Space Engineers

Space Engineers

Extended Survival: Complete - Alpha 0.26.0
Showing 51-60 of 70 entries
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Update: 1 Apr, 2022 @ 11:29am

1. Added spawn of creatures using AiEnabled with MES.

2. Fixed started pod when using Water Mod was spawning without wheels.

3. Added auto generation of the planets Oi and Spatat, which can be disabled by the mod's settings.

Update: 31 Mar, 2022 @ 7:02pm

Hotfix.:
1. Fixing O2 level update problem in the interface with dedicated servers and client connections.
2. Fixing atmospheric character position update issue on dedicated servers.

Update: 31 Mar, 2022 @ 3:35pm

1. Added integration with water mod.

The system will detect that the character is under water and will consume oxygen, if he has an open helmet he will drown, it will also increase the percentage of wet.
Collectors connected to a water solidifier can be used to generate ice (native water mod functionality to generate ice in collectors has been turned off to maintain balance of recipes within the mod).

2. Added fish trap block.

This block when submerged and with baits in the inventory, if you have it connected to collectors, it can catch fish.

3. Added compost block.

This block can accelerate 10x the speed at which food spoils. If you have spoiled material in your inventory, it can generate fishing baits.

4. Added several food recipes using fish made in food processors.

5. Made several balances in recipes.

Update: 30 Mar, 2022 @ 3:17am

Hotfix.: Fixed sulfuric acid recipe that was missing correct ingredient id.

Update: 29 Mar, 2022 @ 3:24pm

1. Improved HUD information.

2. Added functioning of the nutrition system.

It is a system that simulates the absorption nutrients in food and water by the character, it takes a more realistic approach to the Metabolism system, where person needs nutrients from different sources to survive.

It is possible to disable this functionality through the mod's Settings.

Food and water will increase stats Intake Carbohydrates, Intake Protein, Intake Lipids, Intake Vitamins and Intake Minerals that simulate the character's absorption system that will gradually absorb the value in the attributes Body Muscles, Body Fat and Body Performance.

Update: 27 Mar, 2022 @ 7:06pm

Hotfix.: Fixed bug when character dies and spawns in a drop pod on dedicated servers.

Update: 27 Mar, 2022 @ 6:10pm

Hotfix.: Fixed a performance issue preventing character from reloading whenever he enters or leaves cockpits.

Update: 27 Mar, 2022 @ 4:24pm

Hotfix.: Set drop pod battery to full charge.

Update: 27 Mar, 2022 @ 4:03pm

1. Added Nutrition System (Can be turned off by configuration, requires Metabolism System ON)

Foods will have a nutritional value that will fill the attributes:
- IntakeCarbohydrates
- IntakeProtein
- IntakeLipids
- IntakeVitamins
- IntakeMinerals

Features under development, will have more effect on the game in the future.

2. Added gyroscope on drop pod.

3. Added a routine to avoid server crash when character is missing attributes (due to new systems entry).

Update: 27 Mar, 2022 @ 11:46am

1.Added Metabolism System (Can be turned off by configuration)

IntakeBodyFood: After ingesting food, the body takes time to absorb it. This value also limits how much food can be injected.
IntakeBodyWater: After ingesting water, the body takes time to absorb it. This value also limits how much water can be injected.

BodyEnergy:
Have less than 25% gives Starvation: It is a Disease Effects.
Have less than 5% gives Severe Starvation: It is a Disease Effects, replace Starvation.
If it reaches zero character dies.

BodyWater:
Have less than 25% gives Median Dehydration: It is a Disease Effects.
Have less than 5% gives Severe Dehydration: It is a Disease Effects, replace Median Dehydration.
If it reaches zero character dies.

2. Fixed problem of continuing to consume hunger and thirst inside the cryo.

This update can give some errors with the characters already created, if it doesn't render the new stats in the hud, I recommend killing the character because the game didn't add the new attributes to the character and when he respawns it will have the new attributes and it will work properly again.