Stellaris

Stellaris

[SKO] Technological Zenith
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Update: 21 Nov, 2024 @ 12:16pm

Update: 21 Nov, 2024 @ 12:14pm

Update: 21 Nov, 2024 @ 12:12pm

Update: 21 Nov, 2024 @ 12:09pm

Update: 21 Nov, 2024 @ 11:59am

Update: 21 Nov, 2024 @ 11:57am

Update: 6 Nov, 2024 @ 4:33am

Version 1.47

  • Doubled Caerulenite and Viridisium Defense Platform and Ion-Cannon reactor output.

Update: 6 Nov, 2024 @ 4:00am

Version 1.46

Changes:

  • Viridian section names are now colour coded.
  • Added Viridian sections to Ion-Cannons and Defense Platforms.
  • Added Viridian Gunship section for Corvettes.
  • All Viridian section technologies are no longer rare technologies.
  • Added Caerulenite and Viridisium reactors for Starbases.
  • Updated compatibility for Sparble's Stellar Hyperconstructs.
  • Replaced "Viridian Foundries" and "Viridian Civilian Industries" technology icons.
  • Added a check to the "Viridisium Infrastructure Upgrade" decision for the Ecumenopolis district set to prevent other habitables that also use it from changing entity/model.
  • Various small localisation changes.

Update: 31 Oct, 2024 @ 11:40am

Update: 30 Oct, 2024 @ 9:02am

Version 1.45

Changes:

  • Updated to 3.14.

Fixes:
  • Fixed reactors meant for SAS ship types appearing on vanilla ship types when SAS is not loaded. (This issue was accidentally reintroduced in an earlier update)

Known issues:
  • Because of changes made to the combat computer selection GUI in the ship designer, some combat computers go off screen because of how many are available to certain ship types. I currently have no way of fixing this, but i'm looking into it.