Stellaris

Stellaris

[SKO] Technological Zenith
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Update: 21 May, 2024 @ 2:06pm

Version 1.25

Additions:

Update: 15 May, 2024 @ 7:34am

Version 1.24

Changes:

  • Increased the weight of all techs, the reason being that, in testing,many techs would just not appear for decades.
  • Added a job effect description for the Megalogisticians job to the Megalogistics Hub.

Update: 14 May, 2024 @ 11:36am

Version 1.23

Additions:

  • Added Megalogistics Hub building, which gives Megalogistician jobs, which in turn give megastructure build speed. The building has an empire limit of 1, and has upgraded Caerulenite and Viridisium variants with better jobs.

Update: 13 May, 2024 @ 6:13am

Version 1.22

Fixes:

  • Fixed Viridian Destroyer Picket section having a duplicate slot name.

Update: 12 May, 2024 @ 3:10pm

Version 1.21

Additions:

  • Added partial compatibility for the Knights of the Toxic God origin. (The Order's Demesne district and, Viridian equivalents of the Squire and Knight jobs.)
Changes:
  • Adjusted a bunch of job code to reflect changes done to vanilla jobs in 3.12 and to support auto-modding traits.
  • Moved a bunch of job code for districts into inline_scripts. Please, for the love of god, tell me if something isn't working because of this, i didn't have time to double check that everything still works.

Update: 10 May, 2024 @ 1:09pm

Version 1.20

Additions:

  • Added support for the new Cosmogenesis ships added with the new Machine Age DLC.

Update: 10 May, 2024 @ 11:00am

Version 1.19

Fixes:

  • Fixed Caerulenite and Viridisium Microgate drives using wrong jumpdrive cooldown modifier.

Update: 9 May, 2024 @ 3:33pm

Version 1.18

Changes:

  • Adjusted accuracy of most weapons, accuracy now increases with each tier.
  • Added compatibility for the new Stalker ship from Standalone Ancient Ships.
  • Removed placeholder ship size since it is not needed anymore.
  • Some minor bugfixes.

Update: 7 May, 2024 @ 12:27pm

Version 1.17

Updated to 3.12
(More content is coming soon, but its taking a little while.)

Update: 9 Apr, 2024 @ 1:10pm

Version 1.16

Additions:

  • Added a settings menu that appears at game start, you can currently disable or enable buildings, districts and ship components. You can open the menu again with an edict.

Fixes:
  • Fixed the Viridian Artillery Core section for the cruiser missing an aux slot.