Stellaris

Stellaris

[SKO] Technological Zenith
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Update: 8 Apr, 2024 @ 12:49pm

Version 1.15

Additions:

  • Added Viridian Energy Nexus building.
  • Added Viridian Food Processing Centers building.
  • Added Viridian Mineral Purification Hubs building.

Changes:
  • Doubled the output and upkeep of Caerulenite Translucer jobs.
  • Doubled the output and energy upkeep of Viridisium Synthesizer jobs.
  • Caerulenite Plant and Viridisium Synthesizer buildings and their advanced variants have had the amount of jobs they give halved.
  • Viridian Transmuter jobs now produce Nanites if you have the technology for it.
  • Adjusted some modifiers.

Update: 22 Mar, 2024 @ 8:33am

Version 1.14

Fixes:

  • Fixed the Viridisium Titan and Battleship sections requiring the old techs that were removed in the last update.

Update: 19 Mar, 2024 @ 2:40pm

Version 1.13

Additions:

  • Added Viridisium and Caerulenite sensors.
  • Added upgraded Viridian versions of vanilla ship sections for Corvettes, Frigates, Destroyers and Cruisers. (The amount of component slots they have is not final, the balance of some sections may be pretty scuffed.)

Changes:
  • Merged the technologies for Viridian Titan and Battleship sections into the new Viridian Fleet Retrofit tech.
  • Adjusted reactor power output to be able to support the new Viridian ship sections.
  • Viridisium Armor uses quite a bit less power.

Update: 16 Mar, 2024 @ 1:21pm

Version 1.12

Additions:

  • Added Viridian Foundries and Viridian Civilian Industries buildings. (These are very powerful, cost and upkeep is not final and is probably going to be increased in the future.)

Changes:
  • Adjusted ai_weight of a lot of components.
  • Adjusted tech costs to be more in line with vanilla tech cost scaling.

Update: 9 Mar, 2024 @ 3:49pm

Version 1.11

Additions:


Changes:
  • The modifier added by the Viridisium Infrastructure Upgrade now gives +20% max districts.
  • The Viridisium Infrastructure Upgrade tech doesn't show all the decisions for all the different planet types/district sets it supports anymore, now it only shows that you can do the decision in general.

Update: 29 Feb, 2024 @ 4:08pm

Version 1.10

Fixes:

  • Fixed components meant for Standalone Ancient Ships (SAS) compatibility appearing on all other ship types when SAS is not active by adding a dummy ship that is completely unobtainable that also has access to said components.

Update: 27 Feb, 2024 @ 12:21pm

Version 1.09 (3.11 Update)

Additions:

  • Added the Viridian Administrative Offices building and its upgrade, the Viridian Administrative Complex.

Changes:
  • Replaced the Viridian Manager and Priest jobs from Viridian Ecclesiastical Arcologies for megacorps with Viridian Prosperity Preacher jobs.
  • Removed the Viridian Manager jobs from Viridian Ecclesiastical Arcologies for Corporate Death Cults.

Update: 27 Feb, 2024 @ 12:20pm

Update: 26 Feb, 2024 @ 8:48am

Version 1.08

Additions:

Update: 24 Feb, 2024 @ 7:02am

Version 1.07

Fixes:

  • Fixed the Caerulenite combat computer and Viridisium combat computer for defense platforms having swapped icons. (For real this time)
  • Fixed Caerulenite and Viridisium Defense Platform reactors upgrading to the Dark Matter Reactor.