AQD - Armored Thrusters: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1810920525

Update: 6 Apr, 2022 @ 2:36pm

1. Added combat driods to craft. They equip the weapon they put in their inventory, and will automatically attack within a 125m radius, even if it's a bot entity not controlled by AiEnabled.

2. Changed to use standard game wolves and spiders for more regular behavior.

3. Spiders and wolves are spawning on planets, I will work on AiEnabled robot spawn on moons.

Update: 5 Apr, 2022 @ 4:16pm

1. Balancing the consumption and absorption values ​​of water and food, it is now possible to recover energy and body water.

2. Increased mod loading performance.

3. Fixed some loading issues.

3. Added integration support for "All right!" MODS:

(AR) Ceramic Armor: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2233434981
(AR) Windows Wall: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2535079290
(AR) Conveyors Update: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2493824757
(AR) Wheel 7x7: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466033777
(AR) Cooling System: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2443062653
(AR) Wind & Solar Energy: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2368413383
(AR) Frames (completed): https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2349540537
(AR) Fixed Conveyor: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2334285293
(AR) Furnace: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2295080850
(AR) Offset Air Vent: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2191410738
(AR) Armored Windows: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2178970494
(AR) Round Windows: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2128560765

To load correctly Extended Survival needs to be defined first in the mod list.
This integration consists of organizing the recipes of the new blocks to be balanced with the new recipes made with Extended Survival, and adding the necessary components to the assemblers to assemble these new blocks.
In particular the "Furnace Mod" changes some recipes to be produced only in this new assembler such as Cobalt Ceramics.

Update: 4 Apr, 2022 @ 3:29pm

1. Fixed metal grid recipe that was missing from assemblers.

2. Balanced damage from hand weapons, pistols and rifles.

3. Balanced life of wolves and spiders.

4. Improved performance and security in accessing variables preventing section breaks.

5.AiEnabled Phase 2:

Add energy consumption to summoned robots, keeping uranium in their inventory as a reactor keeps them running. When they run out of energy they revert to being items and they become a floating item with all itens inside their inventories.

Damaged droids are collected with this damage on a scale of 25%, 50% and 75% needing repairs before being charged to allow them to spawn again.

Update: 3 Apr, 2022 @ 12:57pm

1. Fixed issue with composter that caused server crash.

Update: 3 Apr, 2022 @ 8:17am

1. Fixed Soda Recipe Ingredients.

2. Fixed groupd and consumables.

3. Fixed issue with duplicate planets, advised to check the list of planets in the save already in progress if you have duplicates, remove them manually.

4. Increased health stat to be more balanced with robots and weapon damage.

5. Added droid factory, which replaces AiEnabled's robot factory. In it it is possible to manufacture robots and after manufactured it is possible to spawn this robot using the terminal, it allows to collect a spawned robot as long as it is up to 150 meters and it returns to being an item, however unloaded, needing to be recharged before being spawned back.

Update: 1 Apr, 2022 @ 2:12pm

1. Added log file generation within the mod storage.

<SAVE>\Storage\ExtendedSurvival_ExtendedSurvival\ExtendedSurvival.Logging.<DATETIME>.txt